Remove useless code

This commit is contained in:
ThisIsALegitUsername 2023-01-31 00:05:41 +00:00
parent a1dc9ee110
commit 5fd5d66583
3 changed files with 3208 additions and 3249 deletions

File diff suppressed because it is too large Load Diff

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@ -13,7 +13,7 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
public class RenderUtils {
public static void drawChromaString(String string, int param1, int param2, boolean shadow) {
/*public static void drawChromaString(String string, int param1, int param2, boolean shadow) {
Minecraft mc = Minecraft.getMinecraft();
int xTmp = param1;
@ -24,7 +24,7 @@ public class RenderUtils {
mc.fontRendererObj.drawString(tmp, xTmp, param2, i, shadow);
xTmp += mc.fontRendererObj.getCharWidth(textChar);
}
}
}*/
public static void drawRoundedRect(final float paramInt1, final float paramInt2, final float paramInt3, final float paramInt4, final float radius, final int color) {
final float f1 = (color >> 24 & 0xFF) / 255.0f;
@ -111,39 +111,6 @@ public class RenderUtils {
GlStateManager.enableTexture2D();
}
public static void drawRect(int left, int top, int right, int bottom, int color) {
if (left < right) {
int i = left;
left = right;
right = i;
}
if (top < bottom) {
int j = top;
top = bottom;
bottom = j;
}
float f3 = (float) (color >> 24 & 255) / 255.0F;
float f = (float) (color >> 16 & 255) / 255.0F;
float f1 = (float) (color >> 8 & 255) / 255.0F;
float f2 = (float) (color & 255) / 255.0F;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1, 0);
GlStateManager.color(f, f1, f2, f3);
worldrenderer.begin(7, DefaultVertexFormats.POSITION);
worldrenderer.pos((double) left, (double) bottom, 0.0D).endVertex();
worldrenderer.pos((double) right, (double) bottom, 0.0D).endVertex();
worldrenderer.pos((double) right, (double) top, 0.0D).endVertex();
worldrenderer.pos((double) left, (double) top, 0.0D).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static Color getColorWithoutRGB(ModeSetting asdf) {
switch (asdf.getValue()) {
case "Red":
@ -180,11 +147,4 @@ public class RenderUtils {
GlStateManager.popMatrix();
}
public static void startScale(float param1, float param2, float scale) {
GlStateManager.pushMatrix();
GlStateManager.translate(param1, param2, 0);
GlStateManager.scale(scale, scale, 1);
GlStateManager.translate(-param1, -param2, 0);
}
}