# EaglercraftX (1.8.9) WebSocket Proxy ## This repository has been archived as EaglerX's client and bungee [source code](https://gitlab.com/lax1dude/eaglercraftx-1.8) has been released. Please migrate to it if you haven't already! ### Demo: `wss://eaglerx-server.worldeditaxe.repl.co/server` ([EaglerX 1.8.9 client](https://web.arch.lol/mc/1.8.8/) only) ![Two EaglerX clients connected to the same server](./assets/demo.png) ## What is this? A WebSocket proxy that allows EaglercraftX 1.8 clients to connect to an offline vanilla Minecraft server with (mostly working) Eaglercraft skin support. This is meant to be a replacement for the unreleased official EaglercraftX bungee until it releases. It supports all offline 1.8.9 servers and even online servers when modified! **Note:** Don't expect magic. Some things may or may not work. While the proxy has shown to be stable and working during testing, you may encounter some bugs. ## Setup Guide ### Prerequisites * Node.js v12 and up * An **OFFLINE** 1.8.9-compatible Minecraft server or proxy ### Setup #### If Repl.it is acceptable, fork the [demo](https://replit.com/@WorldEditAxe/eaglerx-server) and connect to it. All proxy files will be under the `proxy` folder. 1. Download the latest package available on this repository. 2. Open a terminal and go to the folder of the repository. Run `npm i`. 3. Edit `config.js` to configure your proxy. Below is a small breakdown of the configuration file. ```js export const config = { // The name of the proxy. (unused, required for MOTD) name: "Proxy", // The address to bind the WebSocket server to. bindHost: "0.0.0.0", // The port to bind the WebSocket server to. // Use 80 if security.enabled is false, and 443 when it is true. bindPort: 80, // The max amount of concurrent connections allowed at once. (player cap) maxPlayers: 20, motd: { // The file path that leads to an image. // A 64x64 image is recommended, but any image with a 1:1 ratio will work. iconURL: "./icon.webp", // The first line of the MOTD. l1: "hi", // The second line of the MOTD. l2: "lol" }, server: { // The hostname/IP of the remote server you want the proxy to connect to. host: "127.0.0.1", // The port of the remote server you want the proxy to connect to. // On most Minecraft server installations, the default port is 25565. port: 25565 }, security: { // Set this to true to enable encryption (wss://). // If you're using Repl.it, there's no need to enable encryption as it comes by default on all repls. // You will need to obtain certificate files in order to enable encryption. enabled: false, // The private key file provided to you by your certificate authority. key: null, // The certificate file provided to you by your certificate authority. cert: null } }; ``` 3. Start your proxy by running `node index.js`. 4. Connect to your server. For the server address, use the folllowing format: `ws://:`. If you are using encryption, replace `ws://` with `wss://`. ## Creating Issues When creating a new issue, please: - Refrain from opening duplicate issues. If your issue is already there, please join in on the conversation there instead! - Provide a brief description of the issue, what you expected, and what you got instead. Avoid unhelpful and overly short summaries - we need to know what's wrong!