import { v3 } from "uuid" import WebSocket from "ws" import { ProxiedPlayer } from "./classes.js" import { encodeULEB128 as encodeVarInt, decodeULEB128 as decodeVarInt, encodeSLEB128 as encodeSVarInt, decodeSLEB128 as decodeSVarInt } from "@thi.ng/leb128" import { DisconnectReason, EaglerPacketId, MAGIC_ENDING_IDENTIFYS_BYTES } from "./eaglerPacketDef.js" import { Logger } from "./logger.js" import { State } from "./types.js" import { toBuffer } from "uuid-buffer" import * as mc from "minecraft-protocol" import { config } from "./config.js" const MAGIC_UUID = "a7e774bc-7ea4-11ed-9a58-1f9e14304a59" const logger = new Logger("LoginHandler") const USERNAME_REGEX = /[^0-9^a-z^A-Z^_]/gi export function genUUID(user: string): string { return v3(user, MAGIC_UUID) } export function bufferizeUUID(uuid: string): Buffer { return toBuffer(uuid) } export function validateUsername(user: string): void | never { if (user.length > 20) throw new Error("Username is too long!") if (!!user.match(USERNAME_REGEX)) throw new Error("Invalid username. Username can only contain alphanumeric characters, and the underscore (_) character.") } export function disconnect(player: ProxiedPlayer, message: string, code?: DisconnectReason) { if (player.state == State.POST_HANDSHAKE) { const messageLen = encodeVarInt(message.length) const d = Buffer.alloc(1 + messageLen.length + message.length) d.set([0x40, ...messageLen, ...Buffer.from(message)]) player.ws.send(d) player.ws.close() } else { const messageLen = encodeVarInt(message.length), codeEnc = encodeVarInt(code ?? DisconnectReason.CUSTOM) const d = Buffer.alloc(1 + codeEnc.length + messageLen.length + message.length) d.set([0xff,...codeEnc, ...messageLen, ...Buffer.from(message)]) player.ws.send(d) player.ws.close() } } export function awaitPacket(ws: WebSocket, id?: EaglerPacketId): Promise { return new Promise((res, rej) => { let resolved = false const msgCb = (msg: any) => { if (id != null && msg[0] == id) { resolved = true ws.removeEventListener('message', msgCb) ws.removeEventListener('close', discon) ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2) res(msg) } else if (id == null) { resolved = true ws.removeEventListener('message', msgCb) ws.removeEventListener('close', discon) ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2) res(msg) } } const discon = () => { resolved = true ws.removeEventListener('message', msgCb) ws.removeEventListener('close', discon) ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2) rej("Connection closed") } ws.setMaxListeners(ws.getMaxListeners() + 2) ws.on('message', msgCb) ws.on('close', discon) setTimeout(() => { ws.removeEventListener('message', msgCb) ws.removeEventListener('close', discon) ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2) rej("Timed out") }, 10000) }) } export function loginServer(ip: string, port: number, client: ProxiedPlayer) { return new Promise((res, rej) => { let receivedCompression = false const mcClient = mc.createClient({ host: ip, port: port, auth: 'offline', version: '1.8.8', username: client.username }) mcClient.on('error', err => { mcClient.end() rej(err) }) mcClient.on('end', () => { client.ws.close() }) mcClient.on('connect', () => { client.remoteConnection = mcClient logger.info(`Player ${client.username} has been connected to the server.`) res() }) mcClient.on('raw', p => { if (p[0] == 0x03 && !receivedCompression) { receivedCompression = true const compT = { id: null, thres: null } const id = decodeVarInt(p) compT.id = Number(id[0]) const thres = decodeSVarInt(p.subarray(id[1])) compT.thres = thres[0] client.compressionThreshold = compT.thres client.ws.send(p) } else { client.ws.send(p) } }) }) } export async function doHandshake(client: ProxiedPlayer, initialPacket: Buffer) { client.ws.on('close', () => { client.state = State.DISCONNECTED if (client.remoteConnection) { client.remoteConnection.end() } PROXY.players.delete(client.username) PROXY.playerStats.onlineCount -= 1 logger.info(`Client [/${client.ip}:${client.remotePort}]${client.username ? ` (${client.username})` : ""} disconnected from the server.`) }) if (PROXY.players.size + 1 > PROXY.playerStats.max) { disconnect(client, "The proxy is full!", DisconnectReason.CUSTOM) return } const identifyC = { id: null, brandingLen: null, branding: null, verLen: null, ver: null } if (true) { // save namespace by nesting func declarations in a if true statement const Iid = decodeVarInt(initialPacket) identifyC.id = Number(Iid[0]) const brandingLen = decodeVarInt(initialPacket.subarray(Iid[1] + 2)) identifyC.brandingLen = Number(brandingLen[0]) identifyC.branding = initialPacket.subarray(brandingLen[1] + Iid[1] + 2, brandingLen[1] + Iid[1] + Number(brandingLen[0]) + 2).toString() const verLen = decodeVarInt(initialPacket.subarray(brandingLen[1] + Iid[1] + Number(brandingLen[0]) + 2)) identifyC.verLen = Number(verLen[0]) identifyC.ver = initialPacket.subarray(brandingLen[1] + Number(brandingLen[0]) + Iid[1] + verLen[1] + 2).toString() } if (true) { const brandingLen = encodeVarInt(PROXY.brand.length), brand = PROXY.brand const verLen = encodeVarInt(PROXY.version.length), version = PROXY.version const buff = Buffer.alloc(2 + MAGIC_ENDING_IDENTIFYS_BYTES.length + brandingLen.length + brand.length + verLen.length + version.length) buff.set([EaglerPacketId.IDENTIFY_SERVER, 0x01, ...brandingLen, ...Buffer.from(brand), ...verLen, ...Buffer.from(version), ...Buffer.from(MAGIC_ENDING_IDENTIFYS_BYTES)]) client.ws.send(buff) } client.clientBrand = identifyC.branding const login = await awaitPacket(client.ws) const loginP = { id: null, usernameLen: null, username: null, randomStrLen: null, randomStr: null, nullByte: null } if (login[0] === EaglerPacketId.LOGIN) { const Iid = decodeVarInt(login) loginP.id = Number(Iid[0]) const usernameLen = decodeVarInt(login.subarray(loginP[1])) loginP.usernameLen = Number(usernameLen[0]) loginP.username = login.subarray(Iid[1] + usernameLen[1], Iid[1] + usernameLen[1] + loginP.usernameLen).toString() const randomStrLen = decodeVarInt(login.subarray(Iid[1] + usernameLen[1] + loginP.usernameLen)) loginP.randomStrLen = Number(randomStrLen[0]) loginP.randomStr = login.subarray(Iid[1] + usernameLen[1] + loginP.usernameLen + randomStrLen[1], Iid[1] + usernameLen[1] + loginP.usernameLen + randomStrLen[1] + loginP.randomStrLen).toString() client.username = loginP.username client.uuid = genUUID(client.username) try { validateUsername(client.username) } catch (err) { disconnect(client, err.message, DisconnectReason.BAD_USERNAME) return } if (PROXY.players.has(client.username)) { disconnect(client, `Duplicate username: ${client.username}. Please connect under a different username.`, DisconnectReason.DUPLICATE_USERNAME) return } PROXY.players.set(client.username, client) if (true) { const usernameLen = encodeVarInt(client.username.length), username = client.username const uuidLen = encodeVarInt(client.uuid.length), uuid = client.uuid const buff = Buffer.alloc(1 + usernameLen.length + username.length + uuidLen.length + uuid.length) buff.set([EaglerPacketId.LOGIN_ACK, ...usernameLen, ...Buffer.from(username), ...uuidLen, ...Buffer.from(uuid)]) client.ws.send(buff) if (true) { const [skin, ready] = await Promise.all([awaitPacket(client.ws, EaglerPacketId.SKIN), awaitPacket(client.ws, EaglerPacketId.C_READY)]) if (ready[0] != 0x08) { logger.error(`Client [/${client.ip}:${client.remotePort}] sent an unexpected packet! Disconnecting.`) disconnect(client, "Received bad packet", DisconnectReason.UNEXPECTED_PACKET) client.ws.close() return } const buff = Buffer.alloc(1) buff.set([EaglerPacketId.COMPLETE_HANDSHAKE]) client.ws.send(buff) client.state = State.POST_HANDSHAKE PROXY.playerStats.onlineCount += 1 logger.info(`Client [/${client.ip}:${client.remotePort}] authenticated as player "${client.username}" and passed handshake. Connecting!`) try { await loginServer(config.server.host, config.server.port, client) } catch (err) { logger.error(`Could not connect to remote server at [/${config.server.host}:${config.server.port}]: ${err}`) disconnect(client, "Failed to connect to server. Please try again later.", DisconnectReason.CUSTOM) client.state = State.DISCONNECTED client.ws.close() return } } } } else { logger.error(`Client [/${client.ip}:${client.remotePort}] sent an unexpected packet! Disconnecting.`) disconnect(client, "Received bad packet", DisconnectReason.UNEXPECTED_PACKET) client.ws.close() } }