Fix clickgui bug, add even more animations
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@ -51,7 +51,7 @@ public class ClickGUI extends GuiScreen {
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for (Mod m : Resent.INSTANCE.modManager.modules) {
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int fh = fr.FONT_HEIGHT;
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if (isMouseInside(mouseX, mouseY, this.x + 90 + xo - 1 + 10, height - 2 - fh * -(off) + 51 - 1 - offset, this.x + 90 + xo - 1 + 21, height + 30 - fh * (-off) + 30 - 1 + 2 - 1 - offset) && m.hasSetting) {
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if (isMouseInside(mouseX, mouseY, this.x + 90 + xo - 1 + 10, height - 2 - fh * -(off) + 51 - 1 - offset, this.x + 90 + xo - 1 + 21, height + 30 - fh * (-off) + 30 - 1 + 2 - 1 - offset) && m.hasSetting && modWatching == null) {
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// Open settings
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this.modWatching = m;
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} else if (isMouseInside(mouseX, mouseY, x - fr.FONT_HEIGHT + 2, height + 27 + fr.FONT_HEIGHT + 2, x - fr.FONT_HEIGHT + 6 + fr.getStringWidth("<"), height + 33 + fr.FONT_HEIGHT + 2 + fr.getStringWidth("<")) && mouseButton == 0) {
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@ -256,7 +256,7 @@ public class ClickGUI extends GuiScreen {
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@Override
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public void initGui() {
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mc.gameSettings.loadOptions();
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introAnimation = Theme.getAnimation(Theme.getAnimationId(), 750, 1, 2, 3.8f, 1.25f, false);
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introAnimation = Theme.getAnimation(Theme.getAnimationId(), 750, 1, 2, 3.8f, 1.35f, false);
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//introAnimation = new ElasticAnimation(750, 1, 3.8f, 1.35f, false);
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}
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