Optifine tooltips

This commit is contained in:
PeytonPlayz595 2024-06-05 02:18:42 -04:00
parent e41df01aa9
commit bf7b5c83fb
9 changed files with 501 additions and 4 deletions

View File

@ -3153,3 +3153,358 @@ item.banner.straight_cross.lightBlue=Light Blue Cross
item.banner.straight_cross.magenta=Magenta Cross item.banner.straight_cross.magenta=Magenta Cross
item.banner.straight_cross.orange=Orange Cross item.banner.straight_cross.orange=Orange Cross
item.banner.straight_cross.white=White Cross item.banner.straight_cross.white=White Cross
options.graphics.tooltip.1=Visual quality
options.graphics.tooltip.2= Fast - lower quality, faster
options.graphics.tooltip.3= Fancy - higher quality, slower
options.graphics.tooltip.4=Changes the appearance of clouds, leaves, water,
options.graphics.tooltip.5=shadows and grass sides.
options.renderDistance.tooltip.1=Visible distance
options.renderDistance.tooltip.2= 2 Tiny - 32m (fastest)
options.renderDistance.tooltip.3= 8 Normal - 128m (normal)
options.renderDistance.tooltip.4= 16 Far - 256m (slower)
options.renderDistance.tooltip.5= 32 Extreme - 512m (slowest!) very resource demanding
options.renderDistance.tooltip.6= 48 Insane - 768m, needs 2GB RAM allocated
options.renderDistance.tooltip.7= 64 Ludicrous - 1024m, needs 3GB RAM allocated
options.renderDistance.tooltip.8=Values over 16 Far are only effective in local worlds.
options.ao.tooltip.1=Smooth lighting
options.ao.tooltip.2= OFF - no smooth lighting (faster)
options.ao.tooltip.3= Minimum - simple smooth lighting (slower)
options.ao.tooltip.4= Maximum - complex smooth lighting (slowest)
options.framerateLimit.tooltip.1=Max framerate
options.framerateLimit.tooltip.2= VSync - limit to monitor framerate (60, 30, 20)
options.framerateLimit.tooltip.3= 5-255 - variable
options.framerateLimit.tooltip.4= Unlimited - no limit (fastest)
options.framerateLimit.tooltip.5=The framerate limit decreases the FPS even if
options.framerateLimit.tooltip.6=the limit value is not reached.
Smooth Lighting Level=Smooth Lighting Level
Smooth Lighting Level.tooltip.1=Smooth lighting level
Smooth Lighting Level.tooltip.2= OFF - no shadows
Smooth Lighting Level.tooltip.3= 50%% - light shadows
Smooth Lighting Level.tooltip.4= 100%% - dark shadows
options.viewBobbing.tooltip.1=More realistic movement.
options.viewBobbing.tooltip.2=When using mipmaps set it to OFF for best results.
options.guiScale.tooltip.1=GUI Scale
options.guiScale.tooltip.2= Auto - maximal size
options.guiScale.tooltip.3= Small, Normal, Large - 1x to 3x
options.guiScale.tooltip.4= 4x to 10x - available on 4K displays
options.guiScale.tooltip.5=Odd values (1x, 3x, 5x ...) are not compatible with Unicode.
options.guiScale.tooltip.6=A smaller GUI may be faster.
Use VBOs.tooltip.1=Vertex Buffer Objects
Use VBOs.tooltip.2=Uses an alternative rendering model which is usually
Use VBOs.tooltip.3=faster (5-10%%) than the default rendering.
options.gamma.tooltip.1=Changes the brightness of darker objects.
options.gamma.tooltip.2= Moody - standard brightness
options.gamma.tooltip.3= 1-99%% - variable
options.gamma.tooltip.4= Bright - maximum brightness for darker objects
options.gamma.tooltip.5=This option does not change the brightness of
options.gamma.tooltip.6=fully black objects.
options.blockAlternatives.tooltip.1=Alternate Blocks
options.blockAlternatives.tooltip.2=Uses alternative block models for some blocks.
options.blockAlternatives.tooltip.3=Depends on the selected resource pack.
Fog=Fog
Fog.tooltip.1=Fog type
Fog.tooltip.2= Fast - faster fog
Fog.tooltip.3= Fancy - slower fog, looks better
Fog.tooltip.4= OFF - no fog, fastest
Fog.tooltip.5=The fancy fog is available only if it is supported by the
Fog.tooltip.6=graphic card.
Fog Start=Fog Start
Fog Start.tooltip.1=Fog start
Fog Start.tooltip.2= 0.2 - the fog starts near the player
Fog Start.tooltip.3= 0.8 - the fog starts far from the player
Fog Start.tooltip.4=This option usually does not affect the performance.
options.renderClouds.tooltip.1=Clouds
options.renderClouds.tooltip.2= Default - as set by setting Graphics
options.renderClouds.tooltip.3= Fast - lower quality, faster
options.renderClouds.tooltip.4= Fancy - higher quality, slower
options.renderClouds.tooltip.5= OFF - no clouds, fastest
options.renderClouds.tooltip.6=Fast clouds are rendered 2D.
options.renderClouds.tooltip.7=Fancy clouds are rendered 3D.
Cloud Height=Cloud Height
Cloud Height.tooltip.1=Cloud Height
Cloud Height.tooltip.2= OFF - default height
Cloud Height.tooltip.3= 100%% - above world height limit
Trees=Trees
Trees.tooltip.1=Trees
Trees.tooltip.2= Default - as set by setting Graphics
Trees.tooltip.3= Fast - lower quality, faster
Trees.tooltip.4= Smart - higher quality, fast
Trees.tooltip.5= Fancy - highest quality, slower
Trees.tooltip.6=Fast trees have opaque leaves.
Trees.tooltip.7=Fancy and smart trees have transparent leaves.
Rain & Snow=Rain & Snow
Rain & Snow.tooltip.1=Rain & Snow
Rain & Snow.tooltip.2= Default - as set by setting Graphics
Rain & Snow.tooltip.3= Fast - light rain/snow, faster
Rain & Snow.tooltip.4= Fancy - heavy rain/snow, slower
Rain & Snow.tooltip.5= OFF - no rain/snow, fastest
Rain & Snow.tooltip.6=When rain is OFF the splashes and rain sounds
Rain & Snow.tooltip.7=are still active.
Sky=Sky
Sky.tooltip.1=Sky
Sky.tooltip.2= ON - sky is visible, slower
Sky.tooltip.3= OFF - sky is not visible, faster
Sky.tooltip.4=When sky is OFF the moon and sun are still visible.
Stars=Stars
Stars.tooltip.1=Stars
Stars.tooltip.2= ON - stars are visible, slower
Stars.tooltip.3= OFF - stars are not visible, faster
Sun & Moon=Sun & Moon
Sun & Moon.tooltip.1=Sun & Moon
Sun & Moon.tooltip.2= ON - sun and moon are visible (default)
Sun & Moon.tooltip.3= OFF - sun and moon are not visible (faster)
Show Capes=Show Capes
Show Capes.tooltip.1=Show Capes
Show Capes.tooltip.2= ON - show player capes (default)
Show Capes.tooltip.3= OFF - do not show player capes
Translucent Blocks=Translucent Blocks
Translucent Blocks.tooltip.1=Translucent Blocks
Translucent Blocks.tooltip.2= Fancy - correct color blending (default)
Translucent Blocks.tooltip.3= Fast - fast color blending (faster)
Translucent Blocks.tooltip.4=Controls the color blending of translucent blocks
Translucent Blocks.tooltip.5=with different color (stained glass, water, ice)
Translucent Blocks.tooltip.6=when placed behind each other with air between them.
Held Item Tooltips=Held Item Tooltips
Held Item Tooltips.tooltip.1=Held item tooltips
Held Item Tooltips.tooltip.2= ON - show tooltips for held items (default)
Held Item Tooltips.tooltip.3= OFF - do not show tooltips for held items
Dropped Items=Dropped Items
Dropped Items.tooltip.1=Dropped Items
Dropped Items.tooltip.2= Default - as set by setting Graphics
Dropped Items.tooltip.3= Fast - 2D dropped items, faster
Dropped Items.tooltip.4= Fancy - 3D dropped items, slower
options.entityShadows.tooltip.1=Entity Shadows
options.entityShadows.tooltip.2= ON - show entity shadows
options.entityShadows.tooltip.3= OFF - do not show entity shadows
Vignette=Vignette
Vignette.tooltip.1=Visual effect which slightly darkens the screen corners
Vignette.tooltip.2= Default - as set by the setting Graphics (default)
Vignette.tooltip.3= Fast - vignette disabled (faster)
Vignette.tooltip.4= Fancy - vignette enabled (slower)
Vignette.tooltip.5=The vignette may have a significant effect on the FPS,
Vignette.tooltip.6=especially when playing fullscreen.
Vignette.tooltip.7=The vignette effect is very subtle and can safely
Vignette.tooltip.8=be disabled.
Dynamic FOV=Dynamic FOV
Dynamic FOV.tooltip.1=Dynamic FOV
Dynamic FOV.tooltip.2= ON - enable dynamic FOV (default)
Dynamic FOV.tooltip.3= OFF - disable dynamic FOV
Dynamic FOV.tooltip.4=Changes the field of view (FOV) when flying, sprinting
Dynamic FOV.tooltip.5=or pulling a bow.
options.mipmapLevels.tooltip.1=Visual effect which makes distant objects look better
options.mipmapLevels.tooltip.2=by smoothing the texture details
options.mipmapLevels.tooltip.3= OFF - no smoothing
options.mipmapLevels.tooltip.4= 1 - minimum smoothing
options.mipmapLevels.tooltip.5= 4 - maximum smoothing
options.mipmapLevels.tooltip.6=This option usually does not affect the performance.
Mipmap Type=Mipmap Type
Mipmap Type.tooltip.1=Visual effect which makes distant objects look better
Mipmap Type.tooltip.2=by smoothing the texture details
Mipmap Type.tooltip.3= Nearest - rough smoothing (fastest)
Mipmap Type.tooltip.4= Linear - normal smoothing
Mipmap Type.tooltip.5= Bilinear - fine smoothing
Mipmap Type.tooltip.6= Trilinear - finest smoothing (slowest)
options.fxaa.tooltip.1=Antialiasing
options.fxaa.tooltip.2= OFF - no antialiasing (faster)
options.fxaa.tooltip.3= ON - antialiased lines and edges (slower)
options.fxaa.tooltip.4= Default - as set by setting Graphics
options.fxaa.tooltip.5=The Antialiasing smooths jagged lines and
options.fxaa.tooltip.6=sharp color transitions.
options.fxaa.tooltip.7=When enabled it may substantially decrease the FPS.
Anisotropic Filtering=Anisotropic Filtering
Anisotropic Filtering.tooltip.1=Anisotropic Filtering
Anisotropic Filtering.tooltip.2= OFF - (default) standard texture detail (faster)
Anisotropic Filtering.tooltip.3= 2-16 - finer details in mipmapped textures (slower)
Anisotropic Filtering.tooltip.4=The Anisotropic Filtering restores details in
Anisotropic Filtering.tooltip.5=mipmapped textures.
Anisotropic Filtering.tooltip.6=When enabled it may substantially decrease the FPS.
Clear Water=Clear Water
Clear Water.tooltip.1=Clear Water
Clear Water.tooltip.2= ON - clear, transparent water
Clear Water.tooltip.3= OFF - default water
Random Mobs=Random Mobs
Random Mobs.tooltip.1=Random Mobs
Random Mobs.tooltip.2= OFF - no random mobs, faster
Random Mobs.tooltip.3= ON - random mobs, slower
Random Mobs.tooltip.4=Random mobs uses random textures for the game creatures.
Random Mobs.tooltip.5=It needs a resource pack which has multiple mob textures.
Better Grass=Better Grass
Better Grass.tooltip.1=Better Grass
Better Grass.tooltip.2= OFF - default side grass texture, fastest
Better Grass.tooltip.3= Fast - full side grass texture, slower
Better Grass.tooltip.4= Fancy - dynamic side grass texture, slowest
Better Snow=Better Snow
Better Snow.tooltip.1=Better Snow
Better Snow.tooltip.2= OFF - default snow, faster
Better Snow.tooltip.3= ON - better snow, slower
Better Snow.tooltip.4=Shows snow under transparent blocks (fence, tall grass)
Better Snow.tooltip.5=when bordering with snow blocks.
Custom Fonts=Custom Fonts
Custom Fonts.tooltip.1=Custom Fonts
Custom Fonts.tooltip.2= ON - uses custom fonts (default), slower
Custom Fonts.tooltip.3= OFF - uses default font, faster
Custom Fonts.tooltip.4=The custom fonts are supplied by the current
Custom Fonts.tooltip.5=resource pack.
Custom Colors=Custom Colors
Custom Colors.tooltip.1=Custom Colors
Custom Colors.tooltip.2= ON - uses custom colors (default), slower
Custom Colors.tooltip.3= OFF - uses default colors, faster
Custom Colors.tooltip.4=The custom colors are supplied by the current
Custom Colors.tooltip.5=resource pack.
Swamp Colors=Swamp Colors
Swamp Colors.tooltip.1=Swamp Colors
Swamp Colors.tooltip.2= ON - use swamp colors (default), slower
Swamp Colors.tooltip.3= OFF - do not use swamp colors, faster
Swamp Colors.tooltip.4=The swamp colors affect grass, leaves, vines and water.
Smooth Biomes=Smooth Biomes
Smooth Biomes.tooltip.1=Smooth Biomes
Smooth Biomes.tooltip.2= ON - smoothing of biome borders (default), slower
Smooth Biomes.tooltip.3= OFF - no smoothing of biome borders, faster
Smooth Biomes.tooltip.4=The smoothing of biome borders is done by sampling and
Smooth Biomes.tooltip.5=averaging the color of all surrounding blocks.
Smooth Biomes.tooltip.6=Affected are grass, leaves, vines and water.
Custom Sky=Custom Sky
Custom Sky.tooltip.1=Custom Sky
Custom Sky.tooltip.2= ON - custom sky textures (default), slow
Custom Sky.tooltip.3= OFF - default sky, faster
Custom Sky.tooltip.4=The custom sky textures are supplied by the current
Custom Sky.tooltip.5=resource pack.
Custom Items=Custom Items
Custom Items.tooltip.1=Custom Items
Custom Items.tooltip.2= ON - custom item textures (default), slow
Custom Items.tooltip.3= OFF - default item textures, faster
Custom Items.tooltip.4=The custom item textures are supplied by the current
Custom Items.tooltip.5=resource pack.
Dynamic Lights=Dynamic Lights
Dynamic Lights.tooltip.1=Dynamic Lights
Dynamic Lights.tooltip.2= OFF - no dynamic lights (default)
Dynamic Lights.tooltip.3= Fast - fast dynamic lights (updated every 500ms)
Dynamic Lights.tooltip.4= Fancy - fancy dynamic lights (updated in real-time)
Dynamic Lights.tooltip.5=Enables light emitting items (torch, glowstone, etc.)
Dynamic Lights.tooltip.6=to illuminate everything around them when held in hand,
Dynamic Lights.tooltip.7=equipped by other player or dropped on the ground.
Smooth FPS=Smooth FPS
Smooth FPS.tooltip.1=Stabilizes FPS by flushing the graphic driver buffers.
Smooth FPS.tooltip.2= OFF - no stabilization, FPS may fluctuate
Smooth FPS.tooltip.3= ON - FPS stabilization
Smooth FPS.tooltip.4=This option is graphics driver dependant and its effect
Smooth FPS.tooltip.5=is not always visible.
Smooth FPS.tooltip.6=DOES NOT improve performance but instead keeps the FPS
Smooth FPS.tooltip.7=from jumping around.
Smooth World=Smooth World
Smooth World.tooltip.1=Removes lag spikes caused by the internal server.
Smooth World.tooltip.2= OFF - no stabilization, FPS may fluctuate
Smooth World.tooltip.3= ON - FPS stabilization
Smooth World.tooltip.4=Stabilizes FPS by distributing the internal server load.
Smooth World.tooltip.5=Effective only for local worlds (single player).
options.fastMath.tooltip.1=Fast Math
options.fastMath.tooltip.2= OFF - standard math (default)
options.fastMath.tooltip.3= ON - faster math
options.fastMath.tooltip.4=Uses optimized sin() and cos() functions which can
options.fastMath.tooltip.5=better utilize the CPU cache and increase the FPS.
Chunk Updates=Chunk Updates
Chunk Updates.tooltip.1=Chunk updates
Chunk Updates.tooltip.2= 1 - slower world loading, higher FPS (default)
Chunk Updates.tooltip.3= 3 - faster world loading, lower FPS
Chunk Updates.tooltip.4= 5 - fastest world loading, lowest FPS
Chunk Updates.tooltip.5=Number of chunk updates per rendered frame,
Chunk Updates.tooltip.6=higher values may destabilize the framerate.
options.fullscreen.tooltip.1=Fullscreen
options.fullscreen.tooltip.2= ON - use fullscreen mode
options.fullscreen.tooltip.3= OFF - use window mode
options.fullscreen.tooltip.4=Fullscreen mode may be faster or slower than
options.fullscreen.tooltip.5=window mode, depending on the device.
Lagometer=Lagometer
Lagometer.tooltip.1=Shows the lagometer on the debug screen (F3).
Lagometer.tooltip.2=* Orange - Memory garbage collection
Lagometer.tooltip.3=* Cyan - Tick
Lagometer.tooltip.4=* Blue - Scheduled executables
Lagometer.tooltip.5=* Purple - Chunk upload
Lagometer.tooltip.6=* Red - Chunk updates
Lagometer.tooltip.7=* Yellow - Visibility check
Lagometer.tooltip.8=* Green - Render terrain
Profiler=Debug Profiler
Profiler.tooltip.1=Debug Profiler
Profiler.tooltip.2= ON - debug profiler is active, slower
Profiler.tooltip.3= OFF - debug profiler is not active, faster
Profiler.tooltip.4=The debug profiler collects and shows debug information
Profiler.tooltip.5=when the debug screen is open (F3).
Weather=Weather
Weather.tooltip.1=Weather
Weather.tooltip.2= ON - weather is active, slower
Weather.tooltip.3= OFF - weather is not active, faster
Weather.tooltip.4=The weather controls rain, snow and thunderstorms.
Weather.tooltip.5=Weather control is only possible for local worlds.
options.hud.fps.tooltip.1=Shows compact FPS and render information.
options.hud.fps.tooltip.2= C: - chunk renderers
options.hud.fps.tooltip.3= E: - rendered entities + block entities
options.hud.fps.tooltip.4= U: - chunk updates
options.hud.fps.tooltip.5=The compact FPS information is only shown when the
options.hud.fps.tooltip.6=debug screen is not visible.
Autosave=Autosave
Autosave.tooltip.1=Autosave interval
Autosave.tooltip.2=Default autosave interval (2s) is NOT RECOMMENDED.
Autosave.tooltip.3=Autosave causes the famous Lag Spike of Death.
options.anaglyph.tooltip.1=3D Anaglyph
options.anaglyph.tooltip.2=Enables a stereoscopic 3D effect using different colors
options.anaglyph.tooltip.3=for each eye.
options.anaglyph.tooltip.4=Requires red-cyan glasses for proper viewing.
Time.tooltip.1=Time
Time.tooltip.2= Default - normal day/night cycles
Time.tooltip.3= Day Only - day only
Time.tooltip.4= Night Only - night only
Time.tooltip.5=The time setting is only effective in CREATIVE mode
Time.tooltip.6=and for local worlds.

View File

@ -2389,7 +2389,7 @@ public class GameSettings {
ANIMATED_TEXTURES("Textures Animated", false, false), ANIMATED_TEXTURES("Textures Animated", false, false),
CLOUD_HEIGHT("Cloud Height", true, false), CLOUD_HEIGHT("Cloud Height", true, false),
TREES("Trees", false, false), TREES("Trees", false, false),
RAIN("Rain", false, false), RAIN("Rain & Snow", false, false),
SKY("Sky", false, false), SKY("Sky", false, false),
STARS("Stars", false, false), STARS("Stars", false, false),
SUN_MOON("Sun & Moon", false, false), SUN_MOON("Sun & Moon", false, false),

View File

@ -11,6 +11,7 @@ public class GuiDetailSettingsOF extends GuiScreen {
protected String title; protected String title;
private GameSettings settings; private GameSettings settings;
private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.RENDER_CLOUDS, GameSettings.Options.CLOUD_HEIGHT, GameSettings.Options.TREES, GameSettings.Options.RAIN, GameSettings.Options.SKY, GameSettings.Options.STARS, GameSettings.Options.SUN_MOON, GameSettings.Options.SHOW_CAPES, GameSettings.Options.TRANSLUCENT_BLOCKS, GameSettings.Options.HELD_ITEM_TOOLTIPS, GameSettings.Options.DROPPED_ITEMS, GameSettings.Options.ENTITY_SHADOWS, GameSettings.Options.VIGNETTE, GameSettings.Options.DYNAMIC_FOV}; private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.RENDER_CLOUDS, GameSettings.Options.CLOUD_HEIGHT, GameSettings.Options.TREES, GameSettings.Options.RAIN, GameSettings.Options.SKY, GameSettings.Options.STARS, GameSettings.Options.SUN_MOON, GameSettings.Options.SHOW_CAPES, GameSettings.Options.TRANSLUCENT_BLOCKS, GameSettings.Options.HELD_ITEM_TOOLTIPS, GameSettings.Options.DROPPED_ITEMS, GameSettings.Options.ENTITY_SHADOWS, GameSettings.Options.VIGNETTE, GameSettings.Options.DYNAMIC_FOV};
private TooltipManager tooltipManager = new TooltipManager(this);
public GuiDetailSettingsOF(GuiScreen p_i47_1_, GameSettings p_i47_2_) { public GuiDetailSettingsOF(GuiScreen p_i47_1_, GameSettings p_i47_2_) {
this.prevScreen = p_i47_1_; this.prevScreen = p_i47_1_;
@ -64,5 +65,6 @@ public class GuiDetailSettingsOF extends GuiScreen {
this.drawDefaultBackground(); this.drawDefaultBackground();
this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 15, 16777215); this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 15, 16777215);
super.drawScreen(mouseX, mouseY, partialTicks); super.drawScreen(mouseX, mouseY, partialTicks);
this.tooltipManager.drawTooltips(mouseX, mouseY, this.buttonList);
} }
} }

View File

@ -13,6 +13,7 @@ public class GuiOtherSettingsOF extends GuiScreen implements GuiYesNoCallback {
protected String title; protected String title;
private GameSettings settings; private GameSettings settings;
private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.LAGOMETER, GameSettings.Options.PROFILER, GameSettings.Options.WEATHER, GameSettings.Options.TIME, GameSettings.Options.FULLSCREEN, GameSettings.Options.FNAW_SKINS, GameSettings.Options.HUD_FPS, GameSettings.Options.AUTOSAVE_TICKS, GameSettings.Options.ANAGLYPH, GameSettings.Options.HUD_COORDS, GameSettings.Options.HUD_PLAYER, GameSettings.Options.HUD_STATS, GameSettings.Options.HUD_WORLD, GameSettings.Options.HUD_24H}; private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.LAGOMETER, GameSettings.Options.PROFILER, GameSettings.Options.WEATHER, GameSettings.Options.TIME, GameSettings.Options.FULLSCREEN, GameSettings.Options.FNAW_SKINS, GameSettings.Options.HUD_FPS, GameSettings.Options.AUTOSAVE_TICKS, GameSettings.Options.ANAGLYPH, GameSettings.Options.HUD_COORDS, GameSettings.Options.HUD_PLAYER, GameSettings.Options.HUD_STATS, GameSettings.Options.HUD_WORLD, GameSettings.Options.HUD_24H};
private TooltipManager tooltipManager = new TooltipManager(this);
public GuiOtherSettingsOF(GuiScreen p_i51_1_, GameSettings p_i51_2_) { public GuiOtherSettingsOF(GuiScreen p_i51_1_, GameSettings p_i51_2_) {
this.prevScreen = p_i51_1_; this.prevScreen = p_i51_1_;
@ -77,5 +78,6 @@ public class GuiOtherSettingsOF extends GuiScreen implements GuiYesNoCallback {
this.drawDefaultBackground(); this.drawDefaultBackground();
this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 15, 16777215); this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 15, 16777215);
super.drawScreen(mouseX, mouseY, partialTicks); super.drawScreen(mouseX, mouseY, partialTicks);
this.tooltipManager.drawTooltips(mouseX, mouseY, this.buttonList);
} }
} }

View File

@ -11,6 +11,7 @@ public class GuiPerformanceSettingsOF extends GuiScreen {
protected String title; protected String title;
private GameSettings settings; private GameSettings settings;
private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.SMOOTH_FPS, GameSettings.Options.SMOOTH_WORLD, GameSettings.Options.FAST_MATH, GameSettings.Options.CHUNK_UPDATES, GameSettings.Options.CHUNK_FIX}; private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.SMOOTH_FPS, GameSettings.Options.SMOOTH_WORLD, GameSettings.Options.FAST_MATH, GameSettings.Options.CHUNK_UPDATES, GameSettings.Options.CHUNK_FIX};
private TooltipManager tooltipManager = new TooltipManager(this);
public GuiPerformanceSettingsOF(GuiScreen p_i52_1_, GameSettings p_i52_2_) { public GuiPerformanceSettingsOF(GuiScreen p_i52_1_, GameSettings p_i52_2_) {
this.prevScreen = p_i52_1_; this.prevScreen = p_i52_1_;
@ -64,5 +65,6 @@ public class GuiPerformanceSettingsOF extends GuiScreen {
this.drawDefaultBackground(); this.drawDefaultBackground();
this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 15, 16777215); this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 15, 16777215);
super.drawScreen(mouseX, mouseY, partialTicks); super.drawScreen(mouseX, mouseY, partialTicks);
this.tooltipManager.drawTooltips(mouseX, mouseY, this.buttonList);
} }
} }

View File

@ -12,6 +12,7 @@ public class GuiQualitySettingsOF extends GuiScreen {
protected String title; protected String title;
private GameSettings settings; private GameSettings settings;
private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.MIPMAP_LEVELS, GameSettings.Options.MIPMAP_TYPE, GameSettings.Options.AF_LEVEL, GameSettings.Options.FXAA, GameSettings.Options.CLEAR_WATER, GameSettings.Options.RANDOM_MOBS, GameSettings.Options.BETTER_GRASS, GameSettings.Options.BETTER_SNOW, GameSettings.Options.CUSTOM_FONTS, GameSettings.Options.CUSTOM_COLORS, GameSettings.Options.SWAMP_COLORS, GameSettings.Options.SMOOTH_BIOMES, /*GameSettings.Options.CONNECTED_TEXTURES, GameSettings.Options.NATURAL_TEXTURES,*/ GameSettings.Options.CUSTOM_SKY, GameSettings.Options.CUSTOM_ITEMS, GameSettings.Options.DYNAMIC_LIGHTS}; private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.MIPMAP_LEVELS, GameSettings.Options.MIPMAP_TYPE, GameSettings.Options.AF_LEVEL, GameSettings.Options.FXAA, GameSettings.Options.CLEAR_WATER, GameSettings.Options.RANDOM_MOBS, GameSettings.Options.BETTER_GRASS, GameSettings.Options.BETTER_SNOW, GameSettings.Options.CUSTOM_FONTS, GameSettings.Options.CUSTOM_COLORS, GameSettings.Options.SWAMP_COLORS, GameSettings.Options.SMOOTH_BIOMES, /*GameSettings.Options.CONNECTED_TEXTURES, GameSettings.Options.NATURAL_TEXTURES,*/ GameSettings.Options.CUSTOM_SKY, GameSettings.Options.CUSTOM_ITEMS, GameSettings.Options.DYNAMIC_LIGHTS};
private TooltipManager tooltipManager = new TooltipManager(this);
public GuiQualitySettingsOF(GuiScreen p_i53_1_, GameSettings p_i53_2_) { public GuiQualitySettingsOF(GuiScreen p_i53_1_, GameSettings p_i53_2_) {
this.prevScreen = p_i53_1_; this.prevScreen = p_i53_1_;
@ -70,5 +71,6 @@ public class GuiQualitySettingsOF extends GuiScreen {
this.drawDefaultBackground(); this.drawDefaultBackground();
this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 15, 16777215); this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 15, 16777215);
super.drawScreen(mouseX, mouseY, partialTicks); super.drawScreen(mouseX, mouseY, partialTicks);
this.tooltipManager.drawTooltips(mouseX, mouseY, this.buttonList);
} }
} }

View File

@ -24,4 +24,13 @@ public class Lang {
return I18n.format("generator.default", new Object[0]); return I18n.format("generator.default", new Object[0]);
} }
public static String get(String p_get_0_) {
return I18n.format(p_get_0_, new Object[0]);
}
public static String get(String p_get_0_, String p_get_1_) {
String s = I18n.format(p_get_0_, new Object[0]);
return s != null && !s.equals(p_get_0_) ? s : p_get_1_;
}
} }

View File

@ -0,0 +1,109 @@
package net.PeytonPlayz585.shadow;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiVideoSettings;
import net.minecraft.client.settings.GameSettings;
public class TooltipManager {
private GuiScreen guiScreen = null;
private int lastMouseX = 0;
private int lastMouseY = 0;
private long mouseStillTime = 0L;
public TooltipManager(GuiScreen p_i97_1_) {
this.guiScreen = p_i97_1_;
}
public void drawTooltips(int p_drawTooltips_1_, int p_drawTooltips_2_, List p_drawTooltips_3_) {
if (Math.abs(p_drawTooltips_1_ - this.lastMouseX) <= 5 && Math.abs(p_drawTooltips_2_ - this.lastMouseY) <= 5) {
int i = 700;
if (System.currentTimeMillis() >= this.mouseStillTime + (long)i) {
int j = this.guiScreen.width / 2 - 150;
int k = this.guiScreen.height / 6 - 7;
if (p_drawTooltips_2_ <= k + 98) {
k += 105;
}
int l = j + 150 + 150;
int i1 = k + 84 + 10;
GuiButton guibutton = this.getSelectedButton(p_drawTooltips_1_, p_drawTooltips_2_, p_drawTooltips_3_);
if (guibutton instanceof IOptionControl) {
IOptionControl ioptioncontrol = (IOptionControl)guibutton;
GameSettings.Options gamesettings$options = ioptioncontrol.getOption();
String[] astring = getTooltipLines(gamesettings$options);
if (astring == null) {
return;
}
GuiVideoSettings.drawGradientRect(this.guiScreen, j, k, l, i1, -536870912, -536870912);
for (int j1 = 0; j1 < astring.length; ++j1) {
String s = astring[j1];
int k1 = 14540253;
if (s.endsWith("!")) {
k1 = 16719904;
}
FontRenderer fontrenderer = Minecraft.getMinecraft().fontRendererObj;
fontrenderer.drawStringWithShadow(s, (float)(j + 5), (float)(k + 5 + j1 * 11), k1);
}
}
}
} else {
this.lastMouseX = p_drawTooltips_1_;
this.lastMouseY = p_drawTooltips_2_;
this.mouseStillTime = System.currentTimeMillis();
}
}
private GuiButton getSelectedButton(int p_getSelectedButton_1_, int p_getSelectedButton_2_, List p_getSelectedButton_3_) {
for (int i = 0; i < p_getSelectedButton_3_.size(); ++i) {
GuiButton guibutton = (GuiButton)p_getSelectedButton_3_.get(i);
int j = GuiVideoSettings.getButtonWidth(guibutton);
int k = GuiVideoSettings.getButtonHeight(guibutton);
boolean flag = p_getSelectedButton_1_ >= guibutton.xPosition && p_getSelectedButton_2_ >= guibutton.yPosition && p_getSelectedButton_1_ < guibutton.xPosition + j && p_getSelectedButton_2_ < guibutton.yPosition + k;
if (flag) {
return guibutton;
}
}
return null;
}
private static String[] getTooltipLines(GameSettings.Options p_getTooltipLines_0_) {
return getTooltipLines(p_getTooltipLines_0_.getEnumString());
}
private static String[] getTooltipLines(String p_getTooltipLines_0_) {
List<String> list = new ArrayList();
for (int i = 0; i < 10; ++i) {
String s = p_getTooltipLines_0_ + ".tooltip." + (i + 1);
String s1 = Lang.get(s, (String)null);
if (s1 == null) {
break;
}
list.add(s1);
}
if (list.size() <= 0) {
return null;
} else {
String[] astring = (String[])((String[])list.toArray(new String[list.size()]));
return astring;
}
}
}

View File

@ -11,6 +11,7 @@ import net.PeytonPlayz585.shadow.GuiOtherSettingsOF;
import net.PeytonPlayz585.shadow.GuiPerformanceSettingsOF; import net.PeytonPlayz585.shadow.GuiPerformanceSettingsOF;
import net.PeytonPlayz585.shadow.GuiQualitySettingsOF; import net.PeytonPlayz585.shadow.GuiQualitySettingsOF;
import net.PeytonPlayz585.shadow.GuiShaders; import net.PeytonPlayz585.shadow.GuiShaders;
import net.PeytonPlayz585.shadow.TooltipManager;
import net.minecraft.client.resources.I18n; import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.GameSettings; import net.minecraft.client.settings.GameSettings;
@ -38,6 +39,8 @@ public class GuiVideoSettings extends GuiScreen {
private GuiScreen parentGuiScreen; private GuiScreen parentGuiScreen;
protected String screenTitle = "Video Settings"; protected String screenTitle = "Video Settings";
private GameSettings guiGameSettings; private GameSettings guiGameSettings;
private TooltipManager tooltipManager = new TooltipManager(this);
/**+ /**+
* An array of all of GameSettings.Options's video options. * An array of all of GameSettings.Options's video options.
*/ */
@ -211,5 +214,18 @@ public class GuiVideoSettings extends GuiScreen {
this.drawDefaultBackground(); this.drawDefaultBackground();
this.drawCenteredString(this.fontRendererObj, this.screenTitle, this.width / 2, 5, 16777215); this.drawCenteredString(this.fontRendererObj, this.screenTitle, this.width / 2, 5, 16777215);
super.drawScreen(i, j, f); super.drawScreen(i, j, f);
this.tooltipManager.drawTooltips(i, j, this.buttonList);
} }
public static int getButtonWidth(GuiButton p_getButtonWidth_0_) {
return p_getButtonWidth_0_.width;
}
public static int getButtonHeight(GuiButton p_getButtonHeight_0_) {
return p_getButtonHeight_0_.height;
}
public static void drawGradientRect(GuiScreen p_drawGradientRect_0_, int p_drawGradientRect_1_, int p_drawGradientRect_2_, int p_drawGradientRect_3_, int p_drawGradientRect_4_, int p_drawGradientRect_5_, int p_drawGradientRect_6_) {
p_drawGradientRect_0_.drawGradientRect(p_drawGradientRect_1_, p_drawGradientRect_2_, p_drawGradientRect_3_, p_drawGradientRect_4_, p_drawGradientRect_5_, p_drawGradientRect_6_);
}
} }