Fixed Models (Again)

This commit is contained in:
PeytonPlayz595 2023-07-11 20:05:13 -04:00
parent 2e62e9b969
commit 84cea78151
2 changed files with 66 additions and 4 deletions

View File

@ -3,6 +3,9 @@ package com.mojang.minecraft.model;
import com.mojang.minecraft.model.TexturedQuad;
import com.mojang.minecraft.model.Vec3D;
import com.mojang.minecraft.model.Vertex;
import net.PeytonPlayz585.glemu.ModeBuffer;
import org.lwjgl.opengl.GL11;
public final class ModelPart {
@ -128,7 +131,7 @@ public final class ModelPart {
public void generateList(float var1) {
this.list = GL11.glGenLists(1);
GL11.glNewList(this.list, 4864);
GL11.glBegin(7);
GL11.glBeginQuery(7);
for(int var2 = 0; var2 < this.quads.length; ++var2) {
TexturedQuad var10000 = this.quads[var2];
@ -140,12 +143,13 @@ public final class ModelPart {
for(int var7 = 0; var7 < 4; ++var7) {
Vertex var8;
GL11.glTexCoord2f((var8 = var4.vertices[var7]).u, var8.v);
GL11.glVertex3f(var8.vector.x * var3, var8.vector.y * var3, var8.vector.z * var3);
final ModeBuffer mb = new ModeBuffer(1024);
mb.glTexCoord2f((var8 = var4.vertices[var7]).u, var8.v);
mb.glVertex3f(var8.vector.x * var3, var8.vector.y * var3, var8.vector.z * var3);
}
}
GL11.glEnd();
GL11.glEndQuery();
GL11.glEndList();
this.hasList = true;
}

View File

@ -0,0 +1,58 @@
package net.PeytonPlayz585.glemu;
import java.nio.FloatBuffer;
import net.lax1dude.eaglercraft.GLAllocation;
/**
* Utility class that emulates immediate mode vertex data submission.
* Can be used to create VBO data.
*/
public final class ModeBuffer {
private FloatBuffer buffer;
public ModeBuffer(final int startSize) {
this.buffer = GLAllocation.createDirectFloatBuffer(startSize);
}
private void checkSize(final int count) {
while ( buffer.remaining() < count ) {
final FloatBuffer newBuffer = GLAllocation.createDirectFloatBuffer(buffer.capacity() << 1);
buffer.flip();
newBuffer.put(buffer);
buffer = newBuffer;
}
}
public FloatBuffer getBuffer() {
buffer.flip();
return buffer;
}
public void glVertex2f(final float x, final float y) {
checkSize(2);
buffer.put(x).put(y);
}
public void glVertex3f(final float x, final float y, final float z) {
checkSize(3);
buffer.put(x).put(y).put(z);
}
public void glVertex4f(final float x, final float y, final float z, final float w) {
checkSize(4);
buffer.put(x).put(y).put(z).put(w);
}
public void glNormal3f(final float x, final float y, final float z) {
checkSize(3);
buffer.put(x).put(y).put(z);
}
public void glTexCoord2f(final float s, final float t) {
checkSize(2);
buffer.put(s).put(t);
}
}