Made the world actually load
This commit is contained in:
parent
31d09f3c50
commit
5f2acc6c46
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@ -62,7 +62,7 @@ public class Client {
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}
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public static void run0() {
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instance = new Minecraft(Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight(), false);
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instance = new Minecraft(Display.getWidth(), Display.getHeight(), false);
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instance.session = new Session("Player", "fuckmojang123");
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instance.session.mpPassParameter = "randpasslol";
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mcThread = new Thread(instance, "Minecraft main thread");
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@ -1,7 +1,6 @@
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package net.PeytonPlayz585.io;
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import java.util.Collection;
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import java.util.List;
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import net.PeytonPlayz585.opengl.LWJGLMain;
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@ -26,11 +25,11 @@ public class File {
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}
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public boolean exists() {
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if(LWJGLMain.directoryExists(path) || LWJGLMain.fileExists(path)) {
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return true;
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} else {
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byte[] data = LWJGLMain.readFile(path);
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if(data == null) {
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return false;
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}
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return true;
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}
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public boolean mkdirs() {
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@ -76,7 +75,9 @@ public class File {
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}
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public void delete() {
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LWJGLMain.writeFile(path, null);
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if(exists()) {
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LWJGLMain.deleteFile(path);
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}
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}
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public File[] listFiles() {
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@ -89,10 +90,6 @@ public class File {
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return files;
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}
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public boolean isDirectory() {
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return LWJGLMain.directoryExists(path);
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}
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public void renameTo(File var4) {
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LWJGLMain.renameFile(path, var4.getPath());
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}
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@ -725,4 +725,22 @@ public abstract class Entity {
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var1.riddenByEntity = this;
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}
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}
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public void turn(float var1, float var2) {
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float var3 = this.rotationPitch;
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float var4 = this.rotationYaw;
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this.rotationYaw = (float)((double)this.rotationYaw + (double)var1 * 0.15D);
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this.rotationPitch = (float)((double)this.rotationPitch - (double)var2 * 0.15D);
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if(this.rotationPitch < -90.0F) {
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this.rotationPitch = -90.0F;
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}
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if(this.rotationPitch > 90.0F) {
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this.rotationPitch = 90.0F;
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}
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this.prevRotationPitch += this.rotationPitch - var3;
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this.prevRotationYaw += this.rotationYaw - var4;
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}
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}
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@ -255,40 +255,52 @@ public class EntityRenderer {
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int var3;
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int var9;
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int var10;
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// if(this.mc.inGameHasFocus) {
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// int var2 = Mouse.getDX() * 0;
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// var3 = Mouse.getDY() * 0;
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// this.mc.mouseHelper.mouseXYChange();
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// byte var4 = 1;
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// if(this.mc.gameSettings.invertMouse) {
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// var4 = -1;
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// }
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//
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// boolean var5 = false;
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// boolean var6 = false;
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// var9 = var2 + this.mc.mouseHelper.deltaX;
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// var10 = var3 - this.mc.mouseHelper.deltaY;
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// if(var2 != 0 || this.mouseDX != 0) {
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// System.out.println("xxo: " + var2 + ", " + this.mouseDX + ": " + this.mouseDX + ", xo: " + var9);
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// }
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//
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// if(this.mouseDX != 0) {
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// this.mouseDX = 0;
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// }
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//
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// if(this.mouseDY != 0) {
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// this.mouseDY = 0;
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// }
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//
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// if(var2 != 0) {
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// this.mouseDX = var2;
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// }
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//
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// if(var3 != 0) {
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// this.mouseDY = var3;
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// }
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//
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// this.mc.thePlayer.setAngles((float)var9, (float)(var10 * var4));
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// }
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int var5 = Mouse.getDX();
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int var6 = Mouse.getDY();
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byte var91 = 1;
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if(this.mc.gameSettings.invertMouse) {
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var91 = -1;
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}
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if(this.mc.inGameHasFocus) {
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int var2 = Mouse.getDX() * 0;
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var3 = Mouse.getDY() * 0;
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this.mc.mouseHelper.mouseXYChange();
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byte var4 = 1;
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if(this.mc.gameSettings.invertMouse) {
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var4 = -1;
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}
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boolean var5 = false;
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boolean var6 = false;
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var9 = var2 + this.mc.mouseHelper.deltaX;
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var10 = var3 - this.mc.mouseHelper.deltaY;
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if(var2 != 0 || this.mouseDX != 0) {
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System.out.println("xxo: " + var2 + ", " + this.mouseDX + ": " + this.mouseDX + ", xo: " + var9);
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}
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if(this.mouseDX != 0) {
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this.mouseDX = 0;
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}
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if(this.mouseDY != 0) {
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this.mouseDY = 0;
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}
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if(var2 != 0) {
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this.mouseDX = var2;
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}
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if(var3 != 0) {
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this.mouseDY = var3;
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}
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this.mc.thePlayer.setAngles((float)var9, (float)(var10 * var4));
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this.mc.thePlayer.turn((float)var5, (float)(var6 & var91));
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}
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if(!this.mc.skipRenderWorld) {
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@ -29,9 +29,9 @@ public class GuiIngame extends Gui {
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FontRenderer var8 = this.mc.fontRenderer;
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this.mc.entityRenderer.setupOverlayRendering();
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GL11.glEnable(GL11.GL_BLEND);
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if(this.mc.gameSettings.fancyGraphics) {
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this.renderVignette(this.mc.thePlayer.getEntityBrightness(var1), var6, var7);
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}
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// if(this.mc.gameSettings.fancyGraphics) {
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// this.renderVignette(this.mc.thePlayer.getEntityBrightness(var1), var6, var7);
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// }
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/gui.png"));
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@ -232,87 +232,81 @@ public class Minecraft implements Runnable {
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return;
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}
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try {
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long var1 = System.currentTimeMillis();
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int var3 = 0;
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long var1 = System.currentTimeMillis();
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int var3 = 0;
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while(this.running) {
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AxisAlignedBB.clearBoundingBoxPool();
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Vec3D.initialize();
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while(this.running) {
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AxisAlignedBB.clearBoundingBoxPool();
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Vec3D.initialize();
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if(this.isGamePaused) {
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float var4 = this.timer.renderPartialTicks;
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this.timer.updateTimer();
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this.timer.renderPartialTicks = var4;
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} else {
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this.timer.updateTimer();
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}
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if(this.isGamePaused) {
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float var4 = this.timer.renderPartialTicks;
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this.timer.updateTimer();
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this.timer.renderPartialTicks = var4;
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} else {
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this.timer.updateTimer();
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}
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for(int var14 = 0; var14 < this.timer.elapsedTicks; ++var14) {
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++this.ticksRan;
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this.runTick();
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}
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for(int var14 = 0; var14 < this.timer.elapsedTicks; ++var14) {
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++this.ticksRan;
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this.runTick();
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}
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this.checkGLError("Pre render");
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if(this.isGamePaused) {
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this.timer.renderPartialTicks = 1.0F;
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}
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this.checkGLError("Pre render");
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if(this.isGamePaused) {
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this.timer.renderPartialTicks = 1.0F;
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}
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//this.sndManager.setListener(this.thePlayer, this.timer.renderPartialTicks);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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if(this.theWorld != null) {
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while(this.theWorld.updatingLighting()) {
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}
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}
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if(!this.skipRenderWorld) {
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this.playerController.setPartialTime(this.timer.renderPartialTicks);
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this.entityRenderer.updateCameraAndRender(this.timer.renderPartialTicks);
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}
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if(Keyboard.isKeyDown(33) && Keyboard.isKeyDown(7)) {
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this.displayDebugInfo();
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} else {
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this.prevFrameTime = System.nanoTime();
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}
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Thread.yield();
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Display.update();
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if(LWJGLMain.canvas.getWidth() != this.displayWidth || LWJGLMain.canvas.getHeight() != this.displayHeight) {
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this.displayWidth = LWJGLMain.canvas.getWidth();
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this.displayHeight = LWJGLMain.canvas.getHeight();
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if(this.displayWidth <= 0) {
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this.displayWidth = 1;
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}
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if(this.displayHeight <= 0) {
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this.displayHeight = 1;
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}
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this.resize(this.displayWidth, this.displayHeight);
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}
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if(this.gameSettings.limitFramerate) {
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Thread.sleep(5L);
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}
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this.checkGLError("Post render");
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++var3;
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for(this.isGamePaused = !this.isMultiplayerWorld() && this.currentScreen != null && this.currentScreen.doesGuiPauseGame(); System.currentTimeMillis() >= var1 + 1000L; var3 = 0) {
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this.debug = var3 + " fps, " + WorldRenderer.chunksUpdated + " chunk updates";
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WorldRenderer.chunksUpdated = 0;
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var1 += 1000L;
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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if(this.theWorld != null) {
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while(this.theWorld.updatingLighting()) {
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}
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}
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} catch (MinecraftError var11) {
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} catch (Exception var12) {
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var12.printStackTrace();
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new UnexpectedThrowable("Unexpected error", var12);
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} finally {
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this.shutdownMinecraftApplet();
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}
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if(!this.skipRenderWorld) {
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this.playerController.setPartialTime(this.timer.renderPartialTicks);
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this.entityRenderer.updateCameraAndRender(this.timer.renderPartialTicks);
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}
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if(Keyboard.isKeyDown(33) && Keyboard.isKeyDown(7)) {
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this.displayDebugInfo();
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} else {
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this.prevFrameTime = System.nanoTime();
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}
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Thread.yield();
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Display.update();
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if(Display.getWidth() != this.displayWidth || Display.getHeight() != this.displayHeight) {
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this.displayWidth = LWJGLMain.canvas.getWidth();
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this.displayHeight = LWJGLMain.canvas.getHeight();
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if(this.displayWidth <= 0) {
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this.displayWidth = 1;
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}
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if(this.displayHeight <= 0) {
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this.displayHeight = 1;
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}
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this.resize(this.displayWidth, this.displayHeight);
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}
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if(this.gameSettings.limitFramerate) {
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try {
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Thread.sleep(5L);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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this.checkGLError("Post render");
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++var3;
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for(this.isGamePaused = !this.isMultiplayerWorld() && this.currentScreen != null && this.currentScreen.doesGuiPauseGame(); System.currentTimeMillis() >= var1 + 1000L; var3 = 0) {
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this.debug = var3 + " fps, " + WorldRenderer.chunksUpdated + " chunk updates";
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WorldRenderer.chunksUpdated = 0;
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var1 += 1000L;
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}
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}
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}
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private void displayDebugInfo() {
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@ -8,8 +8,8 @@ public class PlayerControllerSP extends PlayerController {
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private float prevBlockDamage = 0.0F;
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private float blockDestroySoundCounter = 0.0F;
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private int blockHitWait = 0;
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private SpawnerAnimals monsterSpawner = new SpawnerMonsters(this, 100, EntityMonster.class, new Class[]{EntityZombie.class, EntitySkeleton.class, EntityCreeper.class, EntitySpider.class});
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private SpawnerAnimals animalSpawner = new SpawnerAnimals(20, EntityAnimal.class, new Class[]{EntitySheep.class, EntityPig.class});
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//private SpawnerAnimals monsterSpawner = new SpawnerMonsters(this, 100, EntityMonster.class, new Class[]{EntityZombie.class, EntitySkeleton.class, EntityCreeper.class, EntitySpider.class});
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//private SpawnerAnimals animalSpawner = new SpawnerAnimals(20, EntityAnimal.class, new Class[]{EntitySheep.class, EntityPig.class});
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public PlayerControllerSP(Minecraft var1) {
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super(var1);
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@ -118,7 +118,7 @@ public class PlayerControllerSP extends PlayerController {
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public void onUpdate() {
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this.prevBlockDamage = this.curBlockDamage;
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this.monsterSpawner.onUpdate(this.mc.theWorld);
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this.animalSpawner.onUpdate(this.mc.theWorld);
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//this.monsterSpawner.onUpdate(this.mc.theWorld);
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//this.animalSpawner.onUpdate(this.mc.theWorld);
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}
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}
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@ -161,7 +161,7 @@ public class RenderEngine {
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}
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public int getTextureForDownloadableImage(String s, String s1) {
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return getTexture("/mob/char.png");
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return getTexture("/char.png");
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}
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public void registerTextureFX(TextureFX texturefx) {
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@ -190,7 +190,7 @@ public class RenderEngine {
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}
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public static boolean useMipmaps = false;
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private HashMap<String, Integer> textureMap;
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private static HashMap<String, Integer> textureMap;
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private HashMap<Integer, MinecraftImageData> textureNameToImageMap;
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private IntBuffer singleIntBuffer;
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private ByteBuffer imageDataB1;
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@ -509,6 +509,7 @@ public class RenderGlobal implements IWorldAccess {
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double var20 = var19.lastTickPosX + (var19.posX - var19.lastTickPosX) * var4;
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double var10 = var19.lastTickPosY + (var19.posY - var19.lastTickPosY) * var4;
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double var12 = var19.lastTickPosZ + (var19.posZ - var19.lastTickPosZ) * var4;
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int var14 = 0;
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int var15;
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@ -1,97 +1,96 @@
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package net.minecraft.src;
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public class SpawnerAnimals {
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private int maxSpawns;
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private Class entityType;
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private Class[] entities;
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public SpawnerAnimals(int var1, Class var2, Class[] var3) {
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this.maxSpawns = var1;
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this.entityType = var2;
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this.entities = var3;
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}
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public void onUpdate(World var1) {
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int var2 = var1.countEntities(this.entityType);
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if(var2 < this.maxSpawns) {
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for(int var3 = 0; var3 < 10; ++var3) {
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this.performSpawning(var1, 1, var1.playerEntity, (IProgressUpdate)null);
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}
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}
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}
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protected ChunkPosition getRandomSpawningPointInChunk(World var1, int var2, int var3) {
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int var4 = var2 + var1.rand.nextInt(256) - 128;
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int var5 = var1.rand.nextInt(128);
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int var6 = var3 + var1.rand.nextInt(256) - 128;
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return new ChunkPosition(var4, var5, var6);
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}
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private int performSpawning(World var1, int var2, Entity var3, IProgressUpdate var4) {
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int var5 = 0;
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int var6 = MathHelper.floor_double(var3.posX);
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int var7 = MathHelper.floor_double(var3.posZ);
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int var8 = var1.rand.nextInt(this.entities.length);
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ChunkPosition var9 = this.getRandomSpawningPointInChunk(var1, var6, var7);
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int var10 = var9.x;
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int var11 = var9.y;
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int var12 = var9.z;
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if(var1.isBlockNormalCube(var10, var11, var12)) {
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return 0;
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} else if(var1.getBlockMaterial(var10, var11, var12) != Material.air) {
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return 0;
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} else {
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for(int var13 = 0; var13 < 3; ++var13) {
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int var14 = var10;
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int var15 = var11;
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int var16 = var12;
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byte var17 = 6;
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for(int var18 = 0; var18 < 3; ++var18) {
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var14 += var1.rand.nextInt(var17) - var1.rand.nextInt(var17);
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var15 += var1.rand.nextInt(1) - var1.rand.nextInt(1);
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var16 += var1.rand.nextInt(var17) - var1.rand.nextInt(var17);
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if(var1.isBlockNormalCube(var14, var15 - 1, var16) && !var1.isBlockNormalCube(var14, var15, var16) && !var1.getBlockMaterial(var14, var15, var16).getIsLiquid() && !var1.isBlockNormalCube(var14, var15 + 1, var16)) {
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float var19 = (float)var14 + 0.5F;
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float var20 = (float)var15 + 1.0F;
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float var21 = (float)var16 + 0.5F;
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if(var3 != null) {
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double var22 = (double)var19 - var3.posX;
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double var24 = (double)var20 - var3.posY;
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double var26 = (double)var21 - var3.posZ;
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double var28 = var22 * var22 + var24 * var24 + var26 * var26;
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if(var28 < 1024.0D) {
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continue;
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}
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||||
} else {
|
||||
float var31 = var19 - (float)var1.spawnX;
|
||||
float var23 = var20 - (float)var1.spawnY;
|
||||
float var33 = var21 - (float)var1.spawnZ;
|
||||
float var25 = var31 * var31 + var23 * var23 + var33 * var33;
|
||||
if(var25 < 1024.0F) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
EntityLiving var32;
|
||||
try {
|
||||
var32 = (EntityLiving)this.entities[var8].getConstructor(new Class[]{World.class}).newInstance(new Object[]{var1});
|
||||
} catch (Exception var30) {
|
||||
var30.printStackTrace();
|
||||
return var5;
|
||||
}
|
||||
|
||||
var32.setPositionAndRotation((double)var19, (double)var20, (double)var21, var1.rand.nextFloat() * 360.0F, 0.0F);
|
||||
if(var32.getCanSpawnHere((double)var19, (double)var20, (double)var21)) {
|
||||
++var5;
|
||||
var1.spawnEntityInWorld(var32);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return var5;
|
||||
}
|
||||
}
|
||||
}
|
||||
//package net.minecraft.src;
|
||||
//
|
||||
//public class SpawnerAnimals {
|
||||
// private int maxSpawns;
|
||||
// private Class entityType;
|
||||
// private Class[] entities;
|
||||
//
|
||||
// public SpawnerAnimals(int var1, Class var2, Class[] var3) {
|
||||
// this.maxSpawns = var1;
|
||||
// this.entityType = var2;
|
||||
// this.entities = var3;
|
||||
// }
|
||||
//
|
||||
// public void onUpdate(World var1) {
|
||||
// int var2 = var1.countEntities(this.entityType);
|
||||
// if(var2 < this.maxSpawns) {
|
||||
// for(int var3 = 0; var3 < 10; ++var3) {
|
||||
// this.performSpawning(var1, 1, var1.playerEntity, (IProgressUpdate)null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// protected ChunkPosition getRandomSpawningPointInChunk(World var1, int var2, int var3) {
|
||||
// int var4 = var2 + var1.rand.nextInt(256) - 128;
|
||||
// int var5 = var1.rand.nextInt(128);
|
||||
// int var6 = var3 + var1.rand.nextInt(256) - 128;
|
||||
// return new ChunkPosition(var4, var5, var6);
|
||||
// }
|
||||
//
|
||||
// private int performSpawning(World var1, int var2, Entity var3, IProgressUpdate var4) {
|
||||
// int var5 = 0;
|
||||
// int var6 = MathHelper.floor_double(var3.posX);
|
||||
// int var7 = MathHelper.floor_double(var3.posZ);
|
||||
// int var8 = var1.rand.nextInt(this.entities.length);
|
||||
// ChunkPosition var9 = this.getRandomSpawningPointInChunk(var1, var6, var7);
|
||||
// int var10 = var9.x;
|
||||
// int var11 = var9.y;
|
||||
// int var12 = var9.z;
|
||||
// if(var1.isBlockNormalCube(var10, var11, var12)) {
|
||||
// return 0;
|
||||
// } else if(var1.getBlockMaterial(var10, var11, var12) != Material.air) {
|
||||
// return 0;
|
||||
// } else {
|
||||
// for(int var13 = 0; var13 < 3; ++var13) {
|
||||
// int var14 = var10;
|
||||
// int var15 = var11;
|
||||
// int var16 = var12;
|
||||
// byte var17 = 6;
|
||||
//
|
||||
// for(int var18 = 0; var18 < 3; ++var18) {
|
||||
// var14 += var1.rand.nextInt(var17) - var1.rand.nextInt(var17);
|
||||
// var15 += var1.rand.nextInt(1) - var1.rand.nextInt(1);
|
||||
// var16 += var1.rand.nextInt(var17) - var1.rand.nextInt(var17);
|
||||
// if(var1.isBlockNormalCube(var14, var15 - 1, var16) && !var1.isBlockNormalCube(var14, var15, var16) && !var1.getBlockMaterial(var14, var15, var16).getIsLiquid() && !var1.isBlockNormalCube(var14, var15 + 1, var16)) {
|
||||
// float var19 = (float)var14 + 0.5F;
|
||||
// float var20 = (float)var15 + 1.0F;
|
||||
// float var21 = (float)var16 + 0.5F;
|
||||
// if(var3 != null) {
|
||||
// double var22 = (double)var19 - var3.posX;
|
||||
// double var24 = (double)var20 - var3.posY;
|
||||
// double var26 = (double)var21 - var3.posZ;
|
||||
// double var28 = var22 * var22 + var24 * var24 + var26 * var26;
|
||||
// if(var28 < 1024.0D) {
|
||||
// continue;
|
||||
// }
|
||||
// } else {
|
||||
// float var31 = var19 - (float)var1.spawnX;
|
||||
// float var23 = var20 - (float)var1.spawnY;
|
||||
// float var33 = var21 - (float)var1.spawnZ;
|
||||
// float var25 = var31 * var31 + var23 * var23 + var33 * var33;
|
||||
// if(var25 < 1024.0F) {
|
||||
// continue;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// EntityLiving var32;
|
||||
// try {
|
||||
// var32 = (EntityLiving)this.entities[var8].getConstructor(new Class[]{World.class}).newInstance(new Object[]{var1});
|
||||
// } catch (Exception var30) {
|
||||
// return var5;
|
||||
// }
|
||||
//
|
||||
// var32.setPositionAndRotation((double)var19, (double)var20, (double)var21, var1.rand.nextFloat() * 360.0F, 0.0F);
|
||||
// if(var32.getCanSpawnHere((double)var19, (double)var20, (double)var21)) {
|
||||
// ++var5;
|
||||
// var1.spawnEntityInWorld(var32);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return var5;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
package net.minecraft.src;
|
||||
|
||||
class SpawnerMonsters extends SpawnerAnimals {
|
||||
final PlayerControllerSP playerController;
|
||||
|
||||
SpawnerMonsters(PlayerControllerSP var1, int var2, Class var3, Class[] var4) {
|
||||
super(var2, var3, var4);
|
||||
this.playerController = var1;
|
||||
}
|
||||
|
||||
protected ChunkPosition getRandomSpawningPointInChunk(World var1, int var2, int var3) {
|
||||
int var4 = var2 + var1.rand.nextInt(256) - 128;
|
||||
int var5 = var1.rand.nextInt(var1.rand.nextInt(var1.rand.nextInt(112) + 8) + 8);
|
||||
int var6 = var3 + var1.rand.nextInt(256) - 128;
|
||||
return new ChunkPosition(var4, var5, var6);
|
||||
}
|
||||
}
|
||||
//package net.minecraft.src;
|
||||
//
|
||||
//class SpawnerMonsters extends SpawnerAnimals {
|
||||
// final PlayerControllerSP playerController;
|
||||
//
|
||||
// SpawnerMonsters(PlayerControllerSP var1, int var2, Class var3, Class[] var4) {
|
||||
// super(var2, var3, var4);
|
||||
// this.playerController = var1;
|
||||
// }
|
||||
//
|
||||
// protected ChunkPosition getRandomSpawningPointInChunk(World var1, int var2, int var3) {
|
||||
// int var4 = var2 + var1.rand.nextInt(256) - 128;
|
||||
// int var5 = var1.rand.nextInt(var1.rand.nextInt(var1.rand.nextInt(112) + 8) + 8);
|
||||
// int var6 = var3 + var1.rand.nextInt(256) - 128;
|
||||
// return new ChunkPosition(var4, var5, var6);
|
||||
// }
|
||||
//}
|
||||
|
|
|
@ -79,7 +79,7 @@ public class World implements IBlockAccess {
|
|||
|
||||
private static void deleteWorldFiles(File[] var0) {
|
||||
for(int var1 = 0; var1 < var0.length; ++var1) {
|
||||
if(var0[var1].isDirectory()) {
|
||||
if(var0[var1].exists()) {
|
||||
deleteWorldFiles(var0[var1].listFiles());
|
||||
}
|
||||
|
||||
|
|
|
@ -74,9 +74,13 @@ public class WorldRenderer {
|
|||
}
|
||||
}
|
||||
|
||||
private void setupGLTranslation() {
|
||||
GL11.glTranslatef((float)this.posXClip, (float)this.posYClip, (float)this.posZClip);
|
||||
}
|
||||
// private void setupGLTranslation() {
|
||||
// float var19 = 1.000001F;
|
||||
// GL11.glTranslatef((float)posXClip * var19, (float)posYClip * var19, (float)posZClip * var19);
|
||||
// for(int var2000 = 0; var2000 < 4; var2000++) {
|
||||
// tessellator.addVertex(posX * var19, posY * var19, posZ * var19);
|
||||
// }
|
||||
// }
|
||||
|
||||
public void updateRenderer() {
|
||||
if(this.needsUpdate) {
|
||||
|
@ -113,14 +117,8 @@ public class WorldRenderer {
|
|||
if(!var14) {
|
||||
var14 = true;
|
||||
GL11.glNewList(this.glRenderList + var11, GL11.GL_COMPILE);
|
||||
GL11.glPushMatrix();
|
||||
this.setupGLTranslation();
|
||||
float var19 = 1.000001F;
|
||||
GL11.glTranslatef((float)(-this.sizeDepth) / 2.0F, (float)(-this.sizeHeight) / 2.0F, (float)(-this.sizeDepth) / 2.0F);
|
||||
GL11.glScalef(var19, var19, var19);
|
||||
GL11.glTranslatef((float)this.sizeDepth / 2.0F, (float)this.sizeHeight / 2.0F, (float)this.sizeDepth / 2.0F);
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setTranslationD((double)(-this.posX), (double)(-this.posY), (double)(-this.posZ));
|
||||
tessellator.setTranslationD((double) (this.posXClip-this.posX), (double) (this.posYClip-this.posY), (double) (this.posZClip-this.posZ));
|
||||
}
|
||||
|
||||
if(var11 == 0 && Block.blocksList[var18] instanceof BlockContainer) {
|
||||
|
@ -144,7 +142,6 @@ public class WorldRenderer {
|
|||
|
||||
if(var14) {
|
||||
tessellator.draw();
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEndList();
|
||||
tessellator.setTranslationD(0.0D, 0.0D, 0.0D);
|
||||
} else {
|
||||
|
|
|
@ -13,7 +13,11 @@ public class Display {
|
|||
LWJGLMain.updateDisplay();
|
||||
}
|
||||
|
||||
public static HTMLCanvasElement getDisplayMode() {
|
||||
return LWJGLMain.canvas;
|
||||
public static int getWidth() {
|
||||
return LWJGLMain.getCanvasWidth();
|
||||
}
|
||||
|
||||
public static int getHeight() {
|
||||
return LWJGLMain.getCanvasHeight();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user