Fix bug with multiplayer
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parent
405a212c8b
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34465
javascript/classes.js
34465
javascript/classes.js
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -60,6 +60,11 @@ public class IntegratedServer {
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return statusState == IntegratedState.WORLD_NONE;
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return statusState == IntegratedState.WORLD_NONE;
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}
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}
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public static boolean isWorldNotLoaded() {
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return statusState == IntegratedState.WORLD_NONE || statusState == IntegratedState.WORLD_WORKER_NOT_RUNNING ||
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statusState == IntegratedState.WORLD_WORKER_BOOTING;
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}
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public static boolean isWorldRunning() {
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public static boolean isWorldRunning() {
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return statusState == IntegratedState.WORLD_LOADED || statusState == IntegratedState.WORLD_PAUSED ||
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return statusState == IntegratedState.WORLD_LOADED || statusState == IntegratedState.WORLD_PAUSED ||
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statusState == IntegratedState.WORLD_LOADING || statusState == IntegratedState.WORLD_SAVING;
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statusState == IntegratedState.WORLD_LOADING || statusState == IntegratedState.WORLD_SAVING;
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@ -590,7 +590,7 @@ public class Minecraft implements Runnable {
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}
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}
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public void stopServerAndDisplayGuiScreen(GuiScreen par1GuiScreen) {
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public void stopServerAndDisplayGuiScreen(GuiScreen par1GuiScreen) {
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if(!IntegratedServer.isReady()) {
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if(!IntegratedServer.isWorldNotLoaded()) {
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IntegratedServer.unloadWorld();
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IntegratedServer.unloadWorld();
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displayGuiScreen(new GuiScreenSingleplayerLoading(par1GuiScreen, "saving world", () -> IntegratedServer.isReady()));
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displayGuiScreen(new GuiScreenSingleplayerLoading(par1GuiScreen, "saving world", () -> IntegratedServer.isReady()));
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}else {
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}else {
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