peytonplayz585-shadow-3.0/desktopRuntime/resources/assets/eagler/glsl/deferred/skybox_render_end.vsh

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2023-08-26 14:31:51 -07:00
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/*
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
precision lowp int;
precision highp float;
precision mediump sampler2D;
layout(location = 0) in vec3 a_position3f;
layout(location = 1) in vec2 a_colorIndex2f;
out vec3 v_position3f;
uniform mat4 u_viewMatrix4f;
uniform mat4 u_projMatrix4f;
void main() {
v_position3f = a_position3f;
vec4 pos = u_viewMatrix4f * vec4(a_position3f, 0.0);
gl_Position = u_projMatrix4f * vec4(pos.xyz, 1.0);
}