Keystrokes + rounded
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11478
javascript/classes.js
11478
javascript/classes.js
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@ -21,12 +21,11 @@ public class KeyStrokes extends RenderModule{
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public KeyStrokes(){
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public KeyStrokes(){
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super("Keystrokes", Category.HUD, 25, 4, true);
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super("Keystrokes", Category.HUD, 25, 4, true);
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addSetting(sneak, tshadow, jump, color, colorp, gcolor, gcolorp);
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addSetting(sneak, jump, color, colorp, gcolor, gcolorp);
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}
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}
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public BooleanSetting sneak = new BooleanSetting("Sneak", "", false);
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public BooleanSetting sneak = new BooleanSetting("Sneak", "", false);
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public BooleanSetting jump = new BooleanSetting("Jump", "", true);
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public BooleanSetting jump = new BooleanSetting("Jump", "", true);
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public BooleanSetting tshadow = new BooleanSetting("Text Shadow", "", false);
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public ModeSetting color = new ModeSetting("Unpressed text color", "", "White", "Red", "Yellow", "Green", "Blue", "Pink", "Orange", "Black");
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public ModeSetting color = new ModeSetting("Unpressed text color", "", "White", "Red", "Yellow", "Green", "Blue", "Pink", "Orange", "Black");
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public ModeSetting colorp = new ModeSetting("Pressed text color", "", "Black", "Red", "Yellow", "Green", "Blue", "Pink", "Orange", "White");
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public ModeSetting colorp = new ModeSetting("Pressed text color", "", "Black", "Red", "Yellow", "Green", "Blue", "Pink", "Orange", "White");
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public ModeSetting gcolor = new ModeSetting("Pressed button color", "", "White", "Red", "Yellow", "Green", "Blue", "Pink", "Orange", "Black");
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public ModeSetting gcolor = new ModeSetting("Pressed button color", "", "White", "Red", "Yellow", "Green", "Blue", "Pink", "Orange", "Black");
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@ -30,7 +30,11 @@ public class RenderUtils {
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final float f3 = (color >> 8 & 0xFF) / 255.0f;
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final float f3 = (color >> 8 & 0xFF) / 255.0f;
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final float f4 = (color & 0xFF) / 255.0f;
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final float f4 = (color & 0xFF) / 255.0f;
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GlStateManager.color(f2, f3, f4, f1);
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GlStateManager.color(f2, f3, f4, f1);
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if(rounded[0]){
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drawRoundedRect(paramInt1, paramInt2, paramInt3, paramInt4, radius);
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drawRoundedRect(paramInt1, paramInt2, paramInt3, paramInt4, radius);
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}else {
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Gui.drawRect((int)paramInt1, (int)paramInt2, (int)paramInt3, (int)paramInt4, color);
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}
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}
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}
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public static void drawRoundedRect(final float paramFloat1, final float paramFloat2, final float paramFloat3, final float paramFloat4, final float paramFloat5) {
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public static void drawRoundedRect(final float paramFloat1, final float paramFloat2, final float paramFloat3, final float paramFloat4, final float paramFloat5) {
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