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javascript/classes.js
229543
javascript/classes.js
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<!DOCTYPE html>
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<html>
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<head>
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<title>eagler</title>
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<script type="text/javascript" src="classes.js"></script>
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<title>ayuncraft</title>
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<script type="text/javascript" src="jsbn/jsbn.js"></script>
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<script type="text/javascript" src="jsbn/jsbn2.js"></script>
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<script type="text/javascript" src="jsbn/base64.js"></script>
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<script type="text/javascript" src="jsbn/prng4.js"></script>
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<script type="text/javascript" src="jsbn/rng.js"></script>
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<script type="text/javascript" src="jsbn/rsa.js"></script>
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<script type="text/javascript" src="jsbn/rsa2.js"></script>
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<script type="text/javascript" src="asn1-parser.js"></script>
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<script type="text/javascript" src="music.js"></script>
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<script type="text/javascript" src="classes.js?t=updateme1"></script>
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<script type="text/javascript">
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window.addEventListener("load", function(){ window.minecraftOpts = [
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var name="PixelCraft",motd="A public 1.5.2 server",ip="pixelcraft.me";
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window.addEventListener("load", function(){
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document.requestPointerLock=document.requestPointerLock||function(){};
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document.exitPointerLock=document.exitPointerLock||function(){};
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window.minecraftOpts = [
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"game_frame","assets.epk",
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"CgAACQAHc2VydmVycwoAAAABCAACaXAAJHdzczovL2cuZWFncy51cy9lYWdsZXJjcmFmdC9jcmVhdGl2ZQgABG5hbWUAFGVhZ2xlcmNyYWZ0IGNyZWF0aXZlAQALaGlkZUFkZHJlc3MACAAKZm9yY2VkTU9URAAhdGhpcyBpcyBtZWFudCB0byBiZSBhIGRlbW8gc2VydmVyAAA="
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btoa(atob("CgAACQAHc2VydmVycwoAAAABCAAKZm9yY2VkTU9URABtb3RkaGVyZQEAC2hpZGVBZGRyZXNzAQgAAmlwAGlwaGVyZQgABG5hbWUAbmFtZWhlcmUAAA==").replace("motdhere",String.fromCharCode(motd.length)+motd).replace("namehere",String.fromCharCode(name.length)+name).replace("iphere",String.fromCharCode(ip.length)+ip))
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]; main(); });
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//modified from https://gist.github.com/GlauberF/d8278ce3aa592389e6e3d4e758e6a0c2
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function simulateKey (key, type) {
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var keyCode = key.charCodeAt(0);
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var evtName = (typeof(type) === "string") ? "key" + type : "keydown";
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var event = document.createEvent("HTMLEvents");
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event.initEvent(evtName, true, false);
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event.keyCode = event.which = keyCode;
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event.key = key;
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event.shiftKey = false;
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event.ctrlKey = false;
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event.metaKey = false;
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document.dispatchEvent(event);
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}
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if(window.navigator.clipboard&&window.isSecureContext&&navigator.userAgent.toLowerCase().indexOf('firefox')==-1){
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window.addEventListener("keydown",function(e){
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if((e.ctrlKey||e.metaKey)&&e.keyCode==86&&!e.altKey){
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window.navigator.clipboard.readText().then(clipdata=>{
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if(clipdata==null||clipdata=="")return;
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simulateKey("\u0011","up");
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simulateKey("\u0011","press");
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simulateKey("\b","down");
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simulateKey("\b","up");
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simulateKey("\b","press");
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var clipchars=clipdata.split("");
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for(var clipchar of clipchars){
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simulateKey(clipchar,"down");
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simulateKey(clipchar,"up");
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simulateKey(clipchar,"press");
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}
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});
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}
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});
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}
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</script>
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</head>
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<body style="margin:0px;width:100vw;height:100vh;" id="game_frame">
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