readme improvements
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@ -20,11 +20,11 @@ Eaglercraft uses the decompiled source of the official version of Minecraft 1.5.
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If you want to use this project but don't want to compile it from scratch, download [stable-download/stable-download.zip](https://github.com/LAX1DUDE/eaglercraft/raw/main/stable-download/stable-download.zip) and extract
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If you want to use this project but don't want to compile it from scratch, download [stable-download/stable-download.zip](https://github.com/LAX1DUDE/eaglercraft/raw/main/stable-download/stable-download.zip) and extract
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Within stable-download.zip there is a 'java' and a 'web' folder. Upload the contents of the web folder to your web server. **The Eaglercraft build in stable-download.zip will not work if it is opened locally via file:///, it needs to be on an http:// or https:// page. Try [this extention](https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb/) if you are on chrome. Download the alternate single-file [stable-download/Offline_Download_Version.html](https://github.com/LAX1DUDE/eaglercraft/raw/main/stable-download/Offline_Download_Version.html) build to be using Eaglercraft locally via file:/// on your device.** If you use the file:/// version, please make sure you and your peers keep it up to date by regularly downloading any newer versions of the file uploaded to [this link](https://github.com/LAX1DUDE/eaglercraft/blob/main/stable-download/Offline_Download_Version.html) to avoid getting stuck with a version with a game-breaking glitch and mistake. The eaglercraft bungeecord executable is in the java/bungee_command folder along with the sample configuration file and a run.bat script to launch it. CraftBukkit for minecraft 1.5.2 configured to work with the eaglercraft bungee executable is in java/bukkit_command. This version of minecraft's Spigot build doesn't work with bungee so you are limited to CraftBukkit plugins only on your server, unless you set up a newer version of Spigot and install ViaVersion or whatever it's called to make it backwards compatible.
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Within stable-download.zip there is a 'java' and a 'web' folder. Upload the contents of the web folder to your web server. **The web folder will not work if it is opened locally via file:///, it needs to be opened on an http:// or https:// page. Try [this extention](https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb/) if you are on chrome or if that's not possible then download the alternative single-file html [offline version](https://github.com/LAX1DUDE/eaglercraft/raw/main/stable-download/Offline_Download_Version.html) that does work on file URLs.** If you use this alternative version, please make sure you and your peers keep your copies up to date by regularly downloading any newer versions of the html file at [this link](https://github.com/LAX1DUDE/eaglercraft/blob/main/stable-download/Offline_Download_Version.html) to avoid getting stuck with a version that has a game-breaking glitch or mistake. The eaglercraft bungeecord executable is in the java/bungee_command folder along with the sample configuration file and a run.bat script to launch it. CraftBukkit for minecraft 1.5.2 configured to work with the eaglercraft bungee executable is in java/bukkit_command. The available version of Spigot 1.5.2 has a bug with bungee so you are limited to CraftBukkit and CraftBukkit plugins only on your server, unless you set up a newer version of Spigot and install ViaVersion or whatever it's called to make it backwards compatible with eaglercraft bungee.
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To play the game, launch the run.bat script in both the bungee_command and bukkit_command folders. Then navigate to the URL where the contents of the web folder ended up. The game should load without any issues. Go to the Multiplayer screen and select 'Direct Connect'. **Type 127.0.0.1:25565.** Press connect or whatever and enjoy, the default port configured in the bungeecord config.yml is 25565 instead of 80 to avoid any potential conflict with the local web server or the OS (and linux desktop users can't use port numbers under 1024 without sudo).
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To play the game, launch the run.bat script in both the bungee_command and bukkit_command folders. Then navigate to the URL where the contents of the web folder ended up. The game should load without any issues. Go to the Multiplayer screen and select 'Direct Connect'. **Type 127.0.0.1:25565.** Press connect or whatever and enjoy, the default port configured in the bungeecord config.yml is 25565 instead of 80 to avoid any potential conflict with the local web server or the OS (and linux desktop users can't use port numbers under 1024 without sudo).
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**The default behavior in Eaglercraft if no :port is provided when connecting to a server is to use port 80, not port 25565. This is so the game's websocket in a production environment does not get blocked by any of the clients' firewalls. Also this enables you to use Cloudflare and nginx to create reverse proxy connections on the site to host multiple servers on the same domain.**
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**The default behavior in Eaglercraft if no :port is provided when connecting to a server is to use port 80, not port 25565. This is so the game's multiplayer connections in a production environment do not default to a port that is currently blocked by any firewalls. Also this enables you to use Cloudflare and nginx to create reverse proxy connections on your site to host multiple servers on the same domain using different ws:// URLs for each socket.**
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If you want SSL, set up [nginx](https://www.nginx.com/) as a reverse proxy from port 443 to the port on the bungeecord server. You can very easily configure SSL on an nginx virtual host when it is in proxy mode, much more easily than you could if I created my own websocket SSL config option in bungee. To connect to a server running an SSL websocket on the multiplayer screen, use this format: `wss://[url]/`. You can also add the :port option again after the domain or ip address at the beggining of the URL to change the port and connect with SSL. **If you set up the Eaglercraft index.html on an https:// URL, Chrome will only allow you to make wss:// connections from the multiplayer screen. It is an security feature in Chrome, if you want to support both ws:// and wss:// you have to host the Eaglercraft index.html on an http:// URL**. The best advice I have for security is to use Cloudflare to proxy both the site and the websocket, because you can use http and ws on your servers locally and then you can configure cloudflare to do the SSL for you when the connections are proxied. And it conceils your IP address to the max and you can also set up a content delivery network for the big assets.epk and classes.js files all for free on their little starter package
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If you want SSL, set up [nginx](https://www.nginx.com/) as a reverse proxy from port 443 to the port on the bungeecord server. You can very easily configure SSL on an nginx virtual host when it is in proxy mode, much more easily than you could if I created my own websocket SSL config option in bungee. To connect to a server running an SSL websocket on the multiplayer screen, use this format: `wss://[url]/`. You can also add the :port option again after the domain or ip address at the beggining of the URL to change the port and connect with SSL. **If you set up the Eaglercraft index.html on an https:// URL, Chrome will only allow you to make wss:// connections from the multiplayer screen. It is an security feature in Chrome, if you want to support both ws:// and wss:// you have to host the Eaglercraft index.html on an http:// URL**. The best advice I have for security is to use Cloudflare to proxy both the site and the websocket, because you can use http and ws on your servers locally and then you can configure cloudflare to do the SSL for you when the connections are proxied. And it conceils your IP address to the max and you can also set up a content delivery network for the big assets.epk and classes.js files all for free on their little starter package
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