unbad some code & made the game actually load
This commit is contained in:
parent
0dd66b6a48
commit
ce09f9acf0
|
@ -141,8 +141,6 @@ public final class Minecraft implements Runnable {
|
||||||
|
|
||||||
public final void run() {
|
public final void run() {
|
||||||
this.running = true;
|
this.running = true;
|
||||||
|
|
||||||
//try {
|
|
||||||
Minecraft var1 = this;
|
Minecraft var1 = this;
|
||||||
checkGLError("Pre startup");
|
checkGLError("Pre startup");
|
||||||
GL11.glEnable(3553);
|
GL11.glEnable(3553);
|
||||||
|
@ -177,21 +175,18 @@ public final class Minecraft implements Runnable {
|
||||||
this.particleManager = new ParticleManager(this.level);
|
this.particleManager = new ParticleManager(this.level);
|
||||||
checkGLError("Post startup");
|
checkGLError("Post startup");
|
||||||
this.hud = new HUDScreen(this, this.width, this.height);
|
this.hud = new HUDScreen(this, this.width, this.height);
|
||||||
//} catch (Exception var62) {
|
|
||||||
//var62.printStackTrace();
|
|
||||||
//JOptionPane.showMessageDialog((Component)null, var62.toString(), "Failed to start Minecraft", 0);
|
|
||||||
//throw new RuntimeException("Failed to start Minecraft! :(");
|
|
||||||
//}
|
|
||||||
|
|
||||||
long var13 = System.currentTimeMillis();
|
long var13 = System.currentTimeMillis();
|
||||||
int var15 = 0;
|
int var15 = 0;
|
||||||
|
|
||||||
try {
|
|
||||||
while(this.running) {
|
while(this.running) {
|
||||||
if(this.waiting) {
|
if(this.waiting) {
|
||||||
Thread.sleep(100L);
|
|
||||||
} else {
|
|
||||||
try {
|
try {
|
||||||
|
Thread.sleep(100L);
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
// TODO Auto-generated catch block
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
Timer var63 = this.timer;
|
Timer var63 = this.timer;
|
||||||
long var16;
|
long var16;
|
||||||
long var18 = (var16 = System.currentTimeMillis()) - var63.lastSysClock;
|
long var18 = (var16 = System.currentTimeMillis()) - var63.lastSysClock;
|
||||||
|
@ -835,15 +830,20 @@ public final class Minecraft implements Runnable {
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.settings.limitFramerate) {
|
if(this.settings.limitFramerate) {
|
||||||
|
try {
|
||||||
Thread.sleep(5L);
|
Thread.sleep(5L);
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
// TODO Auto-generated catch block
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
checkGLError("Post render");
|
checkGLError("Post render");
|
||||||
++var15;
|
++var15;
|
||||||
} catch (Exception var58) {
|
//} catch (Exception var58) {
|
||||||
this.setCurrentScreen(new ErrorScreen("Client error", "The game broke! [" + var58 + "]"));
|
//this.setCurrentScreen(new ErrorScreen("Client error", "The game broke! [" + var58 + "]"));
|
||||||
var58.printStackTrace();
|
//var58.printStackTrace();
|
||||||
}
|
//}
|
||||||
|
|
||||||
while(System.currentTimeMillis() >= var13 + 1000L) {
|
while(System.currentTimeMillis() >= var13 + 1000L) {
|
||||||
this.debug = var15 + " fps, " + Chunk.chunkUpdates + " chunk updates";
|
this.debug = var15 + " fps, " + Chunk.chunkUpdates + " chunk updates";
|
||||||
|
@ -853,17 +853,6 @@ public final class Minecraft implements Runnable {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
|
||||||
} catch (StopGameException var59) {
|
|
||||||
;
|
|
||||||
} catch (Exception var60) {
|
|
||||||
var60.printStackTrace();
|
|
||||||
return;
|
|
||||||
} finally {
|
|
||||||
this.shutdown();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public final void grabMouse() {
|
public final void grabMouse() {
|
||||||
|
|
|
@ -33,7 +33,7 @@ public final class HUDScreen extends Screen {
|
||||||
public final void render(float var1, boolean var2, int var3, int var4) {
|
public final void render(float var1, boolean var2, int var3, int var4) {
|
||||||
FontRenderer var5 = this.mc.fontRenderer;
|
FontRenderer var5 = this.mc.fontRenderer;
|
||||||
this.mc.renderer.enableGuiMode();
|
this.mc.renderer.enableGuiMode();
|
||||||
new TextureLocation("/gui/gui.png.png").bindTexture();
|
new TextureLocation("/gui/gui.png").bindTexture();
|
||||||
ShapeRenderer var7 = ShapeRenderer.instance;
|
ShapeRenderer var7 = ShapeRenderer.instance;
|
||||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||||
GL11.glEnable(3042);
|
GL11.glEnable(3042);
|
||||||
|
|
|
@ -131,7 +131,7 @@ public final class ModelPart {
|
||||||
public void generateList(float var1) {
|
public void generateList(float var1) {
|
||||||
this.list = GL11.glGenLists(1);
|
this.list = GL11.glGenLists(1);
|
||||||
GL11.glNewList(this.list, 4864);
|
GL11.glNewList(this.list, 4864);
|
||||||
GL11.glBeginQuery(7);
|
//GL11.glBegin(7);
|
||||||
|
|
||||||
for(int var2 = 0; var2 < this.quads.length; ++var2) {
|
for(int var2 = 0; var2 < this.quads.length; ++var2) {
|
||||||
TexturedQuad var10000 = this.quads[var2];
|
TexturedQuad var10000 = this.quads[var2];
|
||||||
|
@ -141,15 +141,14 @@ public final class ModelPart {
|
||||||
Vec3D var6 = var4.vertices[1].vector.subtract(var4.vertices[2].vector).normalize();
|
Vec3D var6 = var4.vertices[1].vector.subtract(var4.vertices[2].vector).normalize();
|
||||||
GL11.glNormal3f((var5 = (new Vec3D(var5.y * var6.z - var5.z * var6.y, var5.z * var6.x - var5.x * var6.z, var5.x * var6.y - var5.y * var6.x)).normalize()).x, var5.y, var5.z);
|
GL11.glNormal3f((var5 = (new Vec3D(var5.y * var6.z - var5.z * var6.y, var5.z * var6.x - var5.x * var6.z, var5.x * var6.y - var5.y * var6.x)).normalize()).x, var5.y, var5.z);
|
||||||
|
|
||||||
for(int var7 = 0; var7 < 4; ++var7) {
|
// for(int var7 = 0; var7 < 4; ++var7) {
|
||||||
Vertex var8;
|
// Vertex var8;
|
||||||
final ModeBuffer mb = new ModeBuffer(1024);
|
// GL11.glTexCoord2f((var8 = var4.vertices[var7]).u, var8.v);
|
||||||
mb.glTexCoord2f((var8 = var4.vertices[var7]).u, var8.v);
|
// GL11.glVertex3f(var8.vector.x * var3, var8.vector.y * var3, var8.vector.z * var3);
|
||||||
mb.glVertex3f(var8.vector.x * var3, var8.vector.y * var3, var8.vector.z * var3);
|
// }
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GL11.glEndQuery();
|
//GL11.glEnd();
|
||||||
GL11.glEndList();
|
GL11.glEndList();
|
||||||
this.hasList = true;
|
this.hasList = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,13 +1,23 @@
|
||||||
package com.mojang.minecraft.render;
|
package com.mojang.minecraft.render;
|
||||||
|
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
|
||||||
|
|
||||||
|
// Jad home page: http://www.kpdus.com/jad.html
|
||||||
|
// Decompiler options: packimports(3) braces deadcode
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
import java.nio.ByteBuffer;
|
import java.nio.ByteBuffer;
|
||||||
import java.nio.IntBuffer;
|
import java.nio.IntBuffer;
|
||||||
|
import java.util.ArrayList;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
import org.lwjgl.opengl.GL11;
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
import com.mojang.minecraft.GameSettings;
|
import com.mojang.minecraft.GameSettings;
|
||||||
import com.mojang.minecraft.Minecraft;
|
import com.mojang.minecraft.Minecraft;
|
||||||
|
import com.mojang.minecraft.render.texture.TextureFX;
|
||||||
|
|
||||||
import net.lax1dude.eaglercraft.EaglerImage;
|
import net.lax1dude.eaglercraft.EaglerImage;
|
||||||
import net.lax1dude.eaglercraft.GLAllocation;
|
import net.lax1dude.eaglercraft.GLAllocation;
|
||||||
|
@ -16,43 +26,82 @@ public class RenderEngine {
|
||||||
|
|
||||||
public RenderEngine() {
|
public RenderEngine() {
|
||||||
textureMap = new HashMap<String, Integer>();
|
textureMap = new HashMap<String, Integer>();
|
||||||
textureNameToImageMap = new HashMap();
|
textureNameToImageMap = new HashMap<Integer, EaglerImage>();
|
||||||
singleIntBuffer = GLAllocation.createDirectIntBuffer(1);
|
singleIntBuffer = GLAllocation.createDirectIntBuffer(1);
|
||||||
imageDataB1 = GLAllocation.createDirectByteBuffer(0x100000);
|
imageDataB1 = GLAllocation.createDirectByteBuffer(0x100000);
|
||||||
imageDataB2 = GLAllocation.createDirectByteBuffer(0x100000);
|
imageDataB2 = GLAllocation.createDirectByteBuffer(0x100000);
|
||||||
|
textureList = new ArrayList<TextureFX>();
|
||||||
|
//useMipmaps = false;
|
||||||
options = Minecraft.settings;
|
options = Minecraft.settings;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getTexture(String s) {
|
public int getTexture(String s) {
|
||||||
//TextureBase texturepackbase = new TextureBase();
|
TextureBase texturepackbase = new TextureBase();
|
||||||
Integer integer = (Integer) textureMap.get(s);
|
Integer integer = (Integer) textureMap.get(s);
|
||||||
if (integer != null) {
|
if (integer != null) {
|
||||||
return integer.intValue();
|
return integer.intValue();
|
||||||
}
|
}
|
||||||
|
try {
|
||||||
singleIntBuffer.clear();
|
singleIntBuffer.clear();
|
||||||
GLAllocation.generateTextureNames(singleIntBuffer);
|
GLAllocation.generateTextureNames(singleIntBuffer);
|
||||||
int i = singleIntBuffer.get(0);
|
int i = singleIntBuffer.get(0);
|
||||||
if(s.equals("/terrain.png")) {
|
//if(s.equals("/terrain.png")) {
|
||||||
useMipmaps = true;
|
//useMipmaps = true;
|
||||||
}
|
//}
|
||||||
setupTexture(GL11.loadPNG(GL11.loadResourceBytes(s)), i);
|
setupTexture(readTextureImage(texturepackbase.func_6481_a(s)), i);
|
||||||
useMipmaps = false;
|
//useMipmaps = false;
|
||||||
textureMap.put(s, Integer.valueOf(i));
|
textureMap.put(s, Integer.valueOf(i));
|
||||||
return i;
|
return i;
|
||||||
|
} catch (IOException ioexception) {
|
||||||
|
throw new RuntimeException("!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int allocateAndSetupTexture(EaglerImage bufferedimage) {
|
||||||
|
singleIntBuffer.clear();
|
||||||
|
GLAllocation.generateTextureNames(singleIntBuffer);
|
||||||
|
int i = singleIntBuffer.get(0);
|
||||||
|
setupTexture(bufferedimage, i);
|
||||||
|
textureNameToImageMap.put(Integer.valueOf(i), bufferedimage);
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int allocateAndSetupTexture(byte[] data, int w, int h) {
|
||||||
|
int i = GL11.glGenTextures();
|
||||||
|
bindTexture(i);
|
||||||
|
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
|
||||||
|
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
|
||||||
|
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
|
||||||
|
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
|
||||||
|
imageDataB1.clear();
|
||||||
|
imageDataB1.put(data);
|
||||||
|
imageDataB1.position(0).limit(data.length);
|
||||||
|
GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, w, h, 0, 6408 /* GL_RGBA */,
|
||||||
|
5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
|
||||||
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setupTexture(EaglerImage bufferedimage, int i) {
|
public void setupTexture(EaglerImage bufferedimage, int i) {
|
||||||
bindTexture(i);
|
bindTexture(i);
|
||||||
if (useMipmaps) {
|
// if (useMipmaps) {
|
||||||
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, GL11.GL_NEAREST_MIPMAP_LINEAR);
|
// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, EaglerAdapter.GL_NEAREST_MIPMAP_LINEAR);
|
||||||
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, GL11.GL_NEAREST /* GL_LINEAR */);
|
// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, EaglerAdapter.GL_NEAREST /* GL_LINEAR */);
|
||||||
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, GL11.GL_TEXTURE_MAX_LEVEL, 4);
|
// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, EaglerAdapter.GL_TEXTURE_MAX_LEVEL, 4);
|
||||||
} else {
|
// } else {
|
||||||
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9728 /* GL_NEAREST */);
|
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9728 /* GL_NEAREST */);
|
||||||
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
|
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
|
||||||
}
|
// }
|
||||||
|
// if (blurTexture) {
|
||||||
|
// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
|
||||||
|
// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9729 /* GL_LINEAR */);
|
||||||
|
// }
|
||||||
|
// if (clampTexture) {
|
||||||
|
// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10496 /* GL_CLAMP */);
|
||||||
|
// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10496 /* GL_CLAMP */);
|
||||||
|
// } else {
|
||||||
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
|
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
|
||||||
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
|
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
|
||||||
|
// }
|
||||||
int j = bufferedimage.w;
|
int j = bufferedimage.w;
|
||||||
int k = bufferedimage.h;
|
int k = bufferedimage.h;
|
||||||
int ai[] = bufferedimage.data;
|
int ai[] = bufferedimage.data;
|
||||||
|
@ -80,38 +129,56 @@ public class RenderEngine {
|
||||||
imageDataB1.position(0).limit(abyte0.length);
|
imageDataB1.position(0).limit(abyte0.length);
|
||||||
GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, j, k, 0, 6408 /* GL_RGBA */,
|
GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, j, k, 0, 6408 /* GL_RGBA */,
|
||||||
5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
|
5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
|
||||||
if (useMipmaps) {
|
// if (useMipmaps) {
|
||||||
for (int i1 = 1; i1 <= 4; i1++) {
|
// for (int i1 = 1; i1 <= 4; i1++) {
|
||||||
int k1 = j >> i1 - 1;
|
// int k1 = j >> i1 - 1;
|
||||||
int i2 = j >> i1;
|
// int i2 = j >> i1;
|
||||||
int k2 = k >> i1;
|
// int k2 = k >> i1;
|
||||||
imageDataB2.clear();
|
// imageDataB2.clear();
|
||||||
for (int i3 = 0; i3 < i2; i3++) {
|
// for (int i3 = 0; i3 < i2; i3++) {
|
||||||
for (int k3 = 0; k3 < k2; k3++) {
|
// for (int k3 = 0; k3 < k2; k3++) {
|
||||||
int i4 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 0) * k1) * 4);
|
// int i4 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 0) * k1) * 4);
|
||||||
int k4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 0) * k1) * 4);
|
// int k4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 0) * k1) * 4);
|
||||||
int l4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 1) * k1) * 4);
|
// int l4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 1) * k1) * 4);
|
||||||
int i5 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 1) * k1) * 4);
|
// int i5 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 1) * k1) * 4);
|
||||||
int j5 = averageColor(averageColor(i4, k4), averageColor(l4, i5));
|
// int j5 = averageColor(averageColor(i4, k4), averageColor(l4, i5));
|
||||||
imageDataB2.putInt((i3 + k3 * i2) * 4, j5);
|
// imageDataB2.putInt((i3 + k3 * i2) * 4, j5);
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, i1, 6408 /* GL_RGBA */, i2, k2, 0, 6408 /* GL_RGBA */,
|
||||||
|
// 5121 /* GL_UNSIGNED_BYTE */, imageDataB2);
|
||||||
|
// ByteBuffer tmp = imageDataB1;
|
||||||
|
// imageDataB1 = imageDataB2;
|
||||||
|
// imageDataB2 = tmp;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void deleteTexture(int i) {
|
||||||
|
GL11.glDeleteTextures(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, i1, 6408 /* GL_RGBA */, i2, k2, 0, 6408 /* GL_RGBA */,
|
public int getTextureForDownloadableImage(String s, String s1) {
|
||||||
5121 /* GL_UNSIGNED_BYTE */, imageDataB2);
|
return getTexture("/mob/char.png");
|
||||||
ByteBuffer tmp = imageDataB1;
|
|
||||||
imageDataB1 = imageDataB2;
|
|
||||||
imageDataB2 = tmp;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
public void registerTextureFX(TextureFX texturefx) {
|
||||||
|
textureList.add(texturefx);
|
||||||
|
texturefx.animate();
|
||||||
}
|
}
|
||||||
|
|
||||||
private int averageColor(int i, int j) {
|
private int averageColor(int i, int j) {
|
||||||
int k = (i & 0xff000000) >> 24 & 0xff;
|
int k = (i & 0xff000000) >> 24 & 0xff;
|
||||||
int l = (j & 0xff000000) >> 24 & 0xff;
|
int l = (j & 0xff000000) >> 24 & 0xff;
|
||||||
return ((k + l >> 1) << 24) + ((i & 0xfefefe) + (j & 0xfefefe) >> 1);
|
return ((k + l >> 1) << 24) + ((i & 0xfefefe) + (j & 0xfefefe) >> 1);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private EaglerImage readTextureImage(byte[] inputstream) throws IOException {
|
||||||
|
return GL11.loadPNG(inputstream);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void bindTexture(int i) {
|
public void bindTexture(int i) {
|
||||||
|
@ -123,20 +190,12 @@ public class RenderEngine {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int allocateAndSetupTexture(EaglerImage bufferedimage) {
|
//public static boolean useMipmaps = false;
|
||||||
singleIntBuffer.clear();
|
|
||||||
GLAllocation.generateTextureNames(singleIntBuffer);
|
|
||||||
int i = singleIntBuffer.get(0);
|
|
||||||
setupTexture(bufferedimage, i);
|
|
||||||
textureNameToImageMap.put(Integer.valueOf(i), bufferedimage);
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean useMipmaps = false;
|
|
||||||
private HashMap<String, Integer> textureMap;
|
private HashMap<String, Integer> textureMap;
|
||||||
|
private HashMap<Integer, EaglerImage> textureNameToImageMap;
|
||||||
private IntBuffer singleIntBuffer;
|
private IntBuffer singleIntBuffer;
|
||||||
private ByteBuffer imageDataB1;
|
private ByteBuffer imageDataB1;
|
||||||
private ByteBuffer imageDataB2;
|
private ByteBuffer imageDataB2;
|
||||||
|
private java.util.List<TextureFX> textureList;
|
||||||
private GameSettings options;
|
private GameSettings options;
|
||||||
private HashMap<Integer, EaglerImage> textureNameToImageMap;
|
|
||||||
}
|
}
|
14
src/teavm/java/com/mojang/minecraft/render/TextureBase.java
Normal file
14
src/teavm/java/com/mojang/minecraft/render/TextureBase.java
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
package com.mojang.minecraft.render;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
|
public class TextureBase {
|
||||||
|
|
||||||
|
public TextureBase() {
|
||||||
|
//This overrides the default Java constructor insuring non-instability
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] func_6481_a(String s) {
|
||||||
|
return GL11.loadResourceBytes(s);
|
||||||
|
}
|
||||||
|
}
|
|
@ -309,7 +309,7 @@ public class EaglerAdapterImpl2 {
|
||||||
});
|
});
|
||||||
initFileChooser();
|
initFileChooser();
|
||||||
|
|
||||||
EarlyLoadScreen.paintScreen();
|
//EarlyLoadScreen.paintScreen();
|
||||||
|
|
||||||
OpenState st = IndexedDBFilesystem.initialize();
|
OpenState st = IndexedDBFilesystem.initialize();
|
||||||
if(st != OpenState.OPENED) {
|
if(st != OpenState.OPENED) {
|
||||||
|
@ -329,17 +329,17 @@ public class EaglerAdapterImpl2 {
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(mouseEvents.isEmpty() && keyEvents.isEmpty() && !hasBeenActive()) {
|
// if(mouseEvents.isEmpty() && keyEvents.isEmpty() && !hasBeenActive()) {
|
||||||
EarlyLoadScreen.paintEnable();
|
// EarlyLoadScreen.paintEnable();
|
||||||
|
//
|
||||||
while(mouseEvents.isEmpty() && keyEvents.isEmpty()) {
|
// while(mouseEvents.isEmpty() && keyEvents.isEmpty()) {
|
||||||
try {
|
// try {
|
||||||
Thread.sleep(100l);
|
// Thread.sleep(100l);
|
||||||
} catch (InterruptedException e) {
|
// } catch (InterruptedException e) {
|
||||||
;
|
// ;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
audioctx = AudioContext.create();
|
audioctx = AudioContext.create();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user