Fix spelling

This commit is contained in:
lax1dude 2024-06-22 13:02:01 -07:00
parent 1f78267d91
commit 9e0f5a5f3d
3 changed files with 3 additions and 3 deletions

Binary file not shown.

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@ -24,7 +24,7 @@ Usage: java -jar EaglerBinaryTools.jar <epkcompiler|legacy-epkcompiler|
- 'ebp-encode': Encode EBP file from PNG - 'ebp-encode': Encode EBP file from PNG
- 'ebp-decode': Decode EBP file to PNG - 'ebp-decode': Decode EBP file to PNG
- 'skybox-gen': Generate skybox.dat from OBJ for shader packs - 'skybox-gen': Generate skybox.dat from OBJ for shader packs
- 'light-mesh-gen': Generate light_point.dat from OBJ for shader packs - 'light-mesh-gen': Generate light_point_mesh.dat from OBJ for shader packs
- 'eagler-bmp-gen': Generate moon and lens flare BMP textures from PNG - 'eagler-bmp-gen': Generate moon and lens flare BMP textures from PNG
for shader packs for shader packs
``` ```
@ -115,7 +115,7 @@ If you use the `--labPBR` option, the EBP files will automatically be converted
## 'skybox-gen': Generate skybox.dat from OBJ for shader packs ## 'skybox-gen': Generate skybox.dat from OBJ for shader packs
EaglercraftX 1.8 clients include a file called "skybox.dat" in the deferred shaders folder. This file contains the special mesh used for the skybox used whenever shaders are enabled, along with a special lookup texture that is used when caching atmospheric scattering data. It's not as much of a "skybox" as it is a "skydome" in order to use per-vertex shading to interpolate between cached atmospheric scatteing values. EaglercraftX 1.8 clients include a file called "skybox.dat" in the deferred shaders folder. This file contains the special mesh used for the skybox used whenever shaders are enabled, along with a special lookup texture that is used when caching atmospheric scattering data. It's not as much of a "skybox" as it is a "skydome" in order to use per-vertex shading to interpolate between cached atmospheric scattering values.
``` ```
Usage: skybox-gen <top OBJ> <bottom OBJ> <output file> Usage: skybox-gen <top OBJ> <bottom OBJ> <output file>

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@ -112,7 +112,7 @@ public class EaglerBinaryTools {
System.out.println(" - 'ebp-encode': Encode EBP file from PNG"); System.out.println(" - 'ebp-encode': Encode EBP file from PNG");
System.out.println(" - 'ebp-decode': Decode EBP file to PNG"); System.out.println(" - 'ebp-decode': Decode EBP file to PNG");
System.out.println(" - 'skybox-gen': Generate skybox.dat from OBJ for shader packs"); System.out.println(" - 'skybox-gen': Generate skybox.dat from OBJ for shader packs");
System.out.println(" - 'light-mesh-gen': Generate light_point.dat from OBJ for shader packs"); System.out.println(" - 'light-mesh-gen': Generate light_point_mesh.dat from OBJ for shader packs");
System.out.println(" - 'eagler-bmp-gen': Generate moon and lens flare BMP textures from PNG for shader packs"); System.out.println(" - 'eagler-bmp-gen': Generate moon and lens flare BMP textures from PNG for shader packs");
} }