tried fixing AudioListener crash again
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@ -101,12 +101,18 @@ public class SoundManager {
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if(par1EntityLiving == null) {
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if(par1EntityLiving == null) {
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EaglerAdapter.setListenerPos(0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f);
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EaglerAdapter.setListenerPos(0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f);
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}else {
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}else {
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float x = (float)(par1EntityLiving.prevPosX + (par1EntityLiving.posX - par1EntityLiving.prevPosX) * par2); if(!Float.isFinite(x)) x = 0.0f;
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double x = par1EntityLiving.prevPosX + (par1EntityLiving.posX - par1EntityLiving.prevPosX) * par2;
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float y = (float)(par1EntityLiving.prevPosY + (par1EntityLiving.posY - par1EntityLiving.prevPosY) * par2); if(!Float.isFinite(y)) y = 0.0f;
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double y = par1EntityLiving.prevPosY + (par1EntityLiving.posY - par1EntityLiving.prevPosY) * par2;
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float z = (float)(par1EntityLiving.prevPosZ + (par1EntityLiving.posZ - par1EntityLiving.prevPosZ) * par2); if(!Float.isFinite(z)) z = 0.0f;
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double z = par1EntityLiving.prevPosZ + (par1EntityLiving.posZ - par1EntityLiving.prevPosZ) * par2;
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float pitch = (float)(par1EntityLiving.prevRotationPitch + (par1EntityLiving.rotationPitch - par1EntityLiving.prevRotationPitch) * par2); if(!Float.isFinite(pitch)) pitch = 0.0f;
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double pitch = par1EntityLiving.prevRotationPitch + (par1EntityLiving.rotationPitch - par1EntityLiving.prevRotationPitch) * par2;
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float yaw = (float)(par1EntityLiving.prevRotationYaw + (par1EntityLiving.rotationYaw - par1EntityLiving.prevRotationYaw) * par2); if(!Float.isFinite(yaw)) yaw = 0.0f;
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double yaw = par1EntityLiving.prevRotationYaw + (par1EntityLiving.rotationYaw - par1EntityLiving.prevRotationYaw) * par2;
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EaglerAdapter.setListenerPos(x, y, z, (float)par1EntityLiving.motionX, (float)par1EntityLiving.motionY, (float)par1EntityLiving.motionZ, pitch, yaw);
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// I don't want to talk about this lol
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if((!Double.isNaN(x) && Double.isFinite(x)) && (!Double.isNaN(y) && Double.isFinite(y)) && (!Double.isNaN(z) && Double.isFinite(z))
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&& (!Double.isNaN(pitch) && Double.isFinite(pitch)) && (!Double.isNaN(yaw) && Double.isFinite(yaw))) {
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EaglerAdapter.setListenerPos((float)x, (float)y, (float)z, (float)par1EntityLiving.motionX, (float)par1EntityLiving.motionY, (float)par1EntityLiving.motionZ, (float)pitch, (float)yaw);
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}
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}
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}
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}
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}
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