Port & improve fastmath
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1022a6b561
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@ -1,23 +1,14 @@
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package dev.resent.module.impl.misc;
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package dev.resent.module.impl.misc;
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import dev.resent.annotation.Module;
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import dev.resent.module.base.Category;
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import dev.resent.module.base.Category;
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import dev.resent.module.base.Mod;
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import dev.resent.module.base.Mod;
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import net.minecraft.util.MathHelper;
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@Module(name = "Fast math", category = Category.MISC)
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public class FPSB extends Mod {
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public class FPSB extends Mod {
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public void onEnable() { MathHelper.fastMath = true; }
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public void onDisable() { MathHelper.fastMath = false; }
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public static boolean yes = false;
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public FPSB() {
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super("Fast math", Category.MISC);
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}
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@Override
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public void onEnable() {
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yes = true;
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}
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@Override
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public void onDisable() {
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yes = false;
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}
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}
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}
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@ -1,6 +1,5 @@
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package net.minecraft.util;
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package net.minecraft.util;
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import dev.resent.module.impl.misc.FPSB;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftUUID;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftUUID;
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@ -35,20 +34,20 @@ public class MathHelper {
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private static final double field_181163_d;
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private static final double field_181163_d;
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private static final double[] field_181164_e;
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private static final double[] field_181164_e;
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private static final double[] field_181165_f;
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private static final double[] field_181165_f;
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public static boolean fps = FPSB.yes;
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public static boolean fastMath = false;
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/**+
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/**+
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* sin looked up in a table
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* sin looked up in a table
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*/
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*/
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public static float sin(float parFloat1) {
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public static float sin(float parFloat1) {
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return fps ? SIN_TABLE_FAST[(int) (parFloat1 * 651.8986f) & 4095] : SIN_TABLE[(int) (parFloat1 * 10430.378F) & '\uffff'];
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return fastMath ? SIN_TABLE_FAST[(int) (parFloat1 * 651.8986f) & 4095] : SIN_TABLE[(int) (parFloat1 * 10430.378F) & '\uffff'];
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}
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}
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/**+
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/**+
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* cos looked up in the sin table with the appropriate offset
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* cos looked up in the sin table with the appropriate offset
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*/
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*/
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public static float cos(float value) {
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public static float cos(float value) {
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return fps ? SIN_TABLE_FAST[(int) ((value + ((float) Math.PI / 2f)) * 651.8986f) & 4095] : SIN_TABLE[(int) (value * 10430.378F + 16384.0F) & '\uffff'];
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return fastMath ? SIN_TABLE_FAST[(int) ((value + ((float) Math.PI / 2f)) * 651.8986f) & 4095] : SIN_TABLE[(int) (value * 10430.378F + 16384.0F) & '\uffff'];
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}
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}
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public static float sqrt_float(float value) {
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public static float sqrt_float(float value) {
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