left hand
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019c5609b5
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@ -34,6 +34,7 @@ import dev.resent.module.impl.misc.HUD;
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import dev.resent.module.impl.misc.Scoreboard;
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import dev.resent.module.impl.misc.Scoreboard;
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import dev.resent.module.impl.misc.Sprint;
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import dev.resent.module.impl.misc.Sprint;
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import dev.resent.module.impl.setting.Animations;
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import dev.resent.module.impl.setting.Animations;
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import dev.resent.module.impl.setting.Hand;
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import dev.resent.module.impl.setting.MinimalViewBobbing;
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import dev.resent.module.impl.setting.MinimalViewBobbing;
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import dev.resent.module.impl.setting.NoParticles;
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import dev.resent.module.impl.setting.NoParticles;
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import dev.resent.module.impl.setting.NoRain;
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import dev.resent.module.impl.setting.NoRain;
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@ -78,9 +79,11 @@ public class ModManager {
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public static FPSOptions fpsOptions = new FPSOptions();
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public static FPSOptions fpsOptions = new FPSOptions();
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public static AdminRay adminRay = new AdminRay();
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public static AdminRay adminRay = new AdminRay();
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public static AdminSpawner adminSpawner =new AdminSpawner();
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public static AdminSpawner adminSpawner =new AdminSpawner();
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public static Hand hand;
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public ModManager() {
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public ModManager() {
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//Hud
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//Hud
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register(hand = new Hand());
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register(adminSpawner);
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register(adminSpawner);
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register(adminRay);
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register(adminRay);
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register(fpsOptions);
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register(fpsOptions);
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7
src/main/java/dev/resent/module/impl/setting/Hand.java
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7
src/main/java/dev/resent/module/impl/setting/Hand.java
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@ -0,0 +1,7 @@
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package dev.resent.module.impl.setting;
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import dev.resent.annotation.Module;
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import dev.resent.module.base.Mod;
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@Module(name = "Left hand")
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public class Hand extends Mod{ }
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@ -311,6 +311,10 @@ public class ItemRenderer {
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this.func_178110_a((EntityPlayerSP) entityplayersp, partialTicks);
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this.func_178110_a((EntityPlayerSP) entityplayersp, partialTicks);
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GlStateManager.enableRescaleNormal();
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GlStateManager.enableRescaleNormal();
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GlStateManager.pushMatrix();
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GlStateManager.pushMatrix();
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if(ModManager.hand.isEnabled()){
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GlStateManager.scale(-1.0D, 1.0D, 1.0D);
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GlStateManager.disableCull();
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}
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if (this.itemToRender != null) {
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if (this.itemToRender != null) {
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if (this.itemToRender.getItem() == Items.filled_map) {
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if (this.itemToRender.getItem() == Items.filled_map) {
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this.renderItemMap(entityplayersp, f2, f, f1);
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this.renderItemMap(entityplayersp, f2, f, f1);
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