q13x-eaglerproxy/proxy/Player.js
idklol725 a52b7d834c ....
2024-09-04 12:04:47 +00:00

325 lines
13 KiB
JavaScript

import EventEmitter from "events";
import pkg, { createClient, states } from "minecraft-protocol";
import { Logger } from "../logger.js";
import { Chat } from "./Chat.js";
import { Enums } from "./Enums.js";
import SCDisconnectPacket from "./packets/SCDisconnectPacket.js";
import { MineProtocol } from "./Protocol.js";
import { Util } from "./Util.js";
import { BungeeUtil } from "./BungeeUtil.js";
const { createSerializer, createDeserializer } = pkg;
export class Player extends EventEmitter {
ws;
username;
skin;
uuid;
state = Enums.ClientState.PRE_HANDSHAKE;
serverConnection;
_switchingServers = false;
_logger;
_alreadyConnected = false;
translator;
serverSerializer;
clientSerializer;
serverDeserializer;
clientDeserializer;
_kickMessage;
constructor(ws, playerName, serverConnection) {
super();
this._logger = new Logger(`PlayerHandler-${playerName}`);
this.ws = ws;
this.username = playerName;
this.serverConnection = serverConnection;
if (this.username != null)
this.uuid = Util.generateUUIDFromPlayer(this.username);
this.serverSerializer = createSerializer({
state: states.PLAY,
isServer: true,
version: "1.8.9",
customPackets: null,
});
this.clientSerializer = createSerializer({
state: states.PLAY,
isServer: false,
version: "1.8.9",
customPackets: null,
});
this.serverDeserializer = createDeserializer({
state: states.PLAY,
isServer: true,
version: "1.8.9",
customPackets: null,
});
this.clientDeserializer = createSerializer({
state: states.PLAY,
isServer: true,
version: "1.8.9",
customPackets: null,
});
}
initListeners() {
this.ws.on("close", () => {
this.state = Enums.ClientState.DISCONNECTED;
if (this.serverConnection)
this.serverConnection.end();
this.emit("disconnect", this);
});
this.ws.on("message", (msg) => {
if (msg instanceof Buffer == false)
return;
const decoder = PACKET_REGISTRY.get(msg[0]);
if (decoder && decoder.sentAfterHandshake) {
if (!decoder && this.state != Enums.ClientState.POST_HANDSHAKE && msg.length >= 1) {
this._logger.warn(`Packet with ID 0x${Buffer.from([msg[0]]).toString("hex")} is missing a corresponding packet handler! Processing for this packet will be skipped.`);
}
else {
let parsed, err;
try {
parsed = new decoder.class();
parsed.deserialize(msg);
}
catch (err) {
if (this.state != Enums.ClientState.POST_HANDSHAKE)
this._logger.warn(`Packet ID 0x${Buffer.from([msg[0]]).toString("hex")} failed to parse! The packet will be skipped.`);
err = true;
}
if (!err) {
this.emit("proxyPacket", parsed, this);
return;
}
}
}
else {
try {
const parsed = this.serverDeserializer.parsePacketBuffer(msg)?.data, translated = this.translator.translatePacketClient(parsed.params, parsed), packetData = {
name: translated[0],
params: translated[1],
cancel: false,
};
this.emit("vanillaPacket", packetData, "CLIENT", this);
if (!packetData.cancel) {
this._sendPacketToServer(this.clientSerializer.createPacketBuffer({
name: packetData.name,
params: packetData.params,
}));
}
}
catch (err) {
this._logger.debug(`Client ${this.username} sent an unrecognized packet that could not be parsed!\n${err.stack ?? err}`);
}
}
});
}
write(packet) {
this.ws.send(packet.serialize());
}
async read(packetId, filter) {
let res;
await Util.awaitPacket(this.ws, (packet) => {
if ((packetId != null && packetId == packet[0]) || packetId == null) {
const decoder = PACKET_REGISTRY.get(packet[0]);
if (decoder != null && decoder.packetId == packet[0] && (this.state == Enums.ClientState.PRE_HANDSHAKE || decoder.sentAfterHandshake) && decoder.boundTo == Enums.PacketBounds.S) {
let parsed, err = false;
try {
parsed = new decoder.class();
parsed.deserialize(packet);
}
catch (_err) {
err = true;
}
if (!err) {
if (filter && filter(parsed)) {
res = parsed;
return true;
}
else if (filter == null) {
res = parsed;
return true;
}
}
}
}
return false;
});
return res;
}
disconnect(message) {
if (this.state == Enums.ClientState.POST_HANDSHAKE) {
this.ws.send(Buffer.concat([[0x40], MineProtocol.writeString(typeof message == "string" ? message : JSON.stringify(message))].map((arr) => (arr instanceof Uint8Array ? arr : Buffer.from(arr)))));
this.ws.close();
}
else {
const packet = new SCDisconnectPacket();
packet.reason = message;
this.ws.send(packet.serialize());
this.ws.close();
}
}
async connect(options) {
if (this._alreadyConnected)
throw new Error(`Invalid state: Player has already been connected to a server, and .connect() was just called. Please use switchServers() instead.`);
this._alreadyConnected = true;
this.serverConnection = createClient(Object.assign({
version: "1.8.9",
keepAlive: false,
hideErrors: false,
}, options));
await this._bindListenersMineClient(this.serverConnection);
}
switchServers(options) {
if (!this._alreadyConnected)
throw new Error(`Invalid state: Player hasn't already been connected to a server, and .switchServers() has been called. Please use .connect() when initially connecting to a server, and only use .switchServers() if you want to switch servers.`);
return new Promise(async (res, rej) => {
const oldConnection = this.serverConnection;
this._switchingServers = true;
this.ws.send(this.serverSerializer.createPacketBuffer({
name: "chat",
params: {
message: `${Enums.ChatColor.GRAY}Switching servers...`,
position: 1,
},
}));
this.ws.send(this.serverSerializer.createPacketBuffer({
name: "playerlist_header",
params: {
header: JSON.stringify({
text: "",
}),
footer: JSON.stringify({
text: "",
}),
},
}));
this.serverConnection = createClient(Object.assign({
version: "1.8.9",
keepAlive: false,
hideErrors: false,
}, options));
await this._bindListenersMineClient(this.serverConnection, true, () => oldConnection.end())
.then(() => {
this.emit("switchServer", this.serverConnection, this);
res();
})
.catch((err) => {
this.serverConnection = oldConnection;
rej(err);
});
});
}
async _bindListenersMineClient(client, switchingServers, onSwitch) {
return new Promise((res, rej) => {
let stream = false, uuid;
const listener = (msg) => {
if (stream) {
client.writeRaw(msg);
}
}, errListener = (err) => {
if (!stream) {
rej(err);
}
else {
this.disconnect(`${Enums.ChatColor.RED}Something went wrong: ${err.stack ?? err}`);
}
};
setTimeout(() => {
if (!stream && this.state != Enums.ClientState.DISCONNECTED) {
client.end("Timed out waiting for server connection.");
this.disconnect(Enums.ChatColor.RED + "Timed out waiting for server connection!");
throw new Error("Timed out waiting for server connection!");
}
}, 30000);
client.on("error", errListener);
client.on("end", (reason) => {
if (!this._switchingServers && !switchingServers) {
this.disconnect(this._kickMessage ?? reason);
}
this.ws.removeListener("message", listener);
});
client.once("connect", () => {
this.emit("joinServer", client, this);
});
client.on("packet", (packet, meta) => {
if (meta.name == "kick_disconnect") {
let json;
try {
json = JSON.parse(packet.reason);
}
catch { }
if (json != null) {
this._kickMessage = Chat.chatToPlainString(json);
}
else
this._kickMessage = packet.reason;
this._switchingServers = false;
this.disconnect(this._kickMessage);
}
else if (meta.name == "disconnect") {
let json;
try {
json = JSON.parse(packet.reason);
}
catch { }
if (json != null) {
this._kickMessage = Chat.chatToPlainString(json);
}
else
this._kickMessage = packet.reason;
this._switchingServers = false;
this.disconnect(this._kickMessage);
}
if (!stream) {
if (switchingServers) {
if (meta.name == "login" && meta.state == states.PLAY && uuid) {
this.translator = new BungeeUtil.PacketUUIDTranslator(client.uuid, this.uuid);
const pckSeq = BungeeUtil.getRespawnSequence(packet, this.serverSerializer);
this.ws.send(this.serverSerializer.createPacketBuffer({
name: "login",
params: packet,
}));
pckSeq.forEach((p) => this.ws.send(p));
stream = true;
if (onSwitch)
onSwitch();
res(null);
}
else if (meta.name == "success" && meta.state == states.LOGIN && !uuid) {
uuid = packet.uuid;
}
}
else {
if (meta.name == "login" && meta.state == states.PLAY && uuid) {
this.translator = new BungeeUtil.PacketUUIDTranslator(client.uuid, this.uuid);
this.ws.send(this.serverSerializer.createPacketBuffer({
name: "login",
params: packet,
}));
stream = true;
if (onSwitch)
onSwitch();
res(null);
}
else if (meta.name == "success" && meta.state == states.LOGIN && !uuid) {
uuid = packet.uuid;
}
}
}
else {
const translated = this.translator.translatePacketServer(packet, meta), eventData = {
name: translated[0],
params: translated[1],
cancel: false,
};
this.emit("vanillaPacket", eventData, "SERVER", this);
if (!eventData.cancel) {
this.ws.send(this.serverSerializer.createPacketBuffer({
name: eventData.name,
params: eventData.params,
}));
}
}
});
this._sendPacketToServer = listener;
});
}
}