mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-11-08 06:56:03 -08:00
some refactoring
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parent
5888ef9654
commit
958a060115
15
classes.ts
15
classes.ts
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import { Client } from "minecraft-protocol"
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import { WebSocket } from "ws"
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import { State } from "./types.js"
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export class ProxiedPlayer {
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public username: string
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public uuid: string
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public clientBrand: string
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public state: State
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public ws: WebSocket
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public ip: string
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public remotePort: number
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public remoteConnection: Client
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public compressionThreshold: number
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}
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3
meta.ts
3
meta.ts
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export const BRANDING: Readonly<string> = Object.freeze("EaglerXProxy")
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export const VERSION: Readonly<string> = "1.0.0"
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export const NETWORK_VERSION: Readonly<string> = Object.freeze(BRANDING + "/" + VERSION)
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66
motd.ts
66
motd.ts
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@ -1,66 +0,0 @@
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import { randomUUID } from "crypto";
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import { WebSocket } from "ws";
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import { ProxiedPlayer } from "./classes.js";
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import { UUID } from "./types.js"
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export type MotdPlayer = {
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name: string,
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id: UUID
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}
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export type MotdJSONRes = {
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brand: string,
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cracked: true,
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data: {
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cache: true,
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icon: boolean,
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max: number,
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motd: [string, string],
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online: number,
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players: string[],
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},
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name: string,
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secure: false,
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time: ReturnType<typeof Date.now>,
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type: "motd",
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uuid: ReturnType<typeof randomUUID>,
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vers: string
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}
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// a 16384 byte array
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export type MotdServerLogo = Int8Array
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export function handleMotd(player: Partial<ProxiedPlayer>) {
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const names = []
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for (const [username, player] of PROXY.players) {
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if (names.length > 0) {
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names.push(`(and ${PROXY.players.size - names.length} more)`)
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break
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} else {
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names.push(username)
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}
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}
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player.ws.send(JSON.stringify({
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brand: PROXY.brand,
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cracked: true,
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data: {
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cache: true,
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icon: PROXY.MOTD.icon ? true : false,
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max: PROXY.playerStats.max,
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motd: PROXY.MOTD.motd,
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online: PROXY.playerStats.onlineCount,
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players: names
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},
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name: PROXY.serverName,
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secure: false,
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time: Date.now(),
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type: "motd",
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uuid: PROXY.proxyUUID,
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vers: PROXY.MOTDVersion
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} as MotdJSONRes))
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if (PROXY.MOTD.icon) {
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player.ws.send(PROXY.MOTD.icon)
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}
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player.ws.close()
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}
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