2023-01-13 20:34:31 -08:00
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# Resent-1.8
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if you're reading this, that means one of the following:
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* i open-sourced resent. this is most likely
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* another dev was added to the project.
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* you hacked into my account from my weak ass password and somehow bypassed github email verification.
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either way, here's some documentation on this project.
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please note that I wrote all of this in a text editor so i probably made a few mistakes in the code.
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## Module system
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### Standard, non-render modules. (ex: fullbright, norain, tooltips)
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create a new class structured like the following:
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```
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2023-02-02 14:56:46 -08:00
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@Module(name = "Example", category = Category.MISC) //theres another optional value, hasSetting, set to false by default.
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2023-01-13 20:34:31 -08:00
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public class ExampleModule extends Mod {
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@Override //Overrides method in Mod class.
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public void onEnable(){
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//what happens when the module is enabled
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}
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@Override
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public void onDisable(){
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//what happens when the module is disabled
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}
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}
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```
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### Render-related modules that requires drawing to the screen. (ex: keystrokes, info, fps, potionhud)
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create a new class structured like this:
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```
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2023-02-02 14:56:46 -08:00
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@RenderModule(name = "ExampleRender", category = Category.MISC, x = 4, y = 4)
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2023-01-13 20:34:31 -08:00
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public class ExampleRenderModule extends RenderModule {
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2023-02-02 14:56:46 -08:00
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//this method is called in GuiIngame to draw stuff to the screen.
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2023-01-13 20:34:31 -08:00
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public void draw(){
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mc.fontRendererObj.drawString("Test", this.getX(), this.getY(), -1 /* -1 is the color of the text. */);
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}
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//you can still use onEnable and onDisable methods.
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}
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```
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## Settings
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not too difficult to figure out on your own, here's an example:
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```
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public class ExampleRenderModule extends RenderModule {
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public ExampleRenderModule(){
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addSetting(example);
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}
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public static BooleanSetting example = new BooleanSetting("Example", "" /* description */, true /* default value */);
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public void draw(){
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if(example.getValue())
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mc.fontRendererObj.drawString("Test", this.getX(), this.getY(), -1 /* -1 is the color of the text. */);
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}
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}
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```
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^ this example was done with a booleansetting, its similar to a modesetting, too lazy to write a documentation for that cope.
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