Update EntityRenderer.java
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@ -906,6 +906,10 @@ public class EntityRenderer {
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double var9 = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double) par1;
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double var11 = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double) par1;
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this.mc.mcProfiler.endStartSection("center");
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EffectPipelineFXAA.displayWidth = this.mc.displayWidth;
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EffectPipelineFXAA.displayHeight = this.mc.displayHeight;
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EffectPipelineFXAA.beginPipelineRender();
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for (int var13 = 0; var13 < 2; ++var13) {
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if (this.mc.gameSettings.anaglyph) {
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@ -919,9 +923,6 @@ public class EntityRenderer {
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}
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EaglerAdapter.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
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EffectPipelineFXAA.displayWidth = this.mc.displayWidth;
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EffectPipelineFXAA.displayHeight = this.mc.displayHeight;
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EffectPipelineFXAA.beginPipelineRender();
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this.mc.mcProfiler.endStartSection("clear");
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EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
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this.updateFogColor(par1);
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