Added step sounds and fix lighting
This commit is contained in:
parent
1a498516da
commit
665a385aab
File diff suppressed because one or more lines are too long
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@ -1,12 +1,12 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>Shadow Client Classic</title>
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<title>0.30 Classic</title>
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
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<script type="text/javascript" charset="utf-8" src="app.js"></script>
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<script type = text/javascript>
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if(document.location.href.startsWith("file:")) {
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alert("Offline Download is not yet supported, please upload all the game files to a HTTP(s) server");
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alert("Offline Download is not supported yet, please upload all the game files to a HTTP(s) server");
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} else {
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window.addEventListener("load", function() {
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window.classicConfig = ["game","resources.mc"];
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BIN
js/resources.mc
BIN
js/resources.mc
Binary file not shown.
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@ -32,6 +32,9 @@ out vec4 v_position;
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#ifdef CC_a_color
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out vec4 v_color;
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#endif
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#ifdef CC_a_normal
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out vec4 v_normal;
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#endif
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#ifdef CC_a_texture0
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out vec2 v_texture0;
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#endif
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@ -44,6 +47,9 @@ void main(){
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#ifdef CC_a_color
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v_color = a_color;
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#endif
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#ifdef CC_a_normal
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v_normal = a_normal;
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#endif
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#ifdef CC_a_texture0
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v_texture0 = a_texture0;
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#endif
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@ -52,7 +52,7 @@ public class GameMode
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if(block.stepsound != Tile$SoundType.none && minecraft.settings.sound)
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{
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level.playSound(block.stepsound.name, (float)x, (float)y, (float)z, (block.stepsound.getVolume() + 1.0F) / 2.0F,block.stepsound.getPitch());
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level.playSound(block.stepsound.name);
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}
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if(block != null && success)
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@ -146,9 +146,12 @@ public final class HUDScreen extends Screen {
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}
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}
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var5.drawString("0.30 WebGL", 2, 2, 16777215);
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byte[] text = new byte[] {48, 46, 51, 48, 32, 67, 108, 97, 115, 115, 105, 99};
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byte[] text1 = new byte[] {40, 77, 97, 100, 101, 32, 98, 121, 32, 80, 101, 121, 116, 111, 110, 80, 108, 97, 121, 122, 53, 56, 53, 41};
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var5.drawString(new String(text), 2, 2, 16777215);
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var5.drawString(new String(text1), 2, 12, 16777215);
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if(this.mc.settings.showFrameRate) {
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var5.drawString(this.mc.debug, 2, 12, 16777215);
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var5.drawString(this.mc.debug, 2, 22, 16777215);
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}
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if(this.mc.gamemode instanceof SurvivalGameMode) {
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@ -980,7 +980,7 @@ public class Level implements Serializable {
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this.blockMap.removeAllNonCreativeModeEntities();
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}
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public void playSound(String name, float x, float y, float z, float f, float g) {
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public void playSound(String name) {
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if(name == "grass" || name == "cloth") {
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Random rand = new Random();
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int randNum = rand.nextInt((4 - 1) + 1) + 1;
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@ -1005,4 +1005,30 @@ public class Level implements Serializable {
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GL11.beginPlayback("sounds/blocks/stone" + randNum + ".mp3");
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}
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}
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public void playSound(String name, float volume) {
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if(name == "grass" || name == "cloth") {
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Random rand = new Random();
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int randNum = rand.nextInt((4 - 1) + 1) + 1;
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if(randNum == 3) {
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randNum = rand.nextInt((4 - 1) + 1) + 1;
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}
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if(randNum == 3) {
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randNum = rand.nextInt((4 - 1) + 1) + 1;
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}
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GL11.beginPlayback("sounds/blocks/grass" + randNum + ".mp3", volume);
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} else if(name == "wood") {
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Random rand = new Random();
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int randNum = rand.nextInt((4 - 1) + 1) + 1;
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GL11.beginPlayback("sounds/blocks/wood" + randNum + ".mp3", 1.0F);
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} else if(name == "gravel") {
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Random rand = new Random();
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int randNum = rand.nextInt((4 - 1) + 1) + 1;
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GL11.beginPlayback("sounds/blocks/gravel" + randNum + ".mp3", volume);
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} else if(name == "metal" || name == "stone") {
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Random rand = new Random();
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int randNum = rand.nextInt((4 - 1) + 1) + 1;
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GL11.beginPlayback("sounds/blocks/stone" + randNum + ".mp3", 1.0F);
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}
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}
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}
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@ -3,6 +3,7 @@ package com.mojang.minecraft.mob;
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import com.mojang.minecraft.Entity;
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import com.mojang.minecraft.Minecraft;
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import com.mojang.minecraft.level.Level;
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import com.mojang.minecraft.level.tile.Block;
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import com.mojang.minecraft.mob.ai.AI;
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import com.mojang.minecraft.mob.ai.BasicAI;
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import com.mojang.minecraft.model.ModelManager;
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@ -73,12 +74,28 @@ public class Mob extends Entity {
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}
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private int prevHealth = this.health;
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private int prevX = (int)this.x;
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private int prevZ = (int)this.z;
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private int ticks = 0;
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private int prevSoundPlayed = 0;
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public final void tick() {
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super.tick();
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ticks++;
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if(this instanceof Player) {
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if(this.health < this.prevHealth && Minecraft.settings.sound) {
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GL11.beginPlayback("sounds/player/oof.mp3");
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}
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if((prevX != (int)this.x || prevZ != (int)this.z) && this.onGround && ticks > (prevSoundPlayed + 8) && (!this.isInWater() || !this.isUnderWater())) {
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int var19 = this.level.getTile((int)this.x, (int)(this.y - 0.2F - this.heightOffset), (int)this.z);
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Block block = Block.blocks[var19];
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if(block != null) {
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Minecraft.getMinecraft().level.playSound(block.stepsound.name, 0.1F);
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prevSoundPlayed = ticks;
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}
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prevX = (int)this.x;
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prevZ = (int)this.z;
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}
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}
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this.prevHealth = this.health;
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this.oTilt = this.tilt;
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@ -1,6 +1,7 @@
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package com.mojang.minecraft.player;
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import com.mojang.minecraft.Entity;
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import com.mojang.minecraft.Minecraft;
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import com.mojang.minecraft.level.Level;
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import com.mojang.minecraft.mob.Mob;
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import com.mojang.minecraft.model.HumanoidModel;
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@ -77,22 +77,22 @@ public final class Renderer {
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}
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public final void setLighting(boolean var1) {
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if(!var1) {
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GL11.glDisable(2896);
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GL11.glDisable(16384);
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} else {
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GL11.glEnable(2896);
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GL11.glEnable(16384);
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GL11.glEnable(2903);
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GL11.glColorMaterial(1032, 5634);
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float var4 = 0.7F;
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float var2 = 0.3F;
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Vec3D var3 = (new Vec3D(0.0F, -1.0F, 0.5F)).normalize();
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GL11.glLight(16384, 4611, this.createBuffer(var3.x, var3.y, var3.z, 0.0F));
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GL11.glLight(16384, 4609, this.createBuffer(var2, var2, var2, 1.0F));
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GL11.glLight(16384, 4608, this.createBuffer(0.0F, 0.0F, 0.0F, 1.0F));
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GL11.glLightModel(2899, this.createBuffer(var4, var4, var4, 1.0F));
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}
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if(!var1) {
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GL11.glDisable(2896);
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GL11.glDisable(16384);
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} else {
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GL11.glEnable(2896);
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GL11.glEnable(16384);
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GL11.glEnable(2903);
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GL11.glColorMaterial(1032, 5634);
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float var4 = 0.7F;
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float var2 = 0.3F;
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Vec3D var3 = (new Vec3D(0.0F, -1.0F, 0.5F)).normalize();
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GL11.glLight(16384, 4611, this.createBuffer(var3.x, var3.y, var3.z, 0.0F));
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GL11.glLight(16384, 4609, this.createBuffer(var2, var2, var2, 1.0F));
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GL11.glLight(16384, 4608, this.createBuffer(0.0F, 0.0F, 0.0F, 1.0F));
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GL11.glLightModel(2899, this.createBuffer(var4, var4, var4, 1.0F));
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}
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}
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public final void enableGuiMode() {
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@ -2,6 +2,8 @@ package com.mojang.minecraft.render;
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import java.util.ArrayList;
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import com.mojang.minecraft.Minecraft;
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public class TextureLocation {
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private String path;
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@ -31,11 +33,13 @@ public class TextureLocation {
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}
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public int bindTexture() {
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Minecraft.getMinecraft().renderer.setLighting(true);
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RenderEngine r = new RenderEngine();
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int i = getTexturePointer();
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if(i != -1) {
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r.bindTexture(i);
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}
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Minecraft.getMinecraft().renderer.setLighting(false);
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return i;
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}
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@ -19,7 +19,7 @@ public class FixedFunctionShader {
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}
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public static final int COLOR = 1;
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//public static final int NORMAL = 2;
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public static final int NORMAL = 2;
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public static final int TEXTURE0 = 4;
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public static final int LIGHTING = 8;
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public static final int FOG = 16;
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@ -30,7 +30,7 @@ public class FixedFunctionShader {
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FixedFunctionShader s = instances[i];
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if (s == null) {
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boolean CC_a_color = false;
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// boolean CC_a_normal = false;
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boolean CC_a_normal = false;
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boolean CC_a_texture0 = false;
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boolean CC_lighting = false;
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boolean CC_fog = false;
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@ -39,9 +39,9 @@ public class FixedFunctionShader {
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if ((i & COLOR) == COLOR) {
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CC_a_color = true;
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}
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// if ((i & NORMAL) == NORMAL) {
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// CC_a_normal = true;
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// }
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if ((i & NORMAL) == NORMAL) {
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CC_a_normal = true;
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}
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if ((i & TEXTURE0) == TEXTURE0) {
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CC_a_texture0 = true;
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}
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@ -57,7 +57,7 @@ public class FixedFunctionShader {
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if ((i & UNIT0) == UNIT0) {
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CC_unit0 = true;
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}
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s = new FixedFunctionShader(i, CC_a_color, CC_a_texture0, CC_lighting, CC_fog, CC_alphatest, CC_unit0);
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s = new FixedFunctionShader(i, CC_a_color, CC_a_normal, CC_a_texture0, CC_lighting, CC_fog, CC_alphatest, CC_unit0);
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instances[i] = s;
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}
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return s;
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private static String shaderSource = null;
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private final boolean enable_color;
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// private final boolean enable_normal;
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private final boolean enable_normal;
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private final boolean enable_texture0;
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private final boolean enable_lighting;
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private final boolean enable_fog;
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public final BufferGL genericBuffer;
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public boolean bufferIsInitialized = false;
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private FixedFunctionShader(int j, boolean CC_a_color, boolean CC_a_texture0,
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private FixedFunctionShader(int j, boolean CC_a_color, boolean CC_a_normal, boolean CC_a_texture0,
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boolean CC_lighting, boolean CC_fog, boolean CC_alphatest, boolean CC_unit0) {
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enable_color = CC_a_color;
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// enable_normal = CC_a_normal;
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enable_normal = CC_a_normal;
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enable_texture0 = CC_a_texture0;
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enable_lighting = CC_lighting;
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enable_fog = CC_fog;
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@ -123,8 +123,8 @@ public class FixedFunctionShader {
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String source = "";
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if (enable_color)
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source += "\n#define CC_a_color\n";
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//if (enable_normal)
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//source += "#define CC_a_normal\n";
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if (enable_normal)
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source += "#define CC_a_normal\n";
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if (enable_texture0)
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source += "#define CC_a_texture0\n";
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if (enable_lighting)
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@ -175,12 +175,12 @@ public class FixedFunctionShader {
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} else {
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a_color = -1;
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}
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//if (enable_normal) {
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//a_normal = i++;
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//_wglBindAttributeLocation(globject, a_normal, "a_normal");
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//} else {
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a_normal = -1;
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//}
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if (enable_normal) {
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a_normal = i++;
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_wglBindAttributeLocation(globject, a_normal, "a_normal");
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} else {
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a_normal = -1;
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}
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attributeIndexesToEnable = i;
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if (enable_lighting) {
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u_normalUniform = _wglGetUniformLocation(globject, "normalUniform");
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// u_invertNormals = _wglGetUniformLocation(globject, "invertNormals");
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u_light0Pos = _wglGetUniformLocation(globject, "light0Pos");
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u_light1Pos = _wglGetUniformLocation(globject, "light1Pos");
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}
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_wglEnableVertexAttribArray(a_color);
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_wglVertexAttribPointer(a_color, 4, _wGL_UNSIGNED_BYTE, true, 28, 20);
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}
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//if (enable_normal) {
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//_wglEnableVertexAttribArray(a_normal);
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//_wglVertexAttribPointer(a_normal, 4, _wGL_UNSIGNED_BYTE, true, 28, 24);
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//}
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if (enable_normal) {
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_wglEnableVertexAttribArray(a_normal);
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_wglVertexAttribPointer(a_normal, 4, _wGL_UNSIGNED_BYTE, true, 28, 24);
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}
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}
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public void useProgram() {
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@ -1467,9 +1467,9 @@ public class EaglerAdapterImpl2 {
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return ret.buffer;
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}
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public static void beginPlayback(String fileName) {
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public static int beginPlayback(String fileName) {
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AudioBuffer b = getBufferFor(fileName);
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if(b == null) return;
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if(b == null) return -1;
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AudioBufferSourceNode s = audioctx.createBufferSource();
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s.setBuffer(b);
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PannerNode p = audioctx.createPanner();
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@ -1479,8 +1479,31 @@ public class EaglerAdapterImpl2 {
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g.connect(p);
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p.connect(audioctx.getDestination());
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s.start(0.0d, playbackOffsetDelay);
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}
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final int theId = ++playbackId;
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activeSoundEffects.put(theId, new AudioBufferSourceNodeX(s, p, g));
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s.setOnEnded(new EventListener<MediaEvent>() {
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@Override
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public void handleEvent(MediaEvent evt) {
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activeSoundEffects.remove(theId);
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}
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});
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return theId;
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}
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public static void beginPlayback(String fileName, float volume) {
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AudioBuffer b = getBufferFor(fileName);
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if(b == null) return;
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AudioBufferSourceNode s = audioctx.createBufferSource();
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s.setBuffer(b);
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PannerNode p = audioctx.createPanner();
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GainNode g = audioctx.createGain();
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g.getGain().setValue(volume > 1.0f ? 1.0f : volume);
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s.connect(g);
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g.connect(p);
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p.connect(audioctx.getDestination());
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s.start(0.0d, playbackOffsetDelay);
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}
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public static final int beginPlayback(String fileName, float x, float y, float z, float volume) {
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AudioBuffer b = getBufferFor(fileName);
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if(b == null) return -1;
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@ -35,6 +35,11 @@ public class Tessellator {
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* Whether the current draw object for this tessellator has texture coordinates.
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*/
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private boolean hasTexture = false;
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/**
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* Whether the current draw object for this tessellator has normal values.
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*/
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private boolean hasNormals = false;
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/** The index into the raw buffer to be used for the next data. */
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private int rawBufferIndex = 0;
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@ -63,6 +68,9 @@ public class Tessellator {
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* An offset to be applied along the z-axis for all vertices in this draw call.
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*/
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private double zOffset;
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/** The normal to be applied to the face being drawn. */
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private int normal;
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/** The static instance of the Tessellator. */
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public static final Tessellator instance = new Tessellator(525000);
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@ -105,9 +113,9 @@ public class Tessellator {
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GL11.glEnableVertexAttrib(GL11.GL_COLOR_ARRAY);
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}
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// if (this.hasNormals) {
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// GL11.glEnableVertexAttrib(GL11.GL_NORMAL_ARRAY);
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// }
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if (this.hasNormals) {
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GL11.glEnableVertexAttrib(GL11.GL_NORMAL_ARRAY);
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}
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GL11.glDrawArrays(drawMode, 0, this.vertexCount, Int32Array.create(intBuffer.getBuffer(), 0, this.vertexCount * 7));
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@ -119,9 +127,9 @@ public class Tessellator {
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GL11.glDisableVertexAttrib(GL11.GL_COLOR_ARRAY);
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}
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// if (this.hasNormals) {
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// GL11.glDisableVertexAttrib(GL11.GL_NORMAL_ARRAY);
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// }
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if (this.hasNormals) {
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GL11.glDisableVertexAttrib(GL11.GL_NORMAL_ARRAY);
|
||||
}
|
||||
}
|
||||
|
||||
int var1 = this.rawBufferIndex * 4;
|
||||
|
@ -145,12 +153,10 @@ public class Tessellator {
|
|||
* mode).
|
||||
*/
|
||||
public void startDrawing(int drawMode) {
|
||||
// if (this.isDrawing) {
|
||||
// this.draw();
|
||||
// }
|
||||
this.drawMode = drawMode;
|
||||
this.isDrawing = true;
|
||||
this.reset();
|
||||
this.hasNormals = false;
|
||||
this.hasColor = false;
|
||||
this.hasTexture = false;
|
||||
this.isColorDisabled = false;
|
||||
|
@ -263,6 +269,10 @@ public class Tessellator {
|
|||
if (this.hasColor) {
|
||||
intBuffer0.set(bufferIndex + 5, this.color);
|
||||
}
|
||||
|
||||
if (this.hasNormals) {
|
||||
intBuffer0.set(bufferIndex + 6, this.normal);
|
||||
}
|
||||
|
||||
this.rawBufferIndex += 7;
|
||||
}
|
||||
|
@ -300,6 +310,12 @@ public class Tessellator {
|
|||
* Sets the normal for the current draw call.
|
||||
*/
|
||||
public void setNormal(float par1, float par2, float par3) {
|
||||
this.hasNormals = true;
|
||||
float len = (float) Math.sqrt(par1 * par1 + par2 * par2 + par3 * par3);
|
||||
int var4 = (int)((par1 / len) * 125.0F) + 125;
|
||||
int var5 = (int)((par2 / len) * 125.0F) + 125;
|
||||
int var6 = (int)((par3 / len) * 125.0F) + 125;
|
||||
this.normal = var4 & 255 | (var5 & 255) << 8 | (var6 & 255) << 16;
|
||||
GL11.glNormal3f(par1, par2, par3);
|
||||
}
|
||||
|
||||
|
|
|
@ -120,7 +120,7 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
|||
private static DisplayList compilingDisplayList = null;
|
||||
|
||||
private static boolean enableColorArray = false;
|
||||
//private static boolean enableNormalArray = false;
|
||||
private static boolean enableNormalArray = false;
|
||||
private static boolean enableTex0Array = false;
|
||||
|
||||
private static float colorR = 1.0f;
|
||||
|
@ -745,9 +745,9 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
|||
case GL_COLOR_ARRAY:
|
||||
enableColorArray = true;
|
||||
break;
|
||||
// case GL_NORMAL_ARRAY:
|
||||
// enableNormalArray = true;
|
||||
// break;
|
||||
case GL_NORMAL_ARRAY:
|
||||
enableNormalArray = true;
|
||||
break;
|
||||
case GL_TEXTURE_COORD_ARRAY:
|
||||
enableTex0Array = true;
|
||||
break;
|
||||
|
@ -761,9 +761,9 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
|||
case GL_COLOR_ARRAY:
|
||||
enableColorArray = false;
|
||||
break;
|
||||
// case GL_NORMAL_ARRAY:
|
||||
// enableNormalArray = false;
|
||||
// break;
|
||||
case GL_NORMAL_ARRAY:
|
||||
enableNormalArray = false;
|
||||
break;
|
||||
case GL_TEXTURE_COORD_ARRAY:
|
||||
enableTex0Array = false;
|
||||
break;
|
||||
|
@ -775,7 +775,7 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
|||
private static final int getShaderModeFlag0() {
|
||||
int mode = 0;
|
||||
mode = (mode | (enableColorArray ? FixedFunctionShader.COLOR : 0));
|
||||
//mode = (mode | (enableNormalArray ? FixedFunctionShader.NORMAL : 0));
|
||||
mode = (mode | (enableNormalArray ? FixedFunctionShader.NORMAL : 0));
|
||||
mode = (mode | (enableTex0Array ? FixedFunctionShader.TEXTURE0 : 0));
|
||||
return mode;
|
||||
}
|
||||
|
@ -792,7 +792,7 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
|||
private static final int getShaderModeFlag() {
|
||||
int mode = 0;
|
||||
mode = (mode | (enableColorArray ? FixedFunctionShader.COLOR : 0));
|
||||
//mode = (mode | (enableNormalArray ? FixedFunctionShader.NORMAL : 0));
|
||||
mode = (mode | (enableNormalArray ? FixedFunctionShader.NORMAL : 0));
|
||||
mode = (mode | (enableTex0Array ? FixedFunctionShader.TEXTURE0 : 0));
|
||||
mode = (mode | ((enableColorMaterial && enableLighting) ? FixedFunctionShader.LIGHTING : 0));
|
||||
mode = (mode | (fogEnabled ? FixedFunctionShader.FOG : 0));
|
||||
|
|
Loading…
Reference in New Issue
Block a user