Update README.md
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@ -267,11 +267,7 @@ Edit the `relayConfig.ini` file generated on first launch to change the port and
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To compile for the web, run the gradle 'teavm' compile target to generate the classes.js file.
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To compile for the web, run the gradle 'teavm' compile target to generate the classes.js file.
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To complile to regular desktop Java for quick debugging, using native OpenGL for rendering instead of WebGL:
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The LWJGL runtime is no longer supported it is only included for reference
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- Create a new empty eclipse project
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- Link the src/main/java and src/lwjgl/java as source folders and add the jars in lwjgl-rundir as dependencies
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- Create a run configuration and add a jvm argument pointing to the lwjgl natives folder (lwjgl-rundir/natives) like this: `-Djava.library.path=natives`, and make sure the working directory for the run configuration is the lwjgl-rundir folder.
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**To modify the game's resource pack (javascript/assets.epk), view the readme in the [/epkcompiler](https://github.com/lax1dude/eaglercraft/tree/main/epkcompiler) directory**
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**To modify the game's resource pack (javascript/assets.epk), view the readme in the [/epkcompiler](https://github.com/lax1dude/eaglercraft/tree/main/epkcompiler) directory**
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