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README.md
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# Resent-1.8
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if you're reading this, that means one of the following:
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* i open-sourced resent. this is most likely
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* another dev was added to the project.
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* you hacked into my account from my weak ass password and somehow bypassed github email verification.
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either way, here's some documentation on this project.
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please note that I wrote all of this in a text editor so i probably made a few mistakes in the code.
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## Module system
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### Standard, non-render modules. (ex: fullbright, norain, tooltips)
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create a new class structured like the following:
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```
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public class ExampleModule extends Mod {
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public ExampleModule(){
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super("Example", Category.MISC); //use super("Example", Category,MISC, true); to add a gear icon
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}
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@Override //Overrides method in Mod class.
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public void onEnable(){
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//what happens when the module is enabled
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}
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@Override
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public void onDisable(){
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//what happens when the module is disabled
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}
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}
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```
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### Render-related modules that requires drawing to the screen. (ex: keystrokes, info, fps, potionhud)
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create a new class structured like this:
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```
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public class ExampleRenderModule extends RenderModule {
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public ExampleRenderModule(){
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super("ExampleRender", Category.MISC, 4 /*starting X position of the module*/, 4 /*starting Y position of the module*/); //again, add a ",true" to the end if you want a gear icon.
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}
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//this method is called in GuiIngame to draw objects to the screen.
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public void draw(){
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mc.fontRendererObj.drawString("Test", this.getX(), this.getY(), -1 /* -1 is the color of the text. */);
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}
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//you can still use onEnable and onDisable methods.
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}
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```
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## Settings
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not too difficult to figure out on your own, here's an example:
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```
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public class ExampleRenderModule extends RenderModule {
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public ExampleRenderModule(){
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super("ExampleRender", Category.MISC, 4, 4, true);
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addSetting(example);
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}
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public static BooleanSetting example = new BooleanSetting("Example", "" /* description */, true /* default value */);
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public void draw(){
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if(example.getValue())
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mc.fontRendererObj.drawString("Test", this.getX(), this.getY(), -1 /* -1 is the color of the text. */);
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}
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}
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```
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^ this example was done with a booleansetting, its similar to a modesetting, too lazy to write a documentation for that cope.
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## Events
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create a new class like so:
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```
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public class EventUpdate extends Event {
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public boolean cancelled = false;
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@Override
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public boolean isCancelled(){
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return this.cancelled;
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}
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@Override
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public void setCancelled(boolean cancelled){
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this.cancelled = canceled;
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}
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```
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to hook the event, put this in:
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```
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EventUpdate e = new EventUpdate();
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Resent.onEvent(e);
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```
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