improved occlusion query stability

This commit is contained in:
LAX1DUDE 2022-04-22 00:26:04 -07:00
parent b8cf84e97c
commit 7659bc095d
10 changed files with 73146 additions and 73152 deletions

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@ -4,7 +4,7 @@ public class ConfigConstants {
public static boolean profanity = false;
public static final String version = "22w16d";
public static final String version = "22w16e";
public static final String mainMenuString = "eaglercraft " + version;
public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";

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@ -1120,7 +1120,12 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
public static final boolean glGetQueryResult(int obj) {
QueryGL q = queryObjs.get(obj);
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) == 0 || _wglGetQueryObjecti(q, _wGL_QUERY_RESULT) > 0;
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT) > 0;
}
public static final boolean glGetQueryResultAvailable(int obj) {
QueryGL q = queryObjs.get(obj);
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) >= 0;
}
public static final int glGenTextures() {

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@ -155,15 +155,7 @@ public class RenderGlobal implements IWorldAccess {
for(int i = 0; i < glOcclusionQuery.length; ++i) {
this.glOcclusionQuery[i] = -1;
}
// if (this.occlusionEnabled) {
// this.occlusionResult.clear();
// this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(var3 * var3 * var4);
// this.glOcclusionQueryBase.clear();
// this.glOcclusionQueryBase.position(0);
// this.glOcclusionQueryBase.limit(var3 * var3 * var4);
// EaglerAdapter.glGenQueriesARB(this.glOcclusionQueryBase);
// }
this.occlusionQueryAvailable = new boolean[glOcclusionQuery.length];
this.starGLCallList = GLAllocation.generateDisplayLists(3);
EaglerAdapter.glPushMatrix();
EaglerAdapter.glNewList(this.starGLCallList, EaglerAdapter.GL_COMPILE);
@ -510,7 +502,7 @@ public class RenderGlobal implements IWorldAccess {
}
private long lastOcclusionQuery = 0l;
private boolean occlusionQueryAvailable = false;
private boolean[] occlusionQueryAvailable;
/**
* Sorts all renderers based on the passed in entity. Args: entityLiving,
@ -568,18 +560,18 @@ public class RenderGlobal implements IWorldAccess {
byte var17 = 0;
int var34;
if(par2 == 0 && occlusionQueryAvailable) {
occlusionQueryAvailable = false;
if(par2 == 0) {
this.theWorld.theProfiler.endStartSection("getoccl");
for (int i = 0; i < this.sortedWorldRenderers.length; ++i) {
WorldRenderer c = this.sortedWorldRenderers[i];
int ccx = c.chunkX - fx;
int ccy = c.chunkY - fy;
int ccz = c.chunkZ - fz;
if(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) {
if((ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) || glOcclusionQuery[c.chunkIndex] == -1) {
c.isVisible = true;
}else if(!c.skipAllRenderPasses() && c.isInFrustum) {
c.isVisible = glOcclusionQuery[c.chunkIndex] == -1 ? true : EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
}else if(!c.skipAllRenderPasses() && c.isInFrustum && occlusionQueryAvailable[c.chunkIndex] && EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
c.isVisible = EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
occlusionQueryAvailable[c.chunkIndex] = false;
}
}
}
@ -592,7 +584,6 @@ public class RenderGlobal implements IWorldAccess {
long ct = System.currentTimeMillis();
if(par2 == 0 && ct - lastOcclusionQuery > 50l) {
lastOcclusionQuery = ct;
occlusionQueryAvailable = true;
this.theWorld.theProfiler.endStartSection("occl");
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
@ -605,6 +596,7 @@ public class RenderGlobal implements IWorldAccess {
int ccy = c.chunkY - fy;
int ccz = c.chunkZ - fz;
if(!c.skipAllRenderPasses() && c.isInFrustum && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
occlusionQueryAvailable[c.chunkIndex] = true;
int q = glOcclusionQuery[c.chunkIndex];
if(q == -1) {
q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();

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