22w16g improved occlusion query stability (reduced "chunk flickering")
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javascript/classes.js
91483
javascript/classes.js
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@ -4,7 +4,7 @@ public class ConfigConstants {
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public static boolean profanity = false;
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public static final String version = "22w16f";
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public static final String version = "22w16g";
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public static final String mainMenuString = "eaglercraft " + version;
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public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
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@ -1098,19 +1098,12 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
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public static final void glDrawOcclusionBB(float posX, float posY, float posZ, float sizeX, float sizeY, float sizeZ) {
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glPushMatrix();
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glTranslatef(posX - sizeX * 0.0001f, posY - sizeY * 0.0001f, posZ - sizeZ * 0.0001f);
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glScalef(sizeX * 1.0002f, sizeY * 1.0002f, sizeZ * 1.0002f);
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glTranslatef(posX - sizeX * 0.01f, posY - sizeY * 0.01f, posZ - sizeZ * 0.01f);
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glScalef(sizeX * 1.02f, sizeY * 1.02f, sizeZ * 1.02f);
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matModelV[matModelPointer].store(occlusionModel);
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_wglUniformMat4fv(occlusion_matrix_m, occlusionModel);
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_wglDrawArrays(_wGL_TRIANGLES, 0, 36);
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glPopMatrix();
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//glPushMatrix();
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//glTranslatef(posX + sizeX * 0.0001f, posY + sizeY * 0.0001f, posZ + sizeZ * 0.0001f);
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//glScalef(sizeX * 0.9998f, sizeY * 0.9998f, sizeZ * 0.9998f);
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//matModelV[matModelPointer].store(occlusionModel);
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//_wglUniformMat4fv(occlusion_matrix_m, occlusionModel);
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//_wglDrawArrays(_wGL_TRIANGLES, 0, 36);
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//glPopMatrix();
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}
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@ -211,6 +211,7 @@ public class GuiMainMenu extends GuiScreen {
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int x = (this.width - 345) / 2;
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int y = (this.height - 230) / 2;
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if(par1 >= (x + 323) && par1 <= (x + 323 + 13) && par2 >= (y + 7) && par2 <= (y + 7 + 13)) {
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this.mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F);
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hideAck();
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}
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int trackHeight = 193;
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@ -156,7 +156,7 @@ public class RenderGlobal implements IWorldAccess {
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this.glOcclusionQuery[i] = -1;
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}
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this.occlusionQueryAvailable = new boolean[glOcclusionQuery.length];
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this.occlusionQueryStalled = new boolean[occlusionQueryAvailable.length];
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this.occlusionQueryStalled = new long[occlusionQueryAvailable.length];
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this.starGLCallList = GLAllocation.generateDisplayLists(3);
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glNewList(this.starGLCallList, EaglerAdapter.GL_COMPILE);
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@ -504,7 +504,7 @@ public class RenderGlobal implements IWorldAccess {
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private long lastOcclusionQuery = 0l;
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private boolean[] occlusionQueryAvailable;
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private boolean[] occlusionQueryStalled;
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private long[] occlusionQueryStalled;
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/**
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* Sorts all renderers based on the passed in entity. Args: entityLiving,
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@ -561,7 +561,11 @@ public class RenderGlobal implements IWorldAccess {
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RenderHelper.disableStandardItemLighting();
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byte var17 = 0;
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int var34;
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long queryRate = 50l;
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long stallRate = 150l;
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long ct = System.currentTimeMillis();
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if(par2 == 0) {
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this.theWorld.theProfiler.endStartSection("getoccl");
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for (int i = 0; i < this.sortedWorldRenderers.length; ++i) {
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@ -571,14 +575,14 @@ public class RenderGlobal implements IWorldAccess {
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int ccz = c.chunkZ - fz;
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if((ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) || glOcclusionQuery[c.chunkIndex] == -1) {
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c.isVisible = true;
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}else if(!c.skipAllRenderPasses() && c.isInFrustum && occlusionQueryAvailable[c.chunkIndex]) {
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if(EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
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}else if(!c.skipAllRenderPasses() && c.isInFrustum) {
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if(occlusionQueryAvailable[c.chunkIndex] && EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
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c.isVisible = EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
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occlusionQueryAvailable[c.chunkIndex] = false;
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}else if(occlusionQueryStalled[c.chunkIndex]) {
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occlusionQueryStalled[c.chunkIndex] = 0l;
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}else if(occlusionQueryStalled[c.chunkIndex] != 0l && ct - occlusionQueryStalled[c.chunkIndex] > stallRate) {
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c.isVisible = true;
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}
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occlusionQueryStalled[c.chunkIndex] = false;
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}
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}
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}
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@ -588,8 +592,8 @@ public class RenderGlobal implements IWorldAccess {
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var7 -= par1EntityLiving.getEyeHeight();
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long ct = System.currentTimeMillis();
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if(par2 == 0 && ct - lastOcclusionQuery > 50l) {
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ct = System.currentTimeMillis();
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if(par2 == 0 && ct - lastOcclusionQuery > queryRate) {
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lastOcclusionQuery = ct;
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this.theWorld.theProfiler.endStartSection("occl");
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EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
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@ -603,18 +607,25 @@ public class RenderGlobal implements IWorldAccess {
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int ccy = c.chunkY - fy;
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int ccz = c.chunkZ - fz;
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if(!c.skipAllRenderPasses() && c.isInFrustum && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
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boolean stalled = false;
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if(occlusionQueryAvailable[c.chunkIndex]) {
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occlusionQueryStalled[c.chunkIndex] = true;
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}else {
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if(occlusionQueryStalled[c.chunkIndex] == 0l) {
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occlusionQueryStalled[c.chunkIndex] = ct;
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stalled = true;
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}else if(ct - occlusionQueryStalled[c.chunkIndex] < stallRate) {
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stalled = true;
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}
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}
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if(!stalled) {
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occlusionQueryAvailable[c.chunkIndex] = true;
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int q = glOcclusionQuery[c.chunkIndex];
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if(q == -1) {
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q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();
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}
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EaglerAdapter.glBeginQuery(q);
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EaglerAdapter.glDrawOcclusionBB((float)(c.posX - var33), (float)(c.posY - var7), (float)(c.posZ - var9), 16, 16, 16);
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EaglerAdapter.glEndQuery();
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}
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int q = glOcclusionQuery[c.chunkIndex];
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if(q == -1) {
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q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();
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}
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EaglerAdapter.glBeginQuery(q);
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EaglerAdapter.glDrawOcclusionBB((float)(c.posX - var33), (float)(c.posY - var7), (float)(c.posZ - var9), 16, 16, 16);
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EaglerAdapter.glEndQuery();
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}
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}
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EaglerAdapter.glEndOcclusionBB();
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