Remove useless code

This commit is contained in:
ThisIsALegitUsername 2023-01-31 00:05:41 +00:00
parent a1dc9ee110
commit 5fd5d66583
3 changed files with 3208 additions and 3249 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because one or more lines are too long

View File

@ -13,7 +13,7 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
public class RenderUtils { public class RenderUtils {
public static void drawChromaString(String string, int param1, int param2, boolean shadow) { /*public static void drawChromaString(String string, int param1, int param2, boolean shadow) {
Minecraft mc = Minecraft.getMinecraft(); Minecraft mc = Minecraft.getMinecraft();
int xTmp = param1; int xTmp = param1;
@ -24,7 +24,7 @@ public class RenderUtils {
mc.fontRendererObj.drawString(tmp, xTmp, param2, i, shadow); mc.fontRendererObj.drawString(tmp, xTmp, param2, i, shadow);
xTmp += mc.fontRendererObj.getCharWidth(textChar); xTmp += mc.fontRendererObj.getCharWidth(textChar);
} }
} }*/
public static void drawRoundedRect(final float paramInt1, final float paramInt2, final float paramInt3, final float paramInt4, final float radius, final int color) { public static void drawRoundedRect(final float paramInt1, final float paramInt2, final float paramInt3, final float paramInt4, final float radius, final int color) {
final float f1 = (color >> 24 & 0xFF) / 255.0f; final float f1 = (color >> 24 & 0xFF) / 255.0f;
@ -111,39 +111,6 @@ public class RenderUtils {
GlStateManager.enableTexture2D(); GlStateManager.enableTexture2D();
} }
public static void drawRect(int left, int top, int right, int bottom, int color) {
if (left < right) {
int i = left;
left = right;
right = i;
}
if (top < bottom) {
int j = top;
top = bottom;
bottom = j;
}
float f3 = (float) (color >> 24 & 255) / 255.0F;
float f = (float) (color >> 16 & 255) / 255.0F;
float f1 = (float) (color >> 8 & 255) / 255.0F;
float f2 = (float) (color & 255) / 255.0F;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1, 0);
GlStateManager.color(f, f1, f2, f3);
worldrenderer.begin(7, DefaultVertexFormats.POSITION);
worldrenderer.pos((double) left, (double) bottom, 0.0D).endVertex();
worldrenderer.pos((double) right, (double) bottom, 0.0D).endVertex();
worldrenderer.pos((double) right, (double) top, 0.0D).endVertex();
worldrenderer.pos((double) left, (double) top, 0.0D).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static Color getColorWithoutRGB(ModeSetting asdf) { public static Color getColorWithoutRGB(ModeSetting asdf) {
switch (asdf.getValue()) { switch (asdf.getValue()) {
case "Red": case "Red":
@ -180,11 +147,4 @@ public class RenderUtils {
GlStateManager.popMatrix(); GlStateManager.popMatrix();
} }
public static void startScale(float param1, float param2, float scale) {
GlStateManager.pushMatrix();
GlStateManager.translate(param1, param2, 0);
GlStateManager.scale(scale, scale, 1);
GlStateManager.translate(-param1, -param2, 0);
}
} }