Crosshair stuffs

This commit is contained in:
ThisIsALegitUsername 2023-01-13 23:49:09 +00:00
parent fbce5b24ef
commit b612d1b2ff
3 changed files with 65081 additions and 65076 deletions

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@ -174,7 +174,6 @@ public class GuiIngame extends Gui {
Entity target = mc.pointedEntity; Entity target = mc.pointedEntity;
if(!ModManager.crosshair.isEnabled()) if(!ModManager.crosshair.isEnabled())
GlStateManager.tryBlendFuncSeparate(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, 1, 0); GlStateManager.tryBlendFuncSeparate(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, 1, 0);
GlStateManager.enableAlpha();
if(target != null && ModManager.crosshair.isEnabled()) if(target != null && ModManager.crosshair.isEnabled())
GlStateManager.color(RenderUtils.getColorWithoutRGB(Crosshair.color).getRed(), RenderUtils.getColorWithoutRGB(Crosshair.color).getGreen(), RenderUtils.getColorWithoutRGB(Crosshair.color).getBlue()); GlStateManager.color(RenderUtils.getColorWithoutRGB(Crosshair.color).getRed(), RenderUtils.getColorWithoutRGB(Crosshair.color).getGreen(), RenderUtils.getColorWithoutRGB(Crosshair.color).getBlue());