package net.minecraft.src; import org.lwjgl.opengl.GL11; public class GuiChest extends GuiContainer { private IInventory upperChestInventory; private IInventory lowerChestInventory; private int inventoryRows = 0; public GuiChest(IInventory var1, IInventory var2) { this.upperChestInventory = var1; this.lowerChestInventory = var2; this.allowUserInput = false; short var3 = 222; int var4 = var3 - 108; this.inventoryRows = var2.getSizeInventory() / 9; this.ySize = var4 + this.inventoryRows * 18; int var5 = (this.inventoryRows - 4) * 18; int var6; int var7; for(var6 = 0; var6 < this.inventoryRows; ++var6) { for(var7 = 0; var7 < 9; ++var7) { this.inventorySlots.add(new Slot(this, var2, var7 + var6 * 9, 8 + var7 * 18, 18 + var6 * 18)); } } for(var6 = 0; var6 < 3; ++var6) { for(var7 = 0; var7 < 9; ++var7) { this.inventorySlots.add(new Slot(this, var1, var7 + (var6 + 1) * 9, 8 + var7 * 18, 103 + var6 * 18 + var5)); } } for(var6 = 0; var6 < 9; ++var6) { this.inventorySlots.add(new Slot(this, var1, var6, 8 + var6 * 18, 161 + var5)); } } protected void drawGuiContainerForegroundLayer() { this.fontRenderer.drawString(this.lowerChestInventory.getInvName(), 8, 6, 4210752); this.fontRenderer.drawString(this.upperChestInventory.getInvName(), 8, this.ySize - 96 + 2, 4210752); } protected void drawGuiContainerBackgroundLayer(float var1) { int var2 = this.mc.renderEngine.getTexture("/gui/container.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(var2); int var3 = (this.width - this.xSize) / 2; int var4 = (this.height - this.ySize) / 2; this.drawTexturedModalRect(var3, var4, 0, 0, this.xSize, this.inventoryRows * 18 + 17); this.drawTexturedModalRect(var3, var4 + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96); } }