Update EntityRenderer.java

This commit is contained in:
LAX1DUDE 2022-01-14 22:57:38 -08:00
parent dc97f37feb
commit e94d6ca965

View File

@ -906,6 +906,10 @@ public class EntityRenderer {
double var9 = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double) par1;
double var11 = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double) par1;
this.mc.mcProfiler.endStartSection("center");
EffectPipelineFXAA.displayWidth = this.mc.displayWidth;
EffectPipelineFXAA.displayHeight = this.mc.displayHeight;
EffectPipelineFXAA.beginPipelineRender();
for (int var13 = 0; var13 < 2; ++var13) {
if (this.mc.gameSettings.anaglyph) {
@ -919,9 +923,6 @@ public class EntityRenderer {
}
EaglerAdapter.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
EffectPipelineFXAA.displayWidth = this.mc.displayWidth;
EffectPipelineFXAA.displayHeight = this.mc.displayHeight;
EffectPipelineFXAA.beginPipelineRender();
this.mc.mcProfiler.endStartSection("clear");
EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
this.updateFogColor(par1);