Crosshair improvements
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@ -327,8 +327,9 @@ public class GuiIngame extends Gui {
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if (ModManager.crosshair.isEnabled()){
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if (ModManager.crosshair.isEnabled()){
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GlStateManager.disableAlpha();
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GlStateManager.disableAlpha();
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if(Minecraft.getMinecraft().pointedEntity != null)
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if(Minecraft.getMinecraft().pointedEntity != null){
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GlStateManager.color(RenderUtils.getColorWithoutRGB(Crosshair.color).getRed(), RenderUtils.getColorWithoutRGB(Crosshair.color).getGreen(), RenderUtils.getColorWithoutRGB(Crosshair.color).getBlue());
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GlStateManager.color(RenderUtils.getColorWithoutRGB(Crosshair.color).getRed(), RenderUtils.getColorWithoutRGB(Crosshair.color).getGreen(), RenderUtils.getColorWithoutRGB(Crosshair.color).getBlue());
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}
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}
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}
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this.drawTexturedModalRect(scaledResWidth / 2 - 7, scaledResHeight / 2 - 7, 0, 0, 16, 16);
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this.drawTexturedModalRect(scaledResWidth / 2 - 7, scaledResHeight / 2 - 7, 0, 0, 16, 16);
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