mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-11-12 16:56:03 -08:00
325 lines
13 KiB
JavaScript
325 lines
13 KiB
JavaScript
import EventEmitter from "events";
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import pkg, { createClient, states } from "minecraft-protocol";
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import { Logger } from "../logger.js";
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import { Chat } from "./Chat.js";
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import { Enums } from "./Enums.js";
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import SCDisconnectPacket from "./packets/SCDisconnectPacket.js";
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import { MineProtocol } from "./Protocol.js";
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import { Util } from "./Util.js";
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import { BungeeUtil } from "./BungeeUtil.js";
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const { createSerializer, createDeserializer } = pkg;
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export class Player extends EventEmitter {
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ws;
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username;
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skin;
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uuid;
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state = Enums.ClientState.PRE_HANDSHAKE;
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serverConnection;
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_switchingServers = false;
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_logger;
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_alreadyConnected = false;
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translator;
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serverSerializer;
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clientSerializer;
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serverDeserializer;
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clientDeserializer;
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_kickMessage;
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constructor(ws, playerName, serverConnection) {
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super();
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this._logger = new Logger(`PlayerHandler-${playerName}`);
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this.ws = ws;
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this.username = playerName;
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this.serverConnection = serverConnection;
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if (this.username != null)
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this.uuid = Util.generateUUIDFromPlayer(this.username);
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this.serverSerializer = createSerializer({
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state: states.PLAY,
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isServer: true,
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version: "1.8.9",
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customPackets: null,
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});
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this.clientSerializer = createSerializer({
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state: states.PLAY,
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isServer: false,
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version: "1.8.9",
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customPackets: null,
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});
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this.serverDeserializer = createDeserializer({
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state: states.PLAY,
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isServer: true,
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version: "1.8.9",
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customPackets: null,
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});
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this.clientDeserializer = createSerializer({
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state: states.PLAY,
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isServer: true,
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version: "1.8.9",
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customPackets: null,
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});
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}
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initListeners() {
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this.ws.on("close", () => {
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this.state = Enums.ClientState.DISCONNECTED;
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if (this.serverConnection)
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this.serverConnection.end();
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this.emit("disconnect", this);
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});
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this.ws.on("message", (msg) => {
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if (msg instanceof Buffer == false)
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return;
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const decoder = PACKET_REGISTRY.get(msg[0]);
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if (decoder && decoder.sentAfterHandshake) {
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if (!decoder && this.state != Enums.ClientState.POST_HANDSHAKE && msg.length >= 1) {
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this._logger.warn(`Packet with ID 0x${Buffer.from([msg[0]]).toString("hex")} is missing a corresponding packet handler! Processing for this packet will be skipped.`);
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}
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else {
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let parsed, err;
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try {
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parsed = new decoder.class();
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parsed.deserialize(msg);
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}
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catch (err) {
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if (this.state != Enums.ClientState.POST_HANDSHAKE)
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this._logger.warn(`Packet ID 0x${Buffer.from([msg[0]]).toString("hex")} failed to parse! The packet will be skipped.`);
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err = true;
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}
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if (!err) {
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this.emit("proxyPacket", parsed, this);
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return;
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}
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}
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}
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else {
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try {
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const parsed = this.serverDeserializer.parsePacketBuffer(msg)?.data, translated = this.translator.translatePacketClient(parsed.params, parsed), packetData = {
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name: translated[0],
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params: translated[1],
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cancel: false,
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};
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this.emit("vanillaPacket", packetData, "CLIENT", this);
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if (!packetData.cancel) {
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this._sendPacketToServer(this.clientSerializer.createPacketBuffer({
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name: packetData.name,
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params: packetData.params,
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}));
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}
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}
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catch (err) {
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this._logger.debug(`Client ${this.username} sent an unrecognized packet that could not be parsed!\n${err.stack ?? err}`);
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}
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}
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});
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}
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write(packet) {
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this.ws.send(packet.serialize());
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}
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async read(packetId, filter) {
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let res;
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await Util.awaitPacket(this.ws, (packet) => {
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if ((packetId != null && packetId == packet[0]) || packetId == null) {
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const decoder = PACKET_REGISTRY.get(packet[0]);
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if (decoder != null && decoder.packetId == packet[0] && (this.state == Enums.ClientState.PRE_HANDSHAKE || decoder.sentAfterHandshake) && decoder.boundTo == Enums.PacketBounds.S) {
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let parsed, err = false;
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try {
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parsed = new decoder.class();
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parsed.deserialize(packet);
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}
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catch (_err) {
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err = true;
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}
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if (!err) {
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if (filter && filter(parsed)) {
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res = parsed;
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return true;
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}
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else if (filter == null) {
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res = parsed;
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return true;
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}
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}
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}
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}
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return false;
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});
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return res;
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}
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disconnect(message) {
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if (this.state == Enums.ClientState.POST_HANDSHAKE) {
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this.ws.send(Buffer.concat([[0x40], MineProtocol.writeString(typeof message == "string" ? message : JSON.stringify(message))].map((arr) => (arr instanceof Uint8Array ? arr : Buffer.from(arr)))));
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this.ws.close();
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}
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else {
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const packet = new SCDisconnectPacket();
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packet.reason = message;
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this.ws.send(packet.serialize());
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this.ws.close();
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}
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}
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async connect(options) {
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if (this._alreadyConnected)
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throw new Error(`Invalid state: Player has already been connected to a server, and .connect() was just called. Please use switchServers() instead.`);
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this._alreadyConnected = true;
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this.serverConnection = createClient(Object.assign({
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version: "1.8.9",
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keepAlive: false,
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hideErrors: false,
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}, options));
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await this._bindListenersMineClient(this.serverConnection);
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}
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switchServers(options) {
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if (!this._alreadyConnected)
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throw new Error(`Invalid state: Player hasn't already been connected to a server, and .switchServers() has been called. Please use .connect() when initially connecting to a server, and only use .switchServers() if you want to switch servers.`);
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return new Promise(async (res, rej) => {
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const oldConnection = this.serverConnection;
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this._switchingServers = true;
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this.ws.send(this.serverSerializer.createPacketBuffer({
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name: "chat",
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params: {
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message: `${Enums.ChatColor.GRAY}Switching servers...`,
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position: 1,
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},
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}));
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this.ws.send(this.serverSerializer.createPacketBuffer({
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name: "playerlist_header",
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params: {
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header: JSON.stringify({
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text: "",
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}),
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footer: JSON.stringify({
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text: "",
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}),
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},
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}));
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this.serverConnection = createClient(Object.assign({
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version: "1.8.9",
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keepAlive: false,
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hideErrors: false,
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}, options));
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await this._bindListenersMineClient(this.serverConnection, true, () => oldConnection.end())
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.then(() => {
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this.emit("switchServer", this.serverConnection, this);
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res();
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})
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.catch((err) => {
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this.serverConnection = oldConnection;
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rej(err);
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});
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});
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}
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async _bindListenersMineClient(client, switchingServers, onSwitch) {
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return new Promise((res, rej) => {
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let stream = false, uuid;
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const listener = (msg) => {
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if (stream) {
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client.writeRaw(msg);
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}
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}, errListener = (err) => {
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if (!stream) {
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rej(err);
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}
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else {
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this.disconnect(`${Enums.ChatColor.RED}Something went wrong: ${err.stack ?? err}`);
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}
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};
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setTimeout(() => {
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if (!stream && this.state != Enums.ClientState.DISCONNECTED) {
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client.end("Timed out waiting for server connection.");
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this.disconnect(Enums.ChatColor.RED + "Timed out waiting for server connection!");
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throw new Error("Timed out waiting for server connection!");
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}
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}, 30000);
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client.on("error", errListener);
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client.on("end", (reason) => {
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if (!this._switchingServers && !switchingServers) {
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this.disconnect(this._kickMessage ?? reason);
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}
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this.ws.removeListener("message", listener);
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});
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client.once("connect", () => {
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this.emit("joinServer", client, this);
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});
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client.on("packet", (packet, meta) => {
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if (meta.name == "kick_disconnect") {
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let json;
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try {
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json = JSON.parse(packet.reason);
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}
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catch { }
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if (json != null) {
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this._kickMessage = Chat.chatToPlainString(json);
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}
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else
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this._kickMessage = packet.reason;
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this._switchingServers = false;
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this.disconnect(this._kickMessage);
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}
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else if (meta.name == "disconnect") {
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let json;
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try {
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json = JSON.parse(packet.reason);
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}
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catch { }
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if (json != null) {
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this._kickMessage = Chat.chatToPlainString(json);
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}
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else
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this._kickMessage = packet.reason;
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this._switchingServers = false;
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this.disconnect(this._kickMessage);
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}
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if (!stream) {
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if (switchingServers) {
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if (meta.name == "login" && meta.state == states.PLAY && uuid) {
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this.translator = new BungeeUtil.PacketUUIDTranslator(client.uuid, this.uuid);
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const pckSeq = BungeeUtil.getRespawnSequence(packet, this.serverSerializer);
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this.ws.send(this.serverSerializer.createPacketBuffer({
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name: "login",
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params: packet,
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}));
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pckSeq.forEach((p) => this.ws.send(p));
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stream = true;
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if (onSwitch)
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onSwitch();
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res(null);
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}
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else if (meta.name == "success" && meta.state == states.LOGIN && !uuid) {
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uuid = packet.uuid;
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}
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}
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else {
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if (meta.name == "login" && meta.state == states.PLAY && uuid) {
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this.translator = new BungeeUtil.PacketUUIDTranslator(client.uuid, this.uuid);
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this.ws.send(this.serverSerializer.createPacketBuffer({
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name: "login",
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params: packet,
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}));
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stream = true;
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if (onSwitch)
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onSwitch();
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res(null);
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}
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else if (meta.name == "success" && meta.state == states.LOGIN && !uuid) {
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uuid = packet.uuid;
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}
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}
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}
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else {
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const translated = this.translator.translatePacketServer(packet, meta), eventData = {
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name: translated[0],
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params: translated[1],
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cancel: false,
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};
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this.emit("vanillaPacket", eventData, "SERVER", this);
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if (!eventData.cancel) {
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this.ws.send(this.serverSerializer.createPacketBuffer({
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name: eventData.name,
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params: eventData.params,
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}));
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}
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}
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});
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this._sendPacketToServer = listener;
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});
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}
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}
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