export var EaglerPacketId; (function (EaglerPacketId) { EaglerPacketId[EaglerPacketId["IDENTIFY_CLIENT"] = 1] = "IDENTIFY_CLIENT"; EaglerPacketId[EaglerPacketId["IDENTIFY_SERVER"] = 2] = "IDENTIFY_SERVER"; EaglerPacketId[EaglerPacketId["LOGIN"] = 4] = "LOGIN"; EaglerPacketId[EaglerPacketId["LOGIN_ACK"] = 5] = "LOGIN_ACK"; EaglerPacketId[EaglerPacketId["SKIN"] = 7] = "SKIN"; EaglerPacketId[EaglerPacketId["C_READY"] = 8] = "C_READY"; EaglerPacketId[EaglerPacketId["COMPLETE_HANDSHAKE"] = 9] = "COMPLETE_HANDSHAKE"; EaglerPacketId[EaglerPacketId["DISCONNECT"] = 255] = "DISCONNECT"; })(EaglerPacketId || (EaglerPacketId = {})); export var DisconnectReason; (function (DisconnectReason) { DisconnectReason[DisconnectReason["UNEXPECTED_PACKET"] = 1] = "UNEXPECTED_PACKET"; DisconnectReason[DisconnectReason["DUPLICATE_USERNAME"] = 2] = "DUPLICATE_USERNAME"; DisconnectReason[DisconnectReason["BAD_USERNAME"] = 3] = "BAD_USERNAME"; DisconnectReason[DisconnectReason["SERVER_DISCONNECT"] = 4] = "SERVER_DISCONNECT"; DisconnectReason[DisconnectReason["CUSTOM"] = 8] = "CUSTOM"; })(DisconnectReason || (DisconnectReason = {})); export const MAGIC_BUILTIN_SKIN_BYTES = [0x00, 0x05, 0x01, 0x00, 0x00, 0x00]; export const MAGIC_ENDING_IDENTIFYS_BYTES = [0x00, 0x00, 0x00]; // Afterwards, forward 0x01 (Join Game, Clientbound) and everything after that