even more fps options
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@ -1,6 +1,9 @@
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package net.minecraft.client.multiplayer;
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import com.google.common.collect.Sets;
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import dev.resent.module.base.ModManager;
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import java.util.Set;
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import java.util.concurrent.Callable;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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@ -276,9 +279,9 @@ public class WorldClient extends World {
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ItemStack itemstack = this.mc.thePlayer.getHeldItem();
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boolean flag = this.mc.playerController.getCurrentGameType() == WorldSettings.GameType.CREATIVE && itemstack != null && Block.getBlockFromItem(itemstack.getItem()) == Blocks.barrier;
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BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
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int
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int ratio = ModManager.fpsOptions.isEnabled() && ModManager.fpsOptions.lowTick.getValue() ? 100 : 1000;
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for (int i = 0; i < 1000; ++i) {
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for (int i = 0; i < ratio; ++i) {
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int j = parInt1 + this.rand.nextInt(b0) - this.rand.nextInt(b0);
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int k = parInt2 + this.rand.nextInt(b0) - this.rand.nextInt(b0);
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int l = parInt3 + this.rand.nextInt(b0) - this.rand.nextInt(b0);
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