68 lines
2.7 KiB
Java
68 lines
2.7 KiB
Java
package net.minecraft.src;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
import org.lwjgl.opengl.GL12;
|
|
|
|
public class RenderArrow extends Render {
|
|
public void a(EntityArrow var1, double var2, double var4, double var6, float var8, float var9) {
|
|
this.loadTexture("/item/arrows.png");
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslatef((float)var2, (float)var4, (float)var6);
|
|
GL11.glRotatef(var1.prevRotationYaw + (var1.rotationYaw - var1.prevRotationYaw) * var9 - 90.0F, 0.0F, 1.0F, 0.0F);
|
|
GL11.glRotatef(var1.prevRotationPitch + (var1.rotationPitch - var1.prevRotationPitch) * var9, 0.0F, 0.0F, 1.0F);
|
|
Tessellator var10 = Tessellator.instance;
|
|
byte var11 = 0;
|
|
float var12 = 0.0F;
|
|
float var13 = 0.5F;
|
|
float var14 = (float)(0 + var11 * 10) / 32.0F;
|
|
float var15 = (float)(5 + var11 * 10) / 32.0F;
|
|
float var16 = 0.0F;
|
|
float var17 = 0.15625F;
|
|
float var18 = (float)(5 + var11 * 10) / 32.0F;
|
|
float var19 = (float)(10 + var11 * 10) / 32.0F;
|
|
float var20 = 0.05625F;
|
|
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
|
|
float var21 = (float)var1.arrowShake - var9;
|
|
if(var21 > 0.0F) {
|
|
float var22 = -MathHelper.sin(var21 * 3.0F) * var21;
|
|
GL11.glRotatef(var22, 0.0F, 0.0F, 1.0F);
|
|
}
|
|
|
|
GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
|
|
GL11.glScalef(var20, var20, var20);
|
|
GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
|
|
GL11.glNormal3f(var20, 0.0F, 0.0F);
|
|
var10.startDrawingQuads();
|
|
var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)var16, (double)var18);
|
|
var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)var17, (double)var18);
|
|
var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)var17, (double)var19);
|
|
var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)var16, (double)var19);
|
|
var10.draw();
|
|
GL11.glNormal3f(-var20, 0.0F, 0.0F);
|
|
var10.startDrawingQuads();
|
|
var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)var16, (double)var18);
|
|
var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)var17, (double)var18);
|
|
var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)var17, (double)var19);
|
|
var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)var16, (double)var19);
|
|
var10.draw();
|
|
|
|
for(int var23 = 0; var23 < 4; ++var23) {
|
|
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
|
GL11.glNormal3f(0.0F, 0.0F, var20);
|
|
var10.startDrawingQuads();
|
|
var10.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)var12, (double)var14);
|
|
var10.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)var13, (double)var14);
|
|
var10.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)var13, (double)var15);
|
|
var10.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)var12, (double)var15);
|
|
var10.draw();
|
|
}
|
|
|
|
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9) {
|
|
this.a((EntityArrow)var1, var2, var4, var6, var8, var9);
|
|
}
|
|
}
|