improved occlusion query stability
This commit is contained in:
parent
b8cf84e97c
commit
7659bc095d
95247
javascript/classes.js
95247
javascript/classes.js
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
|
@ -4,7 +4,7 @@ public class ConfigConstants {
|
|||
|
||||
public static boolean profanity = false;
|
||||
|
||||
public static final String version = "22w16d";
|
||||
public static final String version = "22w16e";
|
||||
public static final String mainMenuString = "eaglercraft " + version;
|
||||
|
||||
public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
|
||||
|
|
|
@ -1120,7 +1120,12 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
|||
|
||||
public static final boolean glGetQueryResult(int obj) {
|
||||
QueryGL q = queryObjs.get(obj);
|
||||
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) == 0 || _wglGetQueryObjecti(q, _wGL_QUERY_RESULT) > 0;
|
||||
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT) > 0;
|
||||
}
|
||||
|
||||
public static final boolean glGetQueryResultAvailable(int obj) {
|
||||
QueryGL q = queryObjs.get(obj);
|
||||
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) >= 0;
|
||||
}
|
||||
|
||||
public static final int glGenTextures() {
|
||||
|
|
|
@ -155,15 +155,7 @@ public class RenderGlobal implements IWorldAccess {
|
|||
for(int i = 0; i < glOcclusionQuery.length; ++i) {
|
||||
this.glOcclusionQuery[i] = -1;
|
||||
}
|
||||
// if (this.occlusionEnabled) {
|
||||
// this.occlusionResult.clear();
|
||||
// this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(var3 * var3 * var4);
|
||||
// this.glOcclusionQueryBase.clear();
|
||||
// this.glOcclusionQueryBase.position(0);
|
||||
// this.glOcclusionQueryBase.limit(var3 * var3 * var4);
|
||||
// EaglerAdapter.glGenQueriesARB(this.glOcclusionQueryBase);
|
||||
// }
|
||||
|
||||
this.occlusionQueryAvailable = new boolean[glOcclusionQuery.length];
|
||||
this.starGLCallList = GLAllocation.generateDisplayLists(3);
|
||||
EaglerAdapter.glPushMatrix();
|
||||
EaglerAdapter.glNewList(this.starGLCallList, EaglerAdapter.GL_COMPILE);
|
||||
|
@ -510,7 +502,7 @@ public class RenderGlobal implements IWorldAccess {
|
|||
}
|
||||
|
||||
private long lastOcclusionQuery = 0l;
|
||||
private boolean occlusionQueryAvailable = false;
|
||||
private boolean[] occlusionQueryAvailable;
|
||||
|
||||
/**
|
||||
* Sorts all renderers based on the passed in entity. Args: entityLiving,
|
||||
|
@ -568,18 +560,18 @@ public class RenderGlobal implements IWorldAccess {
|
|||
byte var17 = 0;
|
||||
int var34;
|
||||
|
||||
if(par2 == 0 && occlusionQueryAvailable) {
|
||||
occlusionQueryAvailable = false;
|
||||
if(par2 == 0) {
|
||||
this.theWorld.theProfiler.endStartSection("getoccl");
|
||||
for (int i = 0; i < this.sortedWorldRenderers.length; ++i) {
|
||||
WorldRenderer c = this.sortedWorldRenderers[i];
|
||||
int ccx = c.chunkX - fx;
|
||||
int ccy = c.chunkY - fy;
|
||||
int ccz = c.chunkZ - fz;
|
||||
if(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) {
|
||||
if((ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) || glOcclusionQuery[c.chunkIndex] == -1) {
|
||||
c.isVisible = true;
|
||||
}else if(!c.skipAllRenderPasses() && c.isInFrustum) {
|
||||
c.isVisible = glOcclusionQuery[c.chunkIndex] == -1 ? true : EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
|
||||
}else if(!c.skipAllRenderPasses() && c.isInFrustum && occlusionQueryAvailable[c.chunkIndex] && EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
|
||||
c.isVisible = EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
|
||||
occlusionQueryAvailable[c.chunkIndex] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -592,7 +584,6 @@ public class RenderGlobal implements IWorldAccess {
|
|||
long ct = System.currentTimeMillis();
|
||||
if(par2 == 0 && ct - lastOcclusionQuery > 50l) {
|
||||
lastOcclusionQuery = ct;
|
||||
occlusionQueryAvailable = true;
|
||||
this.theWorld.theProfiler.endStartSection("occl");
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
||||
|
@ -605,6 +596,7 @@ public class RenderGlobal implements IWorldAccess {
|
|||
int ccy = c.chunkY - fy;
|
||||
int ccz = c.chunkZ - fz;
|
||||
if(!c.skipAllRenderPasses() && c.isInFrustum && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
|
||||
occlusionQueryAvailable[c.chunkIndex] = true;
|
||||
int q = glOcclusionQuery[c.chunkIndex];
|
||||
if(q == -1) {
|
||||
q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();
|
||||
|
|
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user