Fix bug with multiplayer
This commit is contained in:
parent
405a212c8b
commit
36c75ca4e1
34465
javascript/classes.js
34465
javascript/classes.js
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -60,6 +60,11 @@ public class IntegratedServer {
|
|||
return statusState == IntegratedState.WORLD_NONE;
|
||||
}
|
||||
|
||||
public static boolean isWorldNotLoaded() {
|
||||
return statusState == IntegratedState.WORLD_NONE || statusState == IntegratedState.WORLD_WORKER_NOT_RUNNING ||
|
||||
statusState == IntegratedState.WORLD_WORKER_BOOTING;
|
||||
}
|
||||
|
||||
public static boolean isWorldRunning() {
|
||||
return statusState == IntegratedState.WORLD_LOADED || statusState == IntegratedState.WORLD_PAUSED ||
|
||||
statusState == IntegratedState.WORLD_LOADING || statusState == IntegratedState.WORLD_SAVING;
|
||||
|
|
|
@ -590,7 +590,7 @@ public class Minecraft implements Runnable {
|
|||
}
|
||||
|
||||
public void stopServerAndDisplayGuiScreen(GuiScreen par1GuiScreen) {
|
||||
if(!IntegratedServer.isReady()) {
|
||||
if(!IntegratedServer.isWorldNotLoaded()) {
|
||||
IntegratedServer.unloadWorld();
|
||||
displayGuiScreen(new GuiScreenSingleplayerLoading(par1GuiScreen, "saving world", () -> IntegratedServer.isReady()));
|
||||
}else {
|
||||
|
|
Loading…
Reference in New Issue
Block a user