Instant setting load
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javascript/classes.js
124280
javascript/classes.js
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Load Diff
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@ -1683,6 +1683,7 @@ public class Minecraft implements IThreadListener {
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this.thePlayer.movementInput = new MovementInputFromOptions(this.gameSettings);
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this.playerController.setPlayerCapabilities(this.thePlayer);
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this.renderViewEntity = this.thePlayer;
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this.gameSettings.loadOptions();
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} else {
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this.thePlayer = null;
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}
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@ -169,17 +169,18 @@ public class GuiIngame extends Gui {
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.getTextureManager().bindTexture(icons);
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GlStateManager.enableBlend();
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if (this.showCrosshair()) {
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Minecraft mc = Minecraft.getMinecraft();
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Entity target = mc.pointedEntity;
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if(!ModManager.crosshair.isEnabled())
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GlStateManager.tryBlendFuncSeparate(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, 1, 0);
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if(target != null && ModManager.crosshair.isEnabled())
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if (this.showCrosshair()) {
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//GlStateManager.tryBlendFuncSeparate(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, 1, 0);
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if(Minecraft.getMinecraft().pointedEntity != null && ModManager.crosshair.isEnabled())
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GlStateManager.color(RenderUtils.getColorWithoutRGB(Crosshair.color).getRed(), RenderUtils.getColorWithoutRGB(Crosshair.color).getGreen(), RenderUtils.getColorWithoutRGB(Crosshair.color).getBlue());
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this.drawTexturedModalRect(i / 2 - 7, j / 2 - 7, 0, 0, 16, 16);
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}
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1, 0);
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this.mc.mcProfiler.startSection("bossHealth");
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this.renderBossHealth();
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