peytonplayz585-shadow-3.0/desktopRuntime/resources/assets/eagler/glsl/deferred/moon_render.vsh
2023-08-26 16:31:51 -05:00

36 lines
1009 B
GLSL

#line 2
/*
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
precision lowp int;
precision highp float;
precision highp sampler2D;
layout(location = 0) in vec2 a_position2f;
out vec2 v_position2f;
out vec3 v_position3f;
uniform mat4 u_modelMatrix4f;
uniform mat4 u_viewMatrix4f;
uniform mat4 u_projMatrix4f;
void main() {
v_position2f = a_position2f * 0.5 + 0.5;
v_position3f = (u_modelMatrix4f * vec4(a_position2f, -13.0, 1.0)).xyz;
gl_Position = u_viewMatrix4f * vec4(v_position3f, 0.0);
gl_Position = u_projMatrix4f * vec4(gl_Position.xyz, 1.0);
}