import WebSocket from "ws" import { encodeULEB128 as encodeVarInt, decodeULEB128 as decodeVarInt, encodeSLEB128 as encodeSVarInt, decodeSLEB128 as decodeSVarInt } from "@thi.ng/leb128" import { DisconnectReason, EAGLERCRAFT_SKIN_CHANNEL_NAME, EaglerPacketId, MAGIC_BUILTIN_SKIN_BYTES, MAGIC_ENDING_IDENTIFY_S_BYTES } from "./eaglerPacketDef.js" import { Logger } from "./logger.js" import { ChannelMessageType, Chat, ChatColor, ProxiedPlayer, State, UUID } from "./types.js" import { toBuffer, toString as uuidToString } from "uuid-buffer" import * as mc from "minecraft-protocol" import { config } from "./config.js" import sharp from "sharp" import { createHash, randomUUID } from "crypto" import { encodeSSkinDl, encodeSSkinDlBuiltin, packChannelMessage, processClientReqPacket } from "./eaglerSkin.js" const logger = new Logger("LoginHandler") const USERNAME_REGEX = /[^0-9^a-z^A-Z^_]/gi export function genUUID(user: string): string { const str = `OfflinePlayer:${user}` let md5Bytes = createHash('md5').update(str).digest() md5Bytes[6] &= 0x0f; /* clear version */ md5Bytes[6] |= 0x30; /* set to version 3 */ md5Bytes[8] &= 0x3f; /* clear variant */ md5Bytes[8] |= 0x80; /* set to IETF variant */ return uuidToString(md5Bytes) } export function bufferizeUUID(uuid: string): Buffer { return toBuffer(uuid) } export function validateUsername(user: string): void | never { if (user.length > 20) throw new Error("Username is too long!") if (!!user.match(USERNAME_REGEX)) throw new Error("Invalid username. Username can only contain alphanumeric characters, and the underscore (_) character.") } export function chatToPlainString(chat: Chat): string { let ret = '' if (chat.text != null) ret += chat.text if (chat.extra != null) { chat.extra.forEach(extra => { ret += extra.text }) } return ret } export function disconnect(player: ProxiedPlayer, message: Chat | string, code?: DisconnectReason) { if (player.state == State.POST_HANDSHAKE) { const message_m = (typeof message == 'string' ? JSON.stringify({ text: message }) : JSON.stringify(message)) + 0x0 const messageLen = encodeVarInt(message_m.length) const d = Buffer.alloc([0x40, ...messageLen, ...Buffer.from(message_m)].length) d.set([0x40, ...messageLen, ...Buffer.from(message_m)]) player.ws.send(d) player.ws.close() } else { const message_m = (typeof message == 'string' ? message : chatToPlainString(message)) const messageLen = encodeVarInt(message_m.length), codeEnc = encodeVarInt(code ?? DisconnectReason.CUSTOM) const d = Buffer.alloc([0xff,...codeEnc, ...messageLen, ...Buffer.from(message_m)].length) d.set([0xff,...codeEnc, ...messageLen, ...Buffer.from(message_m)]) player.ws.send(d) player.ws.close() } } export function awaitPacket(ws: WebSocket, id?: EaglerPacketId): Promise { return new Promise((res, rej) => { let resolved = false const msgCb = (msg: any) => { if (id != null && msg[0] == id) { resolved = true ws.removeEventListener('message', msgCb) ws.removeEventListener('close', discon) ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2) res(msg) } else if (id == null) { resolved = true ws.removeEventListener('message', msgCb) ws.removeEventListener('close', discon) ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2) res(msg) } } const discon = () => { resolved = true ws.removeEventListener('message', msgCb) ws.removeEventListener('close', discon) ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2) rej("Connection closed") } ws.setMaxListeners(ws.getMaxListeners() + 2) ws.on('message', msgCb) ws.on('close', discon) setTimeout(() => { ws.removeEventListener('message', msgCb) ws.removeEventListener('close', discon) ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2) rej("Timed out") }, 10000) }) } export function loginServer(ip: string, port: number, client: ProxiedPlayer) { return new Promise((res, rej) => { let blockedSuccessLogin = false const mcClient = mc.createClient({ host: ip, port: port, auth: 'offline', version: '1.8.8', username: client.username }) mcClient.on('error', err => { mcClient.end() rej(err) }) mcClient.on('connect', () => { client.remoteConnection = mcClient mcClient.on('end', () => { client.ws.close() }) mcClient.on('kick_disconnect', kick => { logger.warn(`Player ${client.username} was kicked from the server! Reason: ${kick.reason}`) }) logger.info(`Player ${client.username} has been connected to the server.`) res() }) mcClient.on('raw', p => { // block the login success packet to fix the bug that prints the UUID in chat on join if (p[0] == 0x03 && mcClient.state == mc.states.LOGIN) return if (p[0] == 0x02 && blockedSuccessLogin) { client.ws.send(p) } else if (p[0] == 0x02) { blockedSuccessLogin = !blockedSuccessLogin } else { client.ws.send(p) } }) }) } export async function doHandshake(client: ProxiedPlayer, initialPacket: Buffer) { client.ws.on('close', () => { client.state = State.DISCONNECTED if (client.remoteConnection) { client.remoteConnection.end() } PROXY.players.delete(client.username) logger.info(`Client [/${client.ip}:${client.remotePort}]${client.username ? ` (${client.username})` : ""} disconnected from the server.`) }) if (PROXY.players.size + 1 > PROXY.config.maxPlayers) { disconnect(client, ChatColor.YELLOW + "The proxy is full!", DisconnectReason.CUSTOM) return } const identifyC = { id: null, brandingLen: null, branding: null, verLen: null, ver: null } if (true) { // save namespace by nesting func declarations in a if true statement const Iid = decodeVarInt(initialPacket) identifyC.id = Number(Iid[0]) const brandingLen = decodeVarInt(initialPacket.subarray(Iid[1] + 2)) identifyC.brandingLen = Number(brandingLen[0]) identifyC.branding = initialPacket.subarray(brandingLen[1] + Iid[1] + 2, brandingLen[1] + Iid[1] + Number(brandingLen[0]) + 2).toString() const verLen = decodeVarInt(initialPacket.subarray(brandingLen[1] + Iid[1] + Number(brandingLen[0]) + 2)) identifyC.verLen = Number(verLen[0]) identifyC.ver = initialPacket.subarray(brandingLen[1] + Number(brandingLen[0]) + Iid[1] + verLen[1] + 2).toString() } if (true) { const brandingLen = encodeVarInt(PROXY.brand.length), brand = PROXY.brand const verLen = encodeVarInt(PROXY.version.length), version = PROXY.version const buff = Buffer.alloc(2 + MAGIC_ENDING_IDENTIFY_S_BYTES.length + brandingLen.length + brand.length + verLen.length + version.length) buff.set([EaglerPacketId.IDENTIFY_SERVER, 0x01, ...brandingLen, ...Buffer.from(brand), ...verLen, ...Buffer.from(version), ...Buffer.from(MAGIC_ENDING_IDENTIFY_S_BYTES)]) client.ws.send(buff) } client.clientBrand = identifyC.branding const login = await awaitPacket(client.ws) const loginP = { id: null, usernameLen: null, username: null, randomStrLen: null, randomStr: null, nullByte: null } if (login[0] === EaglerPacketId.LOGIN) { const Iid = decodeVarInt(login) loginP.id = Number(Iid[0]) const usernameLen = decodeVarInt(login.subarray(Iid[1])) loginP.usernameLen = Number(usernameLen[0]) loginP.username = login.subarray(Iid[1] + usernameLen[1], Iid[1] + usernameLen[1] + loginP.usernameLen).toString() const randomStrLen = decodeVarInt(login.subarray(Iid[1] + usernameLen[1] + loginP.usernameLen)) loginP.randomStrLen = Number(randomStrLen[0]) loginP.randomStr = login.subarray(Iid[1] + usernameLen[1] + loginP.usernameLen + randomStrLen[1], Iid[1] + usernameLen[1] + loginP.usernameLen + randomStrLen[1] + loginP.randomStrLen).toString() client.username = loginP.username client.uuid = genUUID(client.username) try { validateUsername(client.username) } catch (err) { disconnect(client, ChatColor.RED + err.message, DisconnectReason.CUSTOM) return } if (PROXY.players.has(client.username)) { disconnect(client, `Duplicate username: ${client.username}. Please connect under a different username.`, DisconnectReason.CUSTOM) return } PROXY.players.set(client.username, client) if (true) { const usernameLen = encodeVarInt(client.username.length), username = client.username const uuid = bufferizeUUID(client.uuid) const buff = Buffer.alloc(1 + usernameLen.length + username.length + uuid.length) buff.set([EaglerPacketId.LOGIN_ACK, ...usernameLen, ...Buffer.from(username), ...Buffer.from(uuid)]) client.ws.send(buff) if (true) { const [skin, ready] = await Promise.all([awaitPacket(client.ws, EaglerPacketId.SKIN), awaitPacket(client.ws, EaglerPacketId.C_READY)]) if (ready[0] != 0x08) { logger.error(`Client [/${client.ip}:${client.remotePort}] sent an unexpected packet! Disconnecting.`) disconnect(client, ChatColor.RED + "Received bad packet.", DisconnectReason.CUSTOM) client.ws.close() return } if (true) { const skinP = { id: null, skinVerLen: null, skinVer: null, // skin_v1 type: null, // CUSTOM or BUILTIN skinId: null, skinDimens: null, skin: null } const Iid = decodeVarInt(skin) skinP.id = Number(Iid[0]) const skinVerLen = decodeVarInt(skin.subarray(Iid[1])) skinP.skinVerLen = Number(skinVerLen[0]) skinP.skinVer = skin.subarray(Iid[1] + skinVerLen[1], Iid[1] + skinVerLen[1] + skinP.skinVerLen).toString() const typebuff = skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen, Iid[1] + skinVerLen[1] + skinP.skinVerLen + MAGIC_BUILTIN_SKIN_BYTES.length) if (typebuff.compare(Buffer.from(MAGIC_BUILTIN_SKIN_BYTES)) == 0) { skinP.type = "BUILTIN" skinP.skinId = Number(decodeVarInt(skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen + MAGIC_BUILTIN_SKIN_BYTES.length))[0]) } else { skinP.type = "CUSTOM" const skinSqrt = decodeVarInt(skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen)), dimensions = Number(skinSqrt[0]) * Number(skinSqrt[0]) * 3 skinP.skinDimens = dimensions skinP.skin = skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen + skinSqrt[1] + 16) if (skinP.skin.length > 16385) { disconnect(client, ChatColor.RED + "Invalid skin received!") return } } client.skin = { type: skinP.type, skinId: skinP.skinId, customSkin: skinP.skin } } const buff = Buffer.alloc(1) buff.set([EaglerPacketId.COMPLETE_HANDSHAKE]) client.ws.send(buff) client.state = State.POST_HANDSHAKE logger.info(`Client [/${client.ip}:${client.remotePort}] authenticated as player ${client.username} (${client.uuid}) and passed handshake. Connecting!`) try { await loginServer(config.server.host, config.server.port, client) } catch (err) { logger.error(`Could not connect to remote server at [/${config.server.host}:${config.server.port}]: ${err}`) disconnect(client, ChatColor.RED + "Failed to connect to server. Please try again later.", DisconnectReason.CUSTOM) client.state = State.DISCONNECTED client.ws.close() return } if (client.queuedEaglerSkinPackets.length > 0) { for (const packet of client.queuedEaglerSkinPackets) { processClientReqPacket(packet, client) } } } } } else { logger.error(`Client [/${client.ip}:${client.remotePort}] sent an unexpected packet! Disconnecting.`) disconnect(client, ChatColor.RED + "Received bad packet", DisconnectReason.CUSTOM) client.ws.close() } } export type MotdPlayer = { name: string, id: UUID } export type MotdJSONRes = { brand: string, cracked: true, data: { cache: true, icon: boolean, max: number, motd: [string, string], online: number, players: string[], }, name: string, secure: false, time: ReturnType, type: "motd", uuid: ReturnType, vers: string } // a 16384 byte array export type MotdServerLogo = Buffer const ICON_SQRT = 64 export function generateMOTDImage(file: Buffer): Promise { return new Promise((res, rej) => { sharp(file) .resize(ICON_SQRT, ICON_SQRT, { kernel: 'nearest' }) .raw({ depth: 'uchar' }) .toBuffer() .then(buff => { for (const pixel of buff) { if ((pixel & 0xFFFFFF) == 0) { buff[buff.indexOf(pixel)] = 0 } } res(buff) }) .catch(rej) }) } export function handleMotd(player: Partial) { const names = [] for (const [username, player] of PROXY.players) { if (names.length > 0) { names.push(`${ChatColor.GRAY}${ChatColor.ITALIC}(and ${PROXY.players.size - names.length} more)`) break } else { names.push(username) } } player.ws.send(JSON.stringify({ brand: PROXY.brand, cracked: true, data: { cache: true, icon: PROXY.MOTD.icon ? true : false, max: PROXY.config.maxPlayers, motd: PROXY.MOTD.motd, online: PROXY.players.size, players: names }, name: PROXY.serverName, secure: false, time: Date.now(), type: "motd", uuid: PROXY.proxyUUID, vers: PROXY.MOTDVersion } as MotdJSONRes)) if (PROXY.MOTD.icon) { player.ws.send(PROXY.MOTD.icon) } player.ws.close() }