quick patch
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Load Diff
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@ -276,7 +276,7 @@ public class PlayerControllerMP {
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* player reach distance = 4F
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* player reach distance = 4F
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*/
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*/
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public float getBlockReachDistance() {
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public float getBlockReachDistance() {
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return this.currentGameType.isCreative() ? 5.0F : 4.5F;
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return this.currentGameType.isCreative() ? 5.0F : 3.4F;
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}
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}
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public void updateController() {
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public void updateController() {
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