me watching a video about cults and realizing whats wrong with my code

This commit is contained in:
ThisIsALegitUsername 2023-01-13 06:04:15 +00:00
parent 191126fcd3
commit d70cecac78
12 changed files with 94249 additions and 61287 deletions

View File

@ -0,0 +1,323 @@
<!DOCTYPE html>
<!--
This file is from ${date}, there is no official eagler download link anymore, check the websites and discords of your favorite eagler servers for new versions
Be aware that some server owners are lazy and do not update their client regularly
Compile it yourself here: https://gitlab.com/lax1dude/eaglercraftx-1.8/
-->
<html>
<head>
<title>Resent Client</title>
<meta charset="application/javascript" />
<!--meta content="IMAGE" property="og:image"/>-->
<meta content="Eaglercraft pvp client. Currently developed by hooman#1196/Nitwit in-game. Over 100 texture packs for 1.5 and 40+ mods. 1.8 currently in development." property="og:description" />
<link rel="icon" type="image/x-icon" href="/images/favicon.ico" />
</head>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: "Roboto", sans-serif;
font-weight: 390;
letter-spacing: 1px;
overflow: hidden;
}
body {
position: relative;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background: red;
margin: 0;
width: 100vw;
height: 100vh;
background-color: red;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
background-size: cover;
}
#changelog {
top: 35%;
right: 15%;
text-align: center;
position: absolute;
background-color: rgb(49, 51, 54);
height: 30vh;
width: 13vw;
padding-left: 1vw;
padding-right: 1vw;
padding-top: 1vw;
padding-bottom: 1vw;
border-radius: 1vw;
color: white;
max-width: 30vw;
text-align: center;
font-size: calc(1.2vw);
overflow-y: scroll;
}
#quickstart {
position: relative;
text-align: center;
bottom: 2px;
overflow-y: scroll;
top: 35%;
left: 15%;
right: 10vw;
text-align: center;
position: absolute;
background-color: rgb(49, 51, 54);
height: 30vh;
width: 13vw;
padding-left: 1vw;
padding-right: 1vw;
padding-top: 1vw;
padding-bottom: 1vw;
border-radius: 1vw;
color: white;
max-width: 30vw;
font-size: calc(1.2vw);
text-align: center;
}
.stuff {
padding-bottom: 1vw;
transition: 1s ease-in-out;
}
.container {
display: flex;
flex-wrap: wrap;
justify-content: space-around;
align-items: center;
}
#Packs {
height: 3vh;
width: 9vw;
font-size: 0.8vw;
text-align: center;
}
#Selection {
vertical-align: center;
display: inline-block;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: rgb(49, 51, 54);
padding: 1vw;
border-radius: 1vw;
color: white;
width: 20vw;
height: 40vh;
text-align: center;
overflow-y: scroll;
font-size: calc(1.1vw);
transition: 1s ease-in-out;
}
.btn {
position: relative;
display: inline-block;
border: none;
border-radius: 50px;
background: none;
padding: 25px 75px;
margin: 30px;
}
.btn a {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
background: rgb(255, 255, 255, 0.05);
box-shadow: 0 15px 35px rgba(0, 0, 0, 0.2);
border-top: 1px solid rgba(255, 255, 255, 0.1);
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 30px;
color: white;
z-index: 1;
letter-spacing: 1px;
text-decoration: none;
backdrop-filter: blur(15px);
transition: all 0.3s ease-in-out;
}
.btn:hover a {
letter-spacing: 3px;
}
.btn a::before {
content: "";
position: absolute;
left: 0;
top: 0;
width: 50%;
height: 100%;
background: linear-gradient(to left, rgba(255, 255, 255, 0.15), transparent);
transform: skewX(40deg) translateX(0);
transition: all 0.5s ease-out;
}
.btn:hover a::before {
transform: skewX(40deg) translateX(200%);
}
.btn::before,
.btn::after {
content: "";
position: absolute;
left: 50%;
transform: translateX(-50%);
width: 30px;
height: 10px;
border-radius: 10px;
background: #9e4444;
transition: all 0.4s ease-in-out;
transition-delay: 0s;
}
.btn::before {
bottom: -5px;
}
.btn::after {
top: -5px;
}
.btn:hover::before,
.btn:hover::after {
height: 50%;
width: 80%;
border-radius: 30px;
transition-delay: 0.3s;
}
.btn:hover::before {
bottom: 0;
}
.btn:hover::after {
top: 0;
}
.btn:nth-child(1)::before,
.btn:nth-child(1)::after {
background: #2bd2ff;
box-shadow: 0 0 5px #2bd2ff, 0 0 15px #2bd2ff, 0 0 30px #2bd2ff,
0 0 60px #2bd2ff;
}
.btn:nth-child(2)::before,
.btn:nth-child(2)::after {
background: #2bd2ff;
box-shadow: 0 0 5px #2bd2ff, 0 0 15px #2bd2ff, 0 0 30px #2bd2ff,
0 0 60px #2bd2ff;
}
.btn:nth-child(3)::before,
.btn:nth-child(3)::after {
background: #1eff45;
box-shadow: 0 0 5px #1eff45, 0 0 15px #1eff45, 0 0 30px #1eff45,
0 0 60px #1eff45;
}
.btn:nth-child(4)::before,
.btn:nth-child(4)::after {
background: #fffa65;
box-shadow: 0 0 5px #fffa65, 0 0 15px #fffa65, 0 0 30px #fffa65,
0 0 60px #fffa65;
}
#Selection:hover {
box-shadow: 1vw 1vw rgb(24, 8, 33);
transition-delay: 1s;
transition: box-shadow 0.5s ease-in-out;
}
.stuff:hover {
box-shadow: 1vw 1vw rgb(24, 8, 33);
transition-delay: 1s;
transition: box-shadow 0.5s ease-in-out;
}
</style>
<body id="game_frame">
<div class="stuff" id="changelog">
<h3>Changelog and Updates</h3>
<div>
<br/>
<br />
<p>too lazy to update changelog cope</p>
<br />
</div>
</div>
<div class="stuff" id="quickstart">
<h3>Quick Guide</h3>
<br/>
<br/>
<p>- Press "Y" in game to open the GUI</p>
<br />
<p>- Set hotkeys and other keybinds in controls</p>
<br />
<p>- Press "Modify HUD" to change the layout</p>
</div>
<div id="Selection">
<div background-color: light-grey;>
<h1>Resent Client 1.8</h1>
<br/>
<div class="container">
<button onclick="Start();" class="btn"><a href="#">Launch</a></button>
</div>
</div>
<script type="text/javascript">
function Start() {
document.getElementById("Selection").style.display = "none";
document.getElementById("changelog").style.display = "none";
document.getElementById("quickstart").style.display = "none";
"use strict";
window.eaglercraftXOpts = { container: "game_frame", };
${classes_js}
window.eaglercraftXOpts.assetsURI = ${assets_epk};
main();
}
</script>
</body>
</html>

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

File diff suppressed because one or more lines are too long

View File

@ -1,7 +1,6 @@
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<script async src="https://arc.io/widget.min.js#AcyRg5M7"></script>
<title>Resent Client</title> <title>Resent Client</title>
<meta charset="application/javascript" /> <meta charset="application/javascript" />
<!--meta content="IMAGE" property="og:image"/>--> <!--meta content="IMAGE" property="og:image"/>-->
@ -9,9 +8,250 @@
<link rel="icon" type="image/x-icon" href="/images/favicon.ico" /> <link rel="icon" type="image/x-icon" href="/images/favicon.ico" />
<script type="text/javascript" src="classes.js"></script> <script type="text/javascript" src="classes.js"></script>
<script type="text/javascript" src="fix-webm-duration.js"></script> <script type="text/javascript" src="fix-webm-duration.js"></script>
<link rel="stylesheet" href="styles.css" />
</head> </head>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: "Roboto", sans-serif;
font-weight: 390;
letter-spacing: 1px;
overflow: hidden;
}
body {
position: relative;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background: red;
margin: 0;
width: 100vw;
height: 100vh;
background-color: red;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
background-size: cover;
}
#changelog {
top: 35%;
right: 15%;
text-align: center;
position: absolute;
background-color: rgb(49, 51, 54);
height: 30vh;
width: 13vw;
padding-left: 1vw;
padding-right: 1vw;
padding-top: 1vw;
padding-bottom: 1vw;
border-radius: 1vw;
color: white;
max-width: 30vw;
text-align: center;
font-size: calc(1.2vw);
overflow-y: scroll;
}
#quickstart {
position: relative;
text-align: center;
bottom: 2px;
overflow-y: scroll;
top: 35%;
left: 15%;
right: 10vw;
text-align: center;
position: absolute;
background-color: rgb(49, 51, 54);
height: 30vh;
width: 13vw;
padding-left: 1vw;
padding-right: 1vw;
padding-top: 1vw;
padding-bottom: 1vw;
border-radius: 1vw;
color: white;
max-width: 30vw;
font-size: calc(1.2vw);
text-align: center;
}
.stuff {
padding-bottom: 1vw;
transition: 1s ease-in-out;
}
.container {
display: flex;
flex-wrap: wrap;
justify-content: space-around;
align-items: center;
}
#Packs {
height: 3vh;
width: 9vw;
font-size: 0.8vw;
text-align: center;
}
#Selection {
vertical-align: center;
display: inline-block;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: rgb(49, 51, 54);
padding: 1vw;
border-radius: 1vw;
color: white;
width: 20vw;
height: 40vh;
text-align: center;
overflow-y: scroll;
font-size: calc(1.1vw);
transition: 1s ease-in-out;
}
.btn {
position: relative;
display: inline-block;
border: none;
border-radius: 50px;
background: none;
padding: 25px 75px;
margin: 30px;
}
.btn a {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
background: rgb(255, 255, 255, 0.05);
box-shadow: 0 15px 35px rgba(0, 0, 0, 0.2);
border-top: 1px solid rgba(255, 255, 255, 0.1);
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 30px;
color: white;
z-index: 1;
letter-spacing: 1px;
text-decoration: none;
backdrop-filter: blur(15px);
transition: all 0.3s ease-in-out;
}
.btn:hover a {
letter-spacing: 3px;
}
.btn a::before {
content: "";
position: absolute;
left: 0;
top: 0;
width: 50%;
height: 100%;
background: linear-gradient(to left, rgba(255, 255, 255, 0.15), transparent);
transform: skewX(40deg) translateX(0);
transition: all 0.5s ease-out;
}
.btn:hover a::before {
transform: skewX(40deg) translateX(200%);
}
.btn::before,
.btn::after {
content: "";
position: absolute;
left: 50%;
transform: translateX(-50%);
width: 30px;
height: 10px;
border-radius: 10px;
background: #9e4444;
transition: all 0.4s ease-in-out;
transition-delay: 0s;
}
.btn::before {
bottom: -5px;
}
.btn::after {
top: -5px;
}
.btn:hover::before,
.btn:hover::after {
height: 50%;
width: 80%;
border-radius: 30px;
transition-delay: 0.3s;
}
.btn:hover::before {
bottom: 0;
}
.btn:hover::after {
top: 0;
}
.btn:nth-child(1)::before,
.btn:nth-child(1)::after {
background: #2bd2ff;
box-shadow: 0 0 5px #2bd2ff, 0 0 15px #2bd2ff, 0 0 30px #2bd2ff,
0 0 60px #2bd2ff;
}
.btn:nth-child(2)::before,
.btn:nth-child(2)::after {
background: #2bd2ff;
box-shadow: 0 0 5px #2bd2ff, 0 0 15px #2bd2ff, 0 0 30px #2bd2ff,
0 0 60px #2bd2ff;
}
.btn:nth-child(3)::before,
.btn:nth-child(3)::after {
background: #1eff45;
box-shadow: 0 0 5px #1eff45, 0 0 15px #1eff45, 0 0 30px #1eff45,
0 0 60px #1eff45;
}
.btn:nth-child(4)::before,
.btn:nth-child(4)::after {
background: #fffa65;
box-shadow: 0 0 5px #fffa65, 0 0 15px #fffa65, 0 0 30px #fffa65,
0 0 60px #fffa65;
}
#Selection:hover {
box-shadow: 1vw 1vw rgb(24, 8, 33);
transition-delay: 1s;
transition: box-shadow 0.5s ease-in-out;
}
.stuff:hover {
box-shadow: 1vw 1vw rgb(24, 8, 33);
transition-delay: 1s;
transition: box-shadow 0.5s ease-in-out;
}
</style>
<body id="game_frame"> <body id="game_frame">
<div class="stuff" id="changelog"> <div class="stuff" id="changelog">
<h3>Changelog and Updates</h3> <h3>Changelog and Updates</h3>

View File

@ -2,6 +2,9 @@
cd javascript cd javascript
rm EaglercraftX_1.8_Offline_en_US.html rm EaglercraftX_1.8_Offline_en_US.html
rm EaglercraftX_1.8_Offline_International.html rm EaglercraftX_1.8_Offline_International.html
../MakeOfflineDownload.sh cd ../
chmod +x ./MakeOfflineDownload.sh
./MakeOfflineDownload.sh
cd javascript
mv EaglercraftX_1.8_Offline_en_US.html Resent_EaglercraftX_1.8_US.html mv EaglercraftX_1.8_Offline_en_US.html Resent_EaglercraftX_1.8_US.html
mv EaglercraftX_1.8_Offline_International.html Resent_EaglercraftX_1.8_International.html mv EaglercraftX_1.8_Offline_International.html Resent_EaglercraftX_1.8_International.html

View File

@ -47,11 +47,11 @@ public class Freelook extends Mod {
return perspectiveToggled ? cameraPitch : Minecraft.getMinecraft().thePlayer.rotationPitch; return perspectiveToggled ? cameraPitch : Minecraft.getMinecraft().thePlayer.rotationPitch;
} }
public boolean overriderMouse() { public boolean overrideMouse() {
if (Minecraft.getMinecraft().inGameHasFocus) { if (Minecraft.getMinecraft().inGameHasFocus) {
if (!perspectiveToggled) if (!perspectiveToggled)
return true; return true;
Minecraft.getMinecraft().mouseHelper.mouseXYChange(); mc.mouseHelper.mouseXYChange();
float f1 = Minecraft.getMinecraft().gameSettings.mouseSensitivity * 0.6F + 0.2F; float f1 = Minecraft.getMinecraft().gameSettings.mouseSensitivity * 0.6F + 0.2F;
float f2 = f1 * f1 * f1 * 8.0F; float f2 = f1 * f1 * f1 * 8.0F;
float f3 = Minecraft.getMinecraft().mouseHelper.deltaX * f2; float f3 = Minecraft.getMinecraft().mouseHelper.deltaX * f2;

View File

@ -0,0 +1,10 @@
package dev.resent.module.impl.misc;
import dev.resent.module.base.Category;
import dev.resent.module.base.Mod;
public class NoHurtCam extends Mod{
public NoHurtCam(){
super("NoHurtCam", Category.MISC);
}
}

View File

@ -422,7 +422,7 @@ public class EntityRenderer implements IResourceManagerReloadListener {
} }
private void hurtCameraEffect(float partialTicks) { private void hurtCameraEffect(float partialTicks) {
if (this.mc.getRenderViewEntity() instanceof EntityLivingBase /* && !W.noHurtCam().isEnabled()*/) { if (this.mc.getRenderViewEntity() instanceof EntityLivingBase) {
EntityLivingBase entitylivingbase = (EntityLivingBase) this.mc.getRenderViewEntity(); EntityLivingBase entitylivingbase = (EntityLivingBase) this.mc.getRenderViewEntity();
float f = (float) entitylivingbase.hurtTime - partialTicks; float f = (float) entitylivingbase.hurtTime - partialTicks;
if (entitylivingbase.getHealth() <= 0.0F) { if (entitylivingbase.getHealth() <= 0.0F) {
@ -857,7 +857,7 @@ public class EntityRenderer implements IResourceManagerReloadListener {
this.mc.mcProfiler.startSection("mouse"); this.mc.mcProfiler.startSection("mouse");
if (this.mc.inGameHasFocus && flag) { if (this.mc.inGameHasFocus && flag && ModManager.freelook.overrideMouse()) {
this.mc.mouseHelper.mouseXYChange(); this.mc.mouseHelper.mouseXYChange();
float f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F; float f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
if (this.mc.gameSettings.keyBindZoomCamera.isKeyDown()) { if (this.mc.gameSettings.keyBindZoomCamera.isKeyDown()) {

View File

@ -214,7 +214,7 @@ public class GameSettings {
this.keyBindSneak, this.keyBindSprint, this.keyBindDrop, this.keyBindInventory, this.keyBindChat, this.keyBindSneak, this.keyBindSprint, this.keyBindDrop, this.keyBindInventory, this.keyBindChat,
this.keyBindPlayerList, this.keyBindPickBlock, this.keyBindCommand, this.keyBindScreenshot, this.keyBindPlayerList, this.keyBindPickBlock, this.keyBindCommand, this.keyBindScreenshot,
this.keyBindTogglePerspective, this.keyBindSmoothCamera, this.keyBindZoomCamera, this.keyBindFunction, this.keyBindTogglePerspective, this.keyBindSmoothCamera, this.keyBindZoomCamera, this.keyBindFunction,
this.keyBindClose }, this.keyBindsHotbar); this.keyBindClose, this.keyBindClickGui, this.keyBindFreelook }, this.keyBindsHotbar);
this.difficulty = EnumDifficulty.NORMAL; this.difficulty = EnumDifficulty.NORMAL;
this.lastServer = ""; this.lastServer = "";
this.fovSetting = 70.0F; this.fovSetting = 70.0F;