Added Gui Overlay, and Creative Mode
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@ -1,5 +1,7 @@
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package com.mojang.minecraft;
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import com.mojang.minecraft.gamemode.*;
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import org.lwjgl.opengl.GL11;
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public final class GameSettings
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@ -24,6 +26,7 @@ public final class GameSettings
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public boolean viewBobbing = true;
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public boolean anaglyph = false;
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public boolean limitFramerate = false;
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public boolean gamemode = false;
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public KeyBinding forwardKey = new KeyBinding("Forward", 17);
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public KeyBinding leftKey = new KeyBinding("Left", 30);
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public KeyBinding backKey = new KeyBinding("Back", 31);
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@ -93,6 +96,22 @@ public final class GameSettings
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{
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limitFramerate = !limitFramerate;
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}
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if(setting == 8) {
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gamemode = !gamemode;
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if(gamemode) {
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GameMode gamemode = new CreativeGameMode(minecraft);
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gamemode.apply(minecraft.level);
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gamemode.apply(minecraft.player);
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minecraft.gamemode = gamemode;
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} else {
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GameMode gamemode = new SurvivalGameMode(minecraft);
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gamemode.apply(minecraft.level);
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gamemode.apply(minecraft.player);
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minecraft.gamemode = gamemode;
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}
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}
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save();
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}
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@ -107,7 +126,8 @@ public final class GameSettings
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: (id == 5 ? "View bobbing: " + (viewBobbing ? "ON" : "OFF")
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: (id == 6 ? "3d anaglyph: " + (anaglyph ? "ON" : "OFF")
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: (id == 7 ? "Limit framerate: " + (limitFramerate ? "ON" : "OFF")
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: "")))))));
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: (id == 8 ? "Game Mode: " + (gamemode ? "Creative" : "Survival")
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: ""))))))));
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}
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private void load()
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@ -982,7 +982,9 @@ public final class Minecraft implements Runnable {
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}
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private void tick() {
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this.gamemode.spawnMob();
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if(!settings.gamemode) {
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this.gamemode.spawnMob();
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}
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HUDScreen var17 = this.hud;
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++this.hud.ticks;
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@ -31,30 +31,34 @@ public class Screen {
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GL11.glDisable(3042);
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}
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protected static void drawFadingBox(int var0, int var1, int var2, int var3, int var4, int var5) {
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float var6 = (float)(var4 >>> 24) / 255.0F;
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float var7 = (float)(var4 >> 16 & 255) / 255.0F;
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float var8 = (float)(var4 >> 8 & 255) / 255.0F;
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float var12 = (float)(var4 & 255) / 255.0F;
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float var9 = (float)(var5 >>> 24) / 255.0F;
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float var10 = (float)(var5 >> 16 & 255) / 255.0F;
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float var11 = (float)(var5 >> 8 & 255) / 255.0F;
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float var13 = (float)(var5 & 255) / 255.0F;
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GL11.glDisable(3553);
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GL11.glEnable(3042);
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GL11.glBlendFunc(770, 771);
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//TODO: Rewrite later...
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//GL11.glBegin(7);
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GL11.glColor4f(var7, var8, var12, var6);
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//GL11.glVertex2f((float)var2, (float)var1);
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//GL11.glVertex2f((float)var0, (float)var1);
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GL11.glColor4f(var10, var11, var13, var9);
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//GL11.glVertex2f((float)var0, (float)var3);
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//GL11.glVertex2f((float)var2, (float)var3);
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//GL11.glEnd();
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GL11.glDisable(3042);
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GL11.glEnable(3553);
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protected static void drawFadingBox(int i, int j, int k, int l, int i1, int j1) {
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float f = (float) (i1 >> 24 & 0xff) / 255F;
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float f1 = (float) (i1 >> 16 & 0xff) / 255F;
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float f2 = (float) (i1 >> 8 & 0xff) / 255F;
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float f3 = (float) (i1 & 0xff) / 255F;
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float f4 = (float) (j1 >> 24 & 0xff) / 255F;
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float f5 = (float) (j1 >> 16 & 0xff) / 255F;
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float f6 = (float) (j1 >> 8 & 0xff) / 255F;
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float f7 = (float) (j1 & 0xff) / 255F;
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GL11.glDisable(3553 /* GL_TEXTURE_2D */);
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GL11.glEnable(3042 /* GL_BLEND */);
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GL11.glDisable(3008 /* GL_ALPHA_TEST */);
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GL11.glBlendFunc(770, 771);
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GL11.glShadeModel(7425 /* GL_SMOOTH */);
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA_F(f1, f2, f3, f);
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tessellator.addVertex(k, j, 0.0D);
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tessellator.addVertex(i, j, 0.0D);
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tessellator.setColorRGBA_F(f5, f6, f7, f4);
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tessellator.addVertex(i, l, 0.0D);
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tessellator.addVertex(k, l, 0.0D);
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tessellator.draw();
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GL11.glShadeModel(7424 /* GL_FLAT */);
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GL11.glDisable(3042 /* GL_BLEND */);
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GL11.glEnable(3008 /* GL_ALPHA_TEST */);
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GL11.glEnable(3553 /* GL_TEXTURE_2D */);
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}
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public static void drawCenteredString(FontRenderer var0, String var1, int var2, int var3, int var4) {
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