mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
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41 lines
1.6 KiB
TypeScript
41 lines
1.6 KiB
TypeScript
import { UUID } from "./types.js"
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export enum EaglerPacketId {
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IDENTIFY_CLIENT = 0x01,
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IDENTIFY_SERVER = 0x2,
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LOGIN = 0x4,
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LOGIN_ACK = 0x05,
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SKIN = 0x07,
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C_READY = 0x08,
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COMPLETE_HANDSHAKE = 0x09,
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DISCONNECT = 0xff
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}
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export enum DisconnectReason {
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UNEXPECTED_PACKET = 0x1,
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DUPLICATE_USERNAME = 0x2,
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BAD_USERNAME = 0x3,
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SERVER_DISCONNECT = 0x4,
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CUSTOM = 0x8
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}
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// TODO: get skins + server icon working
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export type Bitmap = unknown
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export const MAGIC_BUILTIN_SKIN_BYTES = [0x00, 0x05, 0x01, 0x00, 0x00, 0x00]
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export const MAGIC_ENDING_IDENTIFYS_BYTES = [0x00, 0x00, 0x00]
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// NOTE: unless explicitly marked, a number (VarInt) preceding a string is a string
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export type IdentifyC = [EaglerPacketId.IDENTIFY_CLIENT, 0x01, 0x2f, number, string, number, string]
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export type IdentifyS = [EaglerPacketId.IDENTIFY_SERVER, 0x01, number, string, number, string]
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export type Login = [EaglerPacketId.LOGIN, number, string, number, "default", 0x0]
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export type LoginAck = [EaglerPacketId.LOGIN_ACK, number, string, UUID]
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export type BaseSkin = [EaglerPacketId.SKIN, number, string, ...typeof MAGIC_BUILTIN_SKIN_BYTES | [number]]
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// IF base skin packet ends with magic bytes...
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export type SkinBuiltIn = [EaglerPacketId.SKIN, number, string, ...typeof MAGIC_BUILTIN_SKIN_BYTES, number]
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export type SkinCustom = [EaglerPacketId.SKIN, number, string, number, Bitmap]
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export type ClientReady = [EaglerPacketId.C_READY]
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export type Joined = [EaglerPacketId.COMPLETE_HANDSHAKE]
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export type Disconnect = [EaglerPacketId.DISCONNECT, number, string, DisconnectReason]
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// Afterwards, forward 0x01 (Join Game, Clientbound) and everything after that
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