Added Gui Overlay, and Creative Mode

This commit is contained in:
PeytonPlayz595 2023-07-14 08:22:46 -04:00
parent 479ba321fc
commit 9a93969fc7
3 changed files with 52 additions and 26 deletions

View File

@ -1,5 +1,7 @@
package com.mojang.minecraft;
import com.mojang.minecraft.gamemode.*;
import org.lwjgl.opengl.GL11;
public final class GameSettings
@ -24,6 +26,7 @@ public final class GameSettings
public boolean viewBobbing = true;
public boolean anaglyph = false;
public boolean limitFramerate = false;
public boolean gamemode = false;
public KeyBinding forwardKey = new KeyBinding("Forward", 17);
public KeyBinding leftKey = new KeyBinding("Left", 30);
public KeyBinding backKey = new KeyBinding("Back", 31);
@ -94,6 +97,22 @@ public final class GameSettings
limitFramerate = !limitFramerate;
}
if(setting == 8) {
gamemode = !gamemode;
if(gamemode) {
GameMode gamemode = new CreativeGameMode(minecraft);
gamemode.apply(minecraft.level);
gamemode.apply(minecraft.player);
minecraft.gamemode = gamemode;
} else {
GameMode gamemode = new SurvivalGameMode(minecraft);
gamemode.apply(minecraft.level);
gamemode.apply(minecraft.player);
minecraft.gamemode = gamemode;
}
}
save();
}
@ -107,7 +126,8 @@ public final class GameSettings
: (id == 5 ? "View bobbing: " + (viewBobbing ? "ON" : "OFF")
: (id == 6 ? "3d anaglyph: " + (anaglyph ? "ON" : "OFF")
: (id == 7 ? "Limit framerate: " + (limitFramerate ? "ON" : "OFF")
: "")))))));
: (id == 8 ? "Game Mode: " + (gamemode ? "Creative" : "Survival")
: ""))))))));
}
private void load()

View File

@ -982,7 +982,9 @@ public final class Minecraft implements Runnable {
}
private void tick() {
this.gamemode.spawnMob();
if(!settings.gamemode) {
this.gamemode.spawnMob();
}
HUDScreen var17 = this.hud;
++this.hud.ticks;

View File

@ -31,30 +31,34 @@ public class Screen {
GL11.glDisable(3042);
}
protected static void drawFadingBox(int var0, int var1, int var2, int var3, int var4, int var5) {
float var6 = (float)(var4 >>> 24) / 255.0F;
float var7 = (float)(var4 >> 16 & 255) / 255.0F;
float var8 = (float)(var4 >> 8 & 255) / 255.0F;
float var12 = (float)(var4 & 255) / 255.0F;
float var9 = (float)(var5 >>> 24) / 255.0F;
float var10 = (float)(var5 >> 16 & 255) / 255.0F;
float var11 = (float)(var5 >> 8 & 255) / 255.0F;
float var13 = (float)(var5 & 255) / 255.0F;
GL11.glDisable(3553);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 771);
//TODO: Rewrite later...
protected static void drawFadingBox(int i, int j, int k, int l, int i1, int j1) {
float f = (float) (i1 >> 24 & 0xff) / 255F;
float f1 = (float) (i1 >> 16 & 0xff) / 255F;
float f2 = (float) (i1 >> 8 & 0xff) / 255F;
float f3 = (float) (i1 & 0xff) / 255F;
float f4 = (float) (j1 >> 24 & 0xff) / 255F;
float f5 = (float) (j1 >> 16 & 0xff) / 255F;
float f6 = (float) (j1 >> 8 & 0xff) / 255F;
float f7 = (float) (j1 & 0xff) / 255F;
GL11.glDisable(3553 /* GL_TEXTURE_2D */);
GL11.glEnable(3042 /* GL_BLEND */);
GL11.glDisable(3008 /* GL_ALPHA_TEST */);
GL11.glBlendFunc(770, 771);
GL11.glShadeModel(7425 /* GL_SMOOTH */);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(f1, f2, f3, f);
tessellator.addVertex(k, j, 0.0D);
tessellator.addVertex(i, j, 0.0D);
tessellator.setColorRGBA_F(f5, f6, f7, f4);
tessellator.addVertex(i, l, 0.0D);
tessellator.addVertex(k, l, 0.0D);
tessellator.draw();
GL11.glShadeModel(7424 /* GL_FLAT */);
GL11.glDisable(3042 /* GL_BLEND */);
GL11.glEnable(3008 /* GL_ALPHA_TEST */);
GL11.glEnable(3553 /* GL_TEXTURE_2D */);
//GL11.glBegin(7);
GL11.glColor4f(var7, var8, var12, var6);
//GL11.glVertex2f((float)var2, (float)var1);
//GL11.glVertex2f((float)var0, (float)var1);
GL11.glColor4f(var10, var11, var13, var9);
//GL11.glVertex2f((float)var0, (float)var3);
//GL11.glVertex2f((float)var2, (float)var3);
//GL11.glEnd();
GL11.glDisable(3042);
GL11.glEnable(3553);
}
public static void drawCenteredString(FontRenderer var0, String var1, int var2, int var3, int var4) {