make it so proxy and vanilla protocol are OFF by default
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javascript/classes.js
32376
javascript/classes.js
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@ -1,33 +0,0 @@
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<html>
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<head>
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<title>query test</title>
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<script type="text/javascript">
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window.addEventListener("load", () => {
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const output = document.getElementById("out");
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document.getElementById("testButton").addEventListener("click", () => {
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const ws = new WebSocket(document.getElementById("uriField").value);
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ws.onopen = (e) => {
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output.innerText = "please wait";
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ws.send(document.getElementById("acceptField").value);
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};
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ws.onmessage = (e) => {
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try {
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output.innerText += JSON.stringify(JSON.parse(e.data), null, 4);
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}catch(ee) {
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output.innerText += e.data;
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}
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};
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ws.onclose = (e) => {
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output.innerText = output.innerText + "\n\nSocket Closed.";
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};
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});
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});
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</script>
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</head>
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<body style="font-family:sans-serif;">
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<input type="text" id="uriField" value="ws://127.0.0.1:25565/" /><br />
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<input type="text" id="acceptField" value="accept: motd" /><br />
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<button id="testButton">send</button>
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<pre id="out" style="font-family:sans-serif;"></pre>
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</body>
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</html>
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@ -8,8 +8,8 @@ import net.minecraft.client.Minecraft;
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import java.util.Arrays;
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public class GameSettings {
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public static boolean useDefaultProtocol = true;
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public static boolean useProxy = true;
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public static boolean useDefaultProtocol = false;
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public static boolean useProxy = false;
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public static String proxy = "";
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public static String getNewProxy(){
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if(ConfigConstants.proxies.length==1)return ConfigConstants.proxies[0];
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