import { UUID } from "./types.js" export enum EaglerPacketId { IDENTIFY_CLIENT = 0x01, IDENTIFY_SERVER = 0x2, LOGIN = 0x4, LOGIN_ACK = 0x05, SKIN = 0x07, C_READY = 0x08, COMPLETE_HANDSHAKE = 0x09, DISCONNECT = 0xff } export enum DisconnectReason { CUSTOM = 0x8 } // TODO: get skin fetching working // Skins are raw Uint8 pixel data arrays. // A pixel is represented by three bytes, each for each primary color: red, green and blue. export type Skin = Buffer // Prefixed skins are prefixed with their dimensions before being export type PrefixedSkin = Buffer export const MAGIC_BUILTIN_SKIN_BYTES = [0x00, 0x05, 0x01, 0x00, 0x00, 0x00] export const MAGIC_ENDING_IDENTIFY_S_BYTES = [0x00, 0x00, 0x00] export const MAGIC_ENDING_S_SKINDL_BI = [0x00, 0x00, 0x00] export const EAGLERCRAFT_SKIN_CHANNEL_NAME = "EAG|Skins-1.8" // NOTE: unless explicitly marked, a number (VarInt) preceding a string is a string export type IdentifyC = [EaglerPacketId.IDENTIFY_CLIENT, 0x01, 0x2f, number, string, number, string] export type IdentifyS = [EaglerPacketId.IDENTIFY_SERVER, 0x01, number, string, number, string] export type Login = [EaglerPacketId.LOGIN, number, string, number, "default", 0x0] export type LoginAck = [EaglerPacketId.LOGIN_ACK, number, string, UUID] export type BaseSkin = [EaglerPacketId.SKIN, number, string, ...typeof MAGIC_BUILTIN_SKIN_BYTES | [number]] // IF base skin packet ends with magic bytes... export type SkinBuiltIn = [EaglerPacketId.SKIN, number, string, ...typeof MAGIC_BUILTIN_SKIN_BYTES, number] export type SkinCustom = [EaglerPacketId.SKIN, number, string, number, PrefixedSkin] export type ClientReady = [EaglerPacketId.C_READY] export type Joined = [EaglerPacketId.COMPLETE_HANDSHAKE] export type Disconnect = [EaglerPacketId.DISCONNECT, number, string, DisconnectReason] export type PlayerList = [ EaglerPacketId.CUSTOM_PLAYER_LIST_ADD_PACKET, UUID, 0xD6, 0x91, 0x9F, 0xD2, /* username */ number, string, number, // 2nd number in string is 0x02, probably number of strings? number, string, // string in this is "textures" number, typeof PlayerListJson1, // base64 encoded string (see PlayerListJson1 for json contents) number, typeof PlayerListBase64Str, // base64 encoded string () number, string, // string is isEaglerPlayer number, string, // boolean 0x00, 0x01, 0x00, 0x00 // 256 ] export const PlayerListJson1 = { timestamp: null, // UNIX, in MS profileId: '65a4a3d370cb49bbad67f10086f1c543', profileName: 'lax1dude', signatureRequired: true, textures: { SKIN: { url: 'http://textures.minecraft.net/texture/d46393de83fbe165ab680a1821aad9f07d08b8196b2429fa046a15b61b129dc4' } } } export const PlayerListBase64Str = "¬X1eTQrruDPy+qp5pBNo+zIoPXGdhJKkhtPPgKIcBzgBDcp/CXhbcZong7886HSQyA2YMDL+muRgY+GLri+QH0wF5yZC5S1Nm8GrPPMScrWsgZRtyIv/cZnIQUtRAS4SQroup3M42s3blUjGjTfkjWTy5xxuHGaiXpgI1wAjsONfJebNLe+v3DvO2/7sbmMSQTEduODhF8J1QL44aiL5mAZFV+4XMzRVrs3wsIScwPaCSXqLRudn2tLRC5fylejnq5S9AHz17bDlwyWmMeG5djusM3ZVjYKfu3Bi/vEhG9eEyWhBxcDKilrXJ1ZwOeotwgwnafY4OLc18fS7w1LxHkedZLs/8gHZOpUQHcx2Kxhib5BOdRDMae+AuDRbR9Lk33txzYNlOS6drxHkpEyRwFTu7RYTQUIE+0Dljk4mZDqnTSd5ZDwb45FfYvm25nEu2r5hPj/UNUCAPTToNTCABWvWWuigVjt8pvATV05KPlzTl6bWqrLn822upkC3joP+H+GVR8TkdkGzyyjDbndt1hTXW+zIuB2og2oMuHAO5kI6JtEl26wk7eNYmBr4va6UpiEXAhYa10nRny+Fu9gHCHgMCW7n50+gK3IOAzxLt0QkrlYXgJI6uh5f125g/yMe7v5y49VpHwDcPkYBLcX0L9lxJh8EQem6ff8SLjcAwmdU=" // Afterwards, forward 0x01 (Join Game, Clientbound) and everything after that // EAGLERCRAFT SKIN PROTOCOL // All Eaglercraft skin networking is done through plugin channels under the channel name EAG|Skins-1.8. // Below are some packet defs. export enum EaglerSkinPacketId { C_FETCH_SKIN = 0x03, S_SKIN_DL_BI = 0x04, S_SKIN_DL = 0x05, C_REQ_SKIN = 0x06 } export type SkinId = number // A Vanilla plugin channel message packet. // Every message is encapsulated through one of these packets. export type CBaseChannelMessage = [0x17, number, string, Buffer] export type SBaseChannelMessage = [0x3f, number, string, Buffer] export type CFetchSkin = [EaglerSkinPacketId.C_FETCH_SKIN, UUID] export type SSkinDlBi = [EaglerSkinPacketId.S_SKIN_DL_BI, UUID, ...typeof MAGIC_ENDING_S_SKINDL_BI, SkinId] export type SSkinDl = [EaglerSkinPacketId.S_SKIN_DL, UUID, number, Skin] export type CSkinReq = [EaglerSkinPacketId.C_REQ_SKIN, UUID, 0x00, number, string]