Added note mentioning that file:/// URLs are invalid
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README.md
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README.md
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@ -46,31 +46,32 @@ Keep both the first and second terminal window you opened, just minimize them do
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14. If you are okay with regularly checking for updates to [Offline_Download_Version.html](https://github.com/LAX1DUDE/eaglercraft/raw/main/stable-download/Offline_Download_Version.html), you are now finished
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15. If you are playing with friends and want a shared website that can be updated, see the `stable-download/web` folder
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16. To install, create a website and upload the contents of `stable-download/web` to the URL you want to have Eaglercraft on. Edit `index.html`, remove line 19 containing the `alert(` stuff, then search the file for `https://g.eags.us/eaglercraft/` and replace it everywhere with the URL to your own site instead of g.eags.us.
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17. To modify the default list of servers, download [servers_template.dat](https://github.com/LAX1DUDE/eaglercraft/raw/main/stable-download/servers_template.dat) and open it in [NBTExplorer](https://github.com/jaquadro/NBTExplorer/releases). Make your changes and then save
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18. **If you can't install NBTExplorer, try [WebNBT](https://irath96.github.io/webNBT/)**
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19. Upload your modified `servers_template.dat` to [base64encode.org](https://www.base64encode.org/) and press 'Encode'.
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20. Download and open the encoded file, copy and paste the text in the file back between the quotes in `index.html` at line 21 (or 22) in place of the old text that also begins with `CgAACQAHc2Vydm` between the quotes
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21. **To create a link to your site that automatically joins the server,** add a `?server=` variable to the URL, like (for example): [https://g.eags.us/eaglercraft/?server=127.0.0.1:25565](https://g.eags.us/eaglercraft/?server=127.0.0.1:25565) will automatically join `ws://127.0.0.1:25565/` as soon as the player finishes setting their username and skin
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22. To change your server's MOTD and icon, edit the `motd1:` tag of the listener config in `java/bungee_command/config.yml`, and replace `server-icon.png` in the folder where the config file is. Use `&` to add color/formatting codes. **Icon must be a 64x64 pixel PNG**
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23. You can give your MOTD multiple lines, add a `motd2:` to define a second line
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24. **For an animated MOTD and icon, install EaglerMOTD: [https://github.com/LAX1DUDE/eaglercraft-motd/](https://github.com/LAX1DUDE/eaglercraft-motd/)**
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25. To add some bukkit plugins, download the plugin's JAR file for CraftBukkit 1.5.2 and place it in `java/bukkit_command/plugins`
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26. To add some bungee plugins, download the plugin's JAR file and place it in `java/bungee_command/plugins`
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27. See [https://github.com/LAX1DUDE/eaglercraft-plugins/](https://github.com/LAX1DUDE/eaglercraft-plugins/) to download some supported plugins
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28. To add `/login` and `/register`, install [AuthMe](https://github.com/LAX1DUDE/eaglercraft-plugins/tree/main/AuthMe) and carefully [read it's documentation](https://github.com/AuthMe/AuthMeReloaded/wiki) to set it up correctly
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29. **To ban a username on Eaglercraftbungee, use:** `eag-ban <username>`
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30. **To ban an IP on Eaglercraftbungee, use:** `eag-ban-ip <ip>`, or `eag-ban-ip <name>` to ban the IP of a player automatically
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31. To ban a range of IP addresses, use slash notation to define a subnet. Example: `eag-ban-ip 192.168.0.0/8`
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32. To ban users by wildcard (\*) use: `eag-ban-wildcard <text>*` or `eag-ban-wildcard *<text>` or `eag-ban-wildcard *<text>*`
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33. **You can edit bans.txt in your EaglercraftBungee folder, the server automatically reloads the file when it is saved**
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34. To ban users by regular expression, use: `eag-ban-regex <regex>` with a regular expression to match the username in **lowercase**
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35. **If you use /op on your server, keep in mind that if you "/op LAX1DUDE", a player joining as 'laX1DUDE' or 'LaX1dUdE' or 'lax1dude' will all have /op too. To solve this problem, force all operators to only be able to join with all lowercase ('lax1dude') letters in their usernames by moving 'BitchFilterPlugin.jar" into "java/bukkit_command/plugins" and then register every op username lowercase**
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36. To connect to your server through a `ws://` or `wss://` URL instead of `ip:port`, set up [nginx](https://nginx.org/) as a reverse proxy to the `ip:port` of you EaglercraftBungee server you want the URL to connect to. Use a location URL template with the `proxy_pass` directive.
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37. Eaglercraft uses port 80 for IP connections by default, typing `127.0.0.1` is the same as typing `ws://127.0.0.1:80/`
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38. To forward a client's remote IP address from a request on nginx to EaglercraftBungee for enforcing IP bans, set the `X-Real-IP` header on the request to websocket when it is proxied
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39. To make a custom resource pack for your site, clone this repository and edit the files in [lwjgl-rundir/resources](https://github.com/LAX1DUDE/eaglercraft/tree/main/lwjgl-rundir/resources).
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40. When you are done, navigate to [epkcompiler/](https://github.com/LAX1DUDE/eaglercraft/tree/main/epkcompiler) and double-click `run.bat`. Wait for the window to say `Press any key to continue...` and close it. Then, go to `../javascript` in the repository and copy `javascript/assets.epk` to the `assets.epk` on your website
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41. If you're on mac or linux, navigate to the epkcompiler folder via `cd` and run `chmod +x run_unix.sh` and then `./run_unix.sh` to do this, then copy the same `javascript/assets.epk` to the `assets.epk` on your website
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17. **The 'web' folder will not work if you open it in your browser locally! If you see 'file:///' in the URL you are doing it wrong. You need to upload the folder to an HTTP or HTTPS server and access it over the internet via http:// or https://. The game will not load otherwise, this is not a bug**
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18. To modify the default list of servers, download [servers_template.dat](https://github.com/LAX1DUDE/eaglercraft/raw/main/stable-download/servers_template.dat) and open it in [NBTExplorer](https://github.com/jaquadro/NBTExplorer/releases). Make your changes and then save
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19. **If you can't install NBTExplorer, try [WebNBT](https://irath96.github.io/webNBT/)**
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20. Upload your modified `servers_template.dat` to [base64encode.org](https://www.base64encode.org/) and press 'Encode'.
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21. Download and open the encoded file, copy and paste the text in the file back between the quotes in `index.html` at line 21 (or 22) in place of the old text that also begins with `CgAACQAHc2Vydm` between the quotes
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22. **To create a link to your site that automatically joins the server,** add a `?server=` variable to the URL, like (for example): [https://g.eags.us/eaglercraft/?server=127.0.0.1:25565](https://g.eags.us/eaglercraft/?server=127.0.0.1:25565) will automatically join `ws://127.0.0.1:25565/` as soon as the player finishes setting their username and skin
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23. To change your server's MOTD and icon, edit the `motd1:` tag of the listener config in `java/bungee_command/config.yml`, and replace `server-icon.png` in the folder where the config file is. Use `&` to add color/formatting codes. **Icon must be a 64x64 pixel PNG**
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24. You can give your MOTD multiple lines, add a `motd2:` to define a second line
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25. **For an animated MOTD and icon, install EaglerMOTD: [https://github.com/LAX1DUDE/eaglercraft-motd/](https://github.com/LAX1DUDE/eaglercraft-motd/)**
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26. To add some bukkit plugins, download the plugin's JAR file for CraftBukkit 1.5.2 and place it in `java/bukkit_command/plugins`
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27. To add some bungee plugins, download the plugin's JAR file and place it in `java/bungee_command/plugins`
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28. See [https://github.com/LAX1DUDE/eaglercraft-plugins/](https://github.com/LAX1DUDE/eaglercraft-plugins/) to download some supported plugins
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29. To add `/login` and `/register`, install [AuthMe](https://github.com/LAX1DUDE/eaglercraft-plugins/tree/main/AuthMe) and carefully [read it's documentation](https://github.com/AuthMe/AuthMeReloaded/wiki) to set it up correctly
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30. **To ban a username on Eaglercraftbungee, use:** `eag-ban <username>`
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31. **To ban an IP on Eaglercraftbungee, use:** `eag-ban-ip <ip>`, or `eag-ban-ip <name>` to ban the IP of a player automatically
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32. To ban a range of IP addresses, use slash notation to define a subnet. Example: `eag-ban-ip 192.168.0.0/8`
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33. To ban users by wildcard (\*) use: `eag-ban-wildcard <text>*` or `eag-ban-wildcard *<text>` or `eag-ban-wildcard *<text>*`
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34. **You can edit bans.txt in your EaglercraftBungee folder, the server automatically reloads the file when it is saved**
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35. To ban users by regular expression, use: `eag-ban-regex <regex>` with a regular expression to match the username in **lowercase**
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36. **If you use /op on your server, keep in mind that if you "/op LAX1DUDE", a player joining as 'laX1DUDE' or 'LaX1dUdE' or 'lax1dude' will all have /op too. To solve this problem, force all operators to only be able to join with all lowercase ('lax1dude') letters in their usernames by moving 'BitchFilterPlugin.jar" into "java/bukkit_command/plugins" and then register every op username lowercase**
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37. To connect to your server through a `ws://` or `wss://` URL instead of `ip:port`, set up [nginx](https://nginx.org/) as a reverse proxy to the `ip:port` of you EaglercraftBungee server you want the URL to connect to. Use a location URL template with the `proxy_pass` directive.
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38. Eaglercraft uses port 80 for IP connections by default, typing `127.0.0.1` is the same as typing `ws://127.0.0.1:80/`
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39. To forward a client's remote IP address from a request on nginx to EaglercraftBungee for enforcing IP bans, set the `X-Real-IP` header on the request to websocket when it is proxied
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40. To make a custom resource pack for your site, clone this repository and edit the files in [lwjgl-rundir/resources](https://github.com/LAX1DUDE/eaglercraft/tree/main/lwjgl-rundir/resources).
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41. When you are done, navigate to [epkcompiler/](https://github.com/LAX1DUDE/eaglercraft/tree/main/epkcompiler) and double-click `run.bat`. Wait for the window to say `Press any key to continue...` and close it. Then, go to `../javascript` in the repository and copy `javascript/assets.epk` to the `assets.epk` on your website
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42. If you're on mac or linux, navigate to the epkcompiler folder via `cd` and run `chmod +x run_unix.sh` and then `./run_unix.sh` to do this, then copy the same `javascript/assets.epk` to the `assets.epk` on your website
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## Singleplayer?
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@ -4,6 +4,9 @@
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<title>eagler</title>
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<script type="text/javascript" src="classes.js"></script>
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<script type="text/javascript">
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if(document.location.href.startsWith("file:")) {
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alert("You're not supposed to 'open' this file in your browser. Please upload this folder to your HTTP(s) server and access it via the internet. This is not a bug, please read the documentation");
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}else {
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window.addEventListener("load", function(){
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window.minecraftOpts = [
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"game_frame","assets.epk",
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}
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})();
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main();
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});
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});}
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</script>
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</head>
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<body style="margin:0px;width:100vw;height:100vh;" id="game_frame">
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@ -15,6 +15,9 @@
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<!-- Change this: <meta property="og:url" content="https://g.eags.us/eaglercraft/" /> -->
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<script type="text/javascript" src="classes.js"></script>
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<script type="text/javascript">
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if(document.location.href.startsWith("file:")) {
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alert("You're not supposed to 'open' this file in your browser. Please upload this folder to your HTTP(s) server and access it via the internet. This is not a bug, please read the documentation");
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}else {
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window.addEventListener("load", function(){
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window.minecraftOpts = [
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"game_frame","assets.epk",
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}
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})();
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main();
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});
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});}
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</script>
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</head>
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<body style="margin:0px;width:100vw;height:100vh;" id="game_frame">
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