Fix mod button, update game version

This commit is contained in:
PeytonPlayz595 2024-04-20 00:05:11 -04:00
parent 3b0835e53d
commit f1b8c27033
6 changed files with 6709 additions and 6706 deletions

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@ -12,7 +12,7 @@ public class EaglercraftVersion {
/// Customize these to fit your fork:
public static final String projectForkName = "Shadow Client";
public static final String projectForkVersion = "4.0";
public static final String projectForkVersion = "4.1";
public static final String projectForkVendor = "PeytonPlayz585";
public static final String projectForkURL = "https://gitlab.com/lax1dude/eaglercraftx-1.8";
@ -21,7 +21,7 @@ public class EaglercraftVersion {
public static final String projectOriginName = "Shadow";
public static final String projectOriginAuthor = "lax1dude";
public static final String projectOriginRevision = "4.0";
public static final String projectOriginRevision = projectForkVersion;
public static final String projectOriginVersion = "(Singleplayer)";
public static final String projectOriginURL = "https://gitlab.com/lax1dude/eaglercraftx-1.8"; // rest in peace
@ -53,7 +53,7 @@ public class EaglercraftVersion {
public static final String mainMenuStringE = projectForkName + " " + projectForkVersion;
public static final String mainMenuStringF = "Made by " + projectForkVendor;
public static final String mainMenuStringG = "Shadow Client 4.0";
public static final String mainMenuStringG = "Shadow Client " + projectForkVersion;
public static final String mainMenuStringH = "Singleplayer + Optifine";
public static final long demoWorldSeed = (long) "North Carolina".hashCode();

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@ -77,7 +77,7 @@ public class GuiIngameMenu extends GuiScreen {
this.buttonList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + b0, 98, 20,
I18n.format("gui.stats", new Object[0])));
this.buttonList.add(new GuiButton(69420, this.width / 2 - 100, this.height / 4 + 73 + b0,
I18n.format("eaglerforge.menu.mods", new Object[0])));
I18n.format("EaglerForge Mods", new Object[0])));
lanButton.enabled = SingleplayerServerController.isWorldRunning();
if (!hasSentAutoSave) {
hasSentAutoSave = true;