q13x-eaglerproxy/utils.ts

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2022-12-18 05:39:38 -08:00
import { v3 } from "uuid"
import WebSocket from "ws"
import { ProxiedPlayer } from "./classes.js"
import {
encodeULEB128 as encodeVarInt,
decodeULEB128 as decodeVarInt,
encodeSLEB128 as encodeSVarInt,
decodeSLEB128 as decodeSVarInt
} from "@thi.ng/leb128"
import { DisconnectReason, EaglerPacketId, MAGIC_ENDING_IDENTIFYS_BYTES } from "./eaglerPacketDef.js"
import { Logger } from "./logger.js"
import { State } from "./types.js"
import { toBuffer } from "uuid-buffer"
import * as mc from "minecraft-protocol"
import { config } from "./config.js"
const MAGIC_UUID = "a7e774bc-7ea4-11ed-9a58-1f9e14304a59"
const logger = new Logger("LoginHandler")
const USERNAME_REGEX = /[^0-9^a-z^A-Z^_]/gi
export function genUUID(user: string): string {
return v3(user, MAGIC_UUID)
}
export function bufferizeUUID(uuid: string): Buffer {
return toBuffer(uuid)
}
export function validateUsername(user: string): void | never {
if (user.length > 20)
throw new Error("Username is too long!")
if (!!user.match(USERNAME_REGEX))
throw new Error("Invalid username. Username can only contain alphanumeric characters, and the underscore (_) character.")
}
export function disconnect(player: ProxiedPlayer, message: string, code?: DisconnectReason) {
if (player.state == State.POST_HANDSHAKE) {
const messageLen = encodeVarInt(message.length)
const d = Buffer.alloc(1 + messageLen.length + message.length)
d.set([0x40, ...messageLen, ...Buffer.from(message)])
player.ws.send(d)
player.ws.close()
} else {
const messageLen = encodeVarInt(message.length), codeEnc = encodeVarInt(code ?? DisconnectReason.CUSTOM)
const d = Buffer.alloc(1 + codeEnc.length + messageLen.length + message.length)
d.set([0xff,...codeEnc, ...messageLen, ...Buffer.from(message)])
player.ws.send(d)
player.ws.close()
}
}
export function awaitPacket(ws: WebSocket, id?: EaglerPacketId): Promise<Buffer> {
return new Promise<Buffer>((res, rej) => {
let resolved = false
const msgCb = (msg: any) => {
if (id != null && msg[0] == id) {
resolved = true
ws.removeEventListener('message', msgCb)
ws.removeEventListener('close', discon)
ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2)
res(msg)
} else if (id == null) {
resolved = true
ws.removeEventListener('message', msgCb)
ws.removeEventListener('close', discon)
ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2)
res(msg)
}
}
const discon = () => {
resolved = true
ws.removeEventListener('message', msgCb)
ws.removeEventListener('close', discon)
ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2)
rej("Connection closed")
}
ws.setMaxListeners(ws.getMaxListeners() + 2)
ws.on('message', msgCb)
ws.on('close', discon)
setTimeout(() => {
ws.removeEventListener('message', msgCb)
ws.removeEventListener('close', discon)
ws.setMaxListeners(ws.getMaxListeners() - 2 < 0 ? 5 : ws.getMaxListeners() - 2)
rej("Timed out")
}, 10000)
})
}
export function loginServer(ip: string, port: number, client: ProxiedPlayer) {
return new Promise<void>((res, rej) => {
let receivedCompression = false
const mcClient = mc.createClient({
host: ip,
port: port,
auth: 'offline',
version: '1.8.8',
username: client.username
})
mcClient.on('error', err => {
mcClient.end()
rej(err)
})
mcClient.on('end', () => {
client.ws.close()
})
mcClient.on('connect', () => {
client.remoteConnection = mcClient
logger.info(`Player ${client.username} has been connected to the server.`)
res()
})
mcClient.on('raw', p => {
if (p[0] == 0x03 && !receivedCompression) {
receivedCompression = true
const compT = {
id: null,
thres: null
}
const id = decodeVarInt(p)
compT.id = Number(id[0])
const thres = decodeSVarInt(p.subarray(id[1]))
compT.thres = thres[0]
client.compressionThreshold = compT.thres
client.ws.send(p)
} else {
client.ws.send(p)
}
})
})
}
export async function doHandshake(client: ProxiedPlayer, initialPacket: Buffer) {
client.ws.on('close', () => {
client.state = State.DISCONNECTED
if (client.remoteConnection) {
client.remoteConnection.end()
}
PROXY.players.delete(client.username)
PROXY.playerStats.onlineCount -= 1
logger.info(`Client [/${client.ip}:${client.remotePort}]${client.username ? ` (${client.username})` : ""} disconnected from the server.`)
})
if (PROXY.players.size + 1 > PROXY.playerStats.max) {
disconnect(client, "The proxy is full!", DisconnectReason.CUSTOM)
return
}
const identifyC = {
id: null,
brandingLen: null,
branding: null,
verLen: null,
ver: null
}
if (true) {
// save namespace by nesting func declarations in a if true statement
const Iid = decodeVarInt(initialPacket)
identifyC.id = Number(Iid[0])
const brandingLen = decodeVarInt(initialPacket.subarray(Iid[1] + 2))
identifyC.brandingLen = Number(brandingLen[0])
identifyC.branding = initialPacket.subarray(brandingLen[1] + Iid[1] + 2, brandingLen[1] + Iid[1] + Number(brandingLen[0]) + 2).toString()
const verLen = decodeVarInt(initialPacket.subarray(brandingLen[1] + Iid[1] + Number(brandingLen[0]) + 2))
identifyC.verLen = Number(verLen[0])
identifyC.ver = initialPacket.subarray(brandingLen[1] + Number(brandingLen[0]) + Iid[1] + verLen[1] + 2).toString()
}
if (true) {
const brandingLen = encodeVarInt(PROXY.brand.length), brand = PROXY.brand
const verLen = encodeVarInt(PROXY.version.length), version = PROXY.version
const buff = Buffer.alloc(2 + MAGIC_ENDING_IDENTIFYS_BYTES.length + brandingLen.length + brand.length + verLen.length + version.length)
buff.set([EaglerPacketId.IDENTIFY_SERVER, 0x01, ...brandingLen, ...Buffer.from(brand), ...verLen, ...Buffer.from(version), ...Buffer.from(MAGIC_ENDING_IDENTIFYS_BYTES)])
client.ws.send(buff)
}
client.clientBrand = identifyC.branding
const login = await awaitPacket(client.ws)
const loginP = {
id: null,
usernameLen: null,
username: null,
randomStrLen: null,
randomStr: null,
nullByte: null
}
if (login[0] === EaglerPacketId.LOGIN) {
const Iid = decodeVarInt(login)
loginP.id = Number(Iid[0])
const usernameLen = decodeVarInt(login.subarray(loginP[1]))
loginP.usernameLen = Number(usernameLen[0])
loginP.username = login.subarray(Iid[1] + usernameLen[1], Iid[1] + usernameLen[1] + loginP.usernameLen).toString()
const randomStrLen = decodeVarInt(login.subarray(Iid[1] + usernameLen[1] + loginP.usernameLen))
loginP.randomStrLen = Number(randomStrLen[0])
loginP.randomStr = login.subarray(Iid[1] + usernameLen[1] + loginP.usernameLen + randomStrLen[1], Iid[1] + usernameLen[1] + loginP.usernameLen + randomStrLen[1] + loginP.randomStrLen).toString()
client.username = loginP.username
client.uuid = genUUID(client.username)
try { validateUsername(client.username) }
catch (err) {
disconnect(client, err.message, DisconnectReason.BAD_USERNAME)
return
}
if (PROXY.players.has(client.username)) {
disconnect(client, `Duplicate username: ${client.username}. Please connect under a different username.`, DisconnectReason.DUPLICATE_USERNAME)
return
}
PROXY.players.set(client.username, client)
if (true) {
const usernameLen = encodeVarInt(client.username.length), username = client.username
const uuidLen = encodeVarInt(client.uuid.length), uuid = client.uuid
const buff = Buffer.alloc(1 + usernameLen.length + username.length + uuidLen.length + uuid.length)
buff.set([EaglerPacketId.LOGIN_ACK, ...usernameLen, ...Buffer.from(username), ...uuidLen, ...Buffer.from(uuid)])
client.ws.send(buff)
if (true) {
const [skin, ready] = await Promise.all([awaitPacket(client.ws, EaglerPacketId.SKIN), awaitPacket(client.ws, EaglerPacketId.C_READY)])
if (ready[0] != 0x08) {
logger.error(`Client [/${client.ip}:${client.remotePort}] sent an unexpected packet! Disconnecting.`)
disconnect(client, "Received bad packet", DisconnectReason.UNEXPECTED_PACKET)
client.ws.close()
return
}
const buff = Buffer.alloc(1)
buff.set([EaglerPacketId.COMPLETE_HANDSHAKE])
client.ws.send(buff)
client.state = State.POST_HANDSHAKE
PROXY.playerStats.onlineCount += 1
logger.info(`Client [/${client.ip}:${client.remotePort}] authenticated as player "${client.username}" and passed handshake. Connecting!`)
try { await loginServer(config.server.host, config.server.port, client) }
catch (err) {
logger.error(`Could not connect to remote server at [/${config.server.host}:${config.server.port}]: ${err}`)
disconnect(client, "Failed to connect to server. Please try again later.", DisconnectReason.CUSTOM)
client.state = State.DISCONNECTED
client.ws.close()
return
}
}
}
} else {
logger.error(`Client [/${client.ip}:${client.remotePort}] sent an unexpected packet! Disconnecting.`)
disconnect(client, "Received bad packet", DisconnectReason.UNEXPECTED_PACKET)
client.ws.close()
}
}