FPS go brrr
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File diff suppressed because one or more lines are too long
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@ -146,7 +146,7 @@ public final class HUDScreen extends Screen {
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}
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}
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var5.drawString("Minecraft Classic (Modified) Webport", 2, 2, 16777215);
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var5.drawString("0.30 WebGL", 2, 2, 16777215);
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if(this.mc.settings.showFrameRate) {
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var5.drawString(this.mc.debug, 2, 12, 16777215);
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}
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@ -17,7 +17,7 @@ public final class LevelRenderer {
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public Level level;
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public int listId;
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public IntBuffer buffer = GLAllocation.createDirectIntBuffer(65536);
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public IntBuffer buffer = GLAllocation.createDirectIntBuffer(4096);
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public List<Chunk> chunks = new ArrayList<Chunk>();
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private Chunk[] loadQueue;
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public Chunk[] chunkCache;
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@ -26,7 +26,7 @@ public final class LevelRenderer {
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private int zChunks;
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private int baseListId;
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public Minecraft minecraft;
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private int[] chunkDataCache = new int[4096];
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private int[] chunkDataCache = new int[1024];
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public int ticks = 0;
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private float lastLoadX = -9999.0F;
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private float lastLoadY = -9999.0F;
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@ -37,7 +37,7 @@ public final class LevelRenderer {
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public LevelRenderer(Minecraft var1) {
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this.minecraft = var1;
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this.listId = GL11.glGenLists(2);
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this.baseListId = GL11.glGenLists(4096 << 6 << 1);
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this.baseListId = GL11.glGenLists(4096);
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}
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public final void refresh() {
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@ -111,9 +111,9 @@ public class Tessellator {
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GL11.glEnableVertexAttrib(GL11.GL_COLOR_ARRAY);
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}
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if (this.hasNormals) {
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GL11.glEnableVertexAttrib(GL11.GL_NORMAL_ARRAY);
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}
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// if (this.hasNormals) {
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// GL11.glEnableVertexAttrib(GL11.GL_NORMAL_ARRAY);
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// }
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GL11.glDrawArrays(7, 0, this.vertexCount, Int32Array.create(intBuffer.getBuffer(), 0, this.vertexCount * 7));
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@ -125,9 +125,9 @@ public class Tessellator {
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GL11.glDisableVertexAttrib(GL11.GL_COLOR_ARRAY);
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}
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if (this.hasNormals) {
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GL11.glDisableVertexAttrib(GL11.GL_NORMAL_ARRAY);
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}
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// if (this.hasNormals) {
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// GL11.glDisableVertexAttrib(GL11.GL_NORMAL_ARRAY);
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// }
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}
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int var1 = this.rawBufferIndex * 4;
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@ -319,9 +319,9 @@ public class Tessellator {
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public void setNormal(float par1, float par2, float par3) {
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this.hasNormals = true;
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float len = (float) Math.sqrt(par1 * par1 + par2 * par2 + par3 * par3);
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int var4 = (int)((par1 / len) * 127.0F) + 127;
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int var5 = (int)((par2 / len) * 127.0F) + 127;
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int var6 = (int)((par3 / len) * 127.0F) + 127;
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int var4 = (int)((par1 / len) * 125.0F) + 125;
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int var5 = (int)((par2 / len) * 125.0F) + 125;
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int var6 = (int)((par3 / len) * 125.0F) + 125;
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this.normal = var4 & 255 | (var5 & 255) << 8 | (var6 & 255) << 16;
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}
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