Sounds, block outlines, and fixed rendering BS
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parent
475ced969c
commit
4f9570d239
File diff suppressed because one or more lines are too long
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js/resources.mc
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js/resources.mc
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@ -32,9 +32,6 @@ out vec4 v_position;
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#ifdef CC_a_color
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#ifdef CC_a_color
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out vec4 v_color;
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out vec4 v_color;
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#endif
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#endif
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#ifdef CC_a_normal
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out vec4 v_normal;
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#endif
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#ifdef CC_a_texture0
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#ifdef CC_a_texture0
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out vec2 v_texture0;
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out vec2 v_texture0;
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#endif
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#endif
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@ -47,9 +44,6 @@ void main(){
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#ifdef CC_a_color
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#ifdef CC_a_color
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v_color = a_color;
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v_color = a_color;
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#endif
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#endif
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#ifdef CC_a_normal
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v_normal = a_normal;
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#endif
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#ifdef CC_a_texture0
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#ifdef CC_a_texture0
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v_texture0 = a_texture0;
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v_texture0 = a_texture0;
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#endif
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#endif
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resources/music/calm1.mp3
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resources/music/calm1.mp3
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resources/music/calm2.mp3
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resources/music/calm2.mp3
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resources/music/calm3.mp3
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resources/music/calm3.mp3
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resources/sounds/blocks/grass1.mp3
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resources/sounds/blocks/grass1.mp3
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resources/sounds/blocks/grass2.mp3
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resources/sounds/blocks/grass2.mp3
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resources/sounds/blocks/grass3.mp3
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resources/sounds/blocks/grass3.mp3
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resources/sounds/blocks/grass4.mp3
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resources/sounds/blocks/grass4.mp3
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resources/sounds/blocks/gravel1.mp3
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resources/sounds/blocks/gravel1.mp3
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resources/sounds/blocks/gravel2.mp3
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resources/sounds/blocks/gravel2.mp3
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resources/sounds/blocks/gravel3.mp3
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resources/sounds/blocks/gravel3.mp3
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resources/sounds/blocks/gravel4.mp3
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resources/sounds/blocks/gravel4.mp3
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resources/sounds/blocks/stone1.mp3
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resources/sounds/blocks/stone1.mp3
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resources/sounds/blocks/stone2.mp3
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resources/sounds/blocks/stone2.mp3
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resources/sounds/blocks/stone3.mp3
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resources/sounds/blocks/stone3.mp3
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resources/sounds/blocks/stone4.mp3
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resources/sounds/blocks/stone4.mp3
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resources/sounds/blocks/wood1.mp3
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resources/sounds/blocks/wood1.mp3
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resources/sounds/blocks/wood2.mp3
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resources/sounds/blocks/wood2.mp3
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resources/sounds/blocks/wood3.mp3
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resources/sounds/blocks/wood3.mp3
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resources/sounds/blocks/wood4.mp3
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resources/sounds/blocks/wood4.mp3
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resources/sounds/player/oof.mp3
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resources/sounds/player/oof.mp3
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@ -491,7 +491,7 @@ public final class Minecraft implements Runnable {
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if((var104 = var89.level.getTile(var122, var125, var38)) != 0 && Block.blocks[var104].isSolid()) {
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if((var104 = var89.level.getTile(var122, var125, var38)) != 0 && Block.blocks[var104].isSolid()) {
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GL11.glColor4f(0.2F, 0.2F, 0.2F, 1.0F);
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GL11.glColor4f(0.2F, 0.2F, 0.2F, 1.0F);
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GL11.glDepthFunc(513);
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GL11.glDepthFunc(513);
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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for(var114 = 0; var114 < 6; ++var114) {
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for(var114 = 0; var114 < 6; ++var114) {
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Block.blocks[var104].renderInside(var99, var98, var105, var114);
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Block.blocks[var104].renderInside(var99, var98, var105, var114);
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@ -499,7 +499,7 @@ public final class Minecraft implements Runnable {
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tessellator.draw();
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tessellator.draw();
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GL11.glCullFace(1028);
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GL11.glCullFace(1028);
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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for(var114 = 0; var114 < 6; ++var114) {
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for(var114 = 0; var114 < 6; ++var114) {
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Block.blocks[var104].renderInside(var99, var98, var105, var114);
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Block.blocks[var104].renderInside(var99, var98, var105, var114);
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@ -537,7 +537,7 @@ public final class Minecraft implements Runnable {
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var110 = new TextureLocation("/terrain.png").bindTexture();
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var110 = new TextureLocation("/terrain.png").bindTexture();
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}
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}
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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for(var120 = 0; var120 < var96.particles[var83].size(); ++var120) {
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for(var120 = 0; var120 < var96.particles[var83].size(); ++var120) {
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((Particle)var96.particles[var83].get(var120)).render(var107, var29, var69, var30, var117, var32);
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((Particle)var96.particles[var83].get(var120)).render(var107, var29, var69, var30, var117, var32);
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@ -571,7 +571,7 @@ public final class Minecraft implements Runnable {
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var74 = (float)(var89.level.depth + 2);
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var74 = (float)(var89.level.depth + 2);
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var34 = ((float)var89.ticks + var80) * var33 * 0.03F;
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var34 = ((float)var89.ticks + var80) * var33 * 0.03F;
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var35 = 0.0F;
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var35 = 0.0F;
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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tessellator.setColorOpaque_F(var107, var29, var30);
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tessellator.setColorOpaque_F(var107, var29, var30);
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for(var86 = -2048; var86 < var101.level.width + 2048; var86 += 512) {
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for(var86 = -2048; var86 < var101.level.width + 2048; var86 += 512) {
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@ -589,7 +589,7 @@ public final class Minecraft implements Runnable {
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tessellator.draw();
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tessellator.draw();
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GL11.glDisable(3553);
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GL11.glDisable(3553);
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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var34 = (float)(var101.level.skyColor >> 16 & 255) / 255.0F;
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var34 = (float)(var101.level.skyColor >> 16 & 255) / 255.0F;
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var35 = (float)(var101.level.skyColor >> 8 & 255) / 255.0F;
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var35 = (float)(var101.level.skyColor >> 8 & 255) / 255.0F;
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var87 = (float)(var101.level.skyColor & 255) / 255.0F;
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var87 = (float)(var101.level.skyColor & 255) / 255.0F;
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@ -643,7 +643,7 @@ public final class Minecraft implements Runnable {
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var35 = 1.01F;
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var35 = 1.01F;
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GL11.glScalef(1.01F, var35, var35);
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GL11.glScalef(1.01F, var35, var35);
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GL11.glTranslatef(-((float)var102.x + var74), -((float)var102.y + var33), -((float)var102.z + var34));
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GL11.glTranslatef(-((float)var102.x + var74), -((float)var102.y + var33), -((float)var102.z + var34));
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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tessellator.disableColor();
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tessellator.disableColor();
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GL11.glDepthMask(false);
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GL11.glDepthMask(false);
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if(var73 == null) {
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if(var73 == null) {
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@ -672,6 +672,33 @@ public final class Minecraft implements Runnable {
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GL11.glDisable(3553);
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GL11.glDisable(3553);
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GL11.glDepthMask(false);
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GL11.glDepthMask(false);
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var29 = 0.002F;
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var29 = 0.002F;
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if((var104 = var89.level.getTile(var102.x, var102.y, var102.z)) > 0) {
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AABB var111 = Block.blocks[var104].getSelectionBox(var102.x, var102.y, var102.z).grow(var29, var29, var29);
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tessellator.startDrawing(3);
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tessellator.addVertex(var111.x0, var111.y0, var111.z0);
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tessellator.addVertex(var111.x1, var111.y0, var111.z0);
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tessellator.addVertex(var111.x1, var111.y0, var111.z1);
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tessellator.addVertex(var111.x0, var111.y0, var111.z1);
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tessellator.addVertex(var111.x0, var111.y0, var111.z0);
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tessellator.draw();
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tessellator.startDrawing(3);
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tessellator.addVertex(var111.x0, var111.y1, var111.z0);
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tessellator.addVertex(var111.x1, var111.y1, var111.z0);
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tessellator.addVertex(var111.x1, var111.y1, var111.z1);
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tessellator.addVertex(var111.x0, var111.y1, var111.z1);
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tessellator.addVertex(var111.x0, var111.y1, var111.z0);
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tessellator.draw();
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tessellator.startDrawing(1);
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tessellator.addVertex(var111.x0, var111.y0, var111.z0);
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tessellator.addVertex(var111.x0, var111.y1, var111.z0);
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tessellator.addVertex(var111.x1, var111.y0, var111.z0);
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tessellator.addVertex(var111.x1, var111.y1, var111.z0);
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tessellator.addVertex(var111.x1, var111.y0, var111.z1);
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tessellator.addVertex(var111.x1, var111.y1, var111.z1);
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tessellator.addVertex(var111.x0, var111.y0, var111.z1);
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tessellator.addVertex(var111.x0, var111.y1, var111.z1);
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tessellator.draw();
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}
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GL11.glDepthMask(true);
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GL11.glDepthMask(true);
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GL11.glEnable(3553);
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GL11.glEnable(3553);
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GL11.glDisable(3042);
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GL11.glDisable(3042);
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@ -738,7 +765,7 @@ public final class Minecraft implements Runnable {
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var35 = (float)var122 + 0.5F - var28.z;
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var35 = (float)var122 + 0.5F - var28.z;
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float var92 = MathHelper.sqrt(var124 * var124 + var35 * var35) / (float)5;
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float var92 = MathHelper.sqrt(var124 * var124 + var35 * var35) / (float)5;
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GL11.glColor4f(1.0F, 1.0F, 1.0F, (1.0F - var92 * var92) * 0.7F);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, (1.0F - var92 * var92) * 0.7F);
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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tessellator.addVertexWithUV((float)var110, (float)var86, (float)var122, 0.0F, (float)var86 * 2.0F / 8.0F + var74 * 2.0F);
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tessellator.addVertexWithUV((float)var110, (float)var86, (float)var122, 0.0F, (float)var86 * 2.0F / 8.0F + var74 * 2.0F);
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tessellator.addVertexWithUV((float)(var110 + 1), (float)var86, (float)(var122 + 1), 2.0F, (float)var86 * 2.0F / 8.0F + var74 * 2.0F);
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tessellator.addVertexWithUV((float)(var110 + 1), (float)var86, (float)(var122 + 1), 2.0F, (float)var86 * 2.0F / 8.0F + var74 * 2.0F);
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tessellator.addVertexWithUV((float)(var110 + 1), (float)var125, (float)(var122 + 1), 2.0F, (float)var125 * 2.0F / 8.0F + var74 * 2.0F);
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tessellator.addVertexWithUV((float)(var110 + 1), (float)var125, (float)(var122 + 1), 2.0F, (float)var125 * 2.0F / 8.0F + var74 * 2.0F);
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@ -59,7 +59,7 @@ public final class ProgressBarDisplay {
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Tessellator tessellator = Tessellator.instance;
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Tessellator tessellator = Tessellator.instance;
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int var7 = new TextureLocation("/dirt.png").bindTexture();
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int var7 = new TextureLocation("/dirt.png").bindTexture();
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float var10 = 32.0F;
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float var10 = 32.0F;
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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tessellator.setColorOpaque_I(4210752);
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tessellator.setColorOpaque_I(4210752);
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tessellator.addVertexWithUV(0.0F, (float)var5, 0.0F, 0.0F, (float)var5 / var10);
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tessellator.addVertexWithUV(0.0F, (float)var5, 0.0F, 0.0F, (float)var5 / var10);
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tessellator.addVertexWithUV((float)var4, (float)var5, 0.0F, (float)var4 / var10, (float)var5 / var10);
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tessellator.addVertexWithUV((float)var4, (float)var5, 0.0F, (float)var4 / var10, (float)var5 / var10);
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var7 = var4 / 2 - 50;
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var7 = var4 / 2 - 50;
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int var8 = var5 / 2 + 16;
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int var8 = var5 / 2 + 16;
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GL11.glDisable(3553);
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GL11.glDisable(3553);
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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tessellator.setColorOpaque_I(8421504);
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tessellator.setColorOpaque_I(8421504);
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tessellator.addVertex((float)var7, (float)var8, 0.0F);
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tessellator.addVertex((float)var7, (float)var8, 0.0F);
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tessellator.addVertex((float)var7, (float)(var8 + 2), 0.0F);
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tessellator.addVertex((float)var7, (float)(var8 + 2), 0.0F);
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@ -1,5 +1,9 @@
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package com.mojang.minecraft.gamemode;
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package com.mojang.minecraft.gamemode;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.mojang.minecraft.Minecraft;
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import com.mojang.minecraft.Minecraft;
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import com.mojang.minecraft.level.Level;
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import com.mojang.minecraft.level.Level;
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import com.mojang.minecraft.level.tile.Block;
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import com.mojang.minecraft.level.tile.Block;
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@ -46,6 +50,11 @@ public class GameMode
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boolean success = level.netSetTile(x, y, z, 0);
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boolean success = level.netSetTile(x, y, z, 0);
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if(block.stepsound != Tile$SoundType.none && minecraft.settings.sound)
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{
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level.playSound(block.stepsound.name, (float)x, (float)y, (float)z, (block.stepsound.getVolume() + 1.0F) / 2.0F,block.stepsound.getPitch());
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}
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if(block != null && success)
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if(block != null && success)
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{
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{
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block.spawnBreakParticles(level, x, y, z, minecraft.particleManager);
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block.spawnBreakParticles(level, x, y, z, minecraft.particleManager);
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@ -56,7 +56,7 @@ public final class BlockSelectScreen extends GuiScreen {
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GL11.glTranslatef(-1.5F, 0.5F, 0.5F);
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GL11.glTranslatef(-1.5F, 0.5F, 0.5F);
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GL11.glScalef(-1.0F, -1.0F, -1.0F);
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GL11.glScalef(-1.0F, -1.0F, -1.0F);
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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var4.renderFullbright();
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var4.renderFullbright();
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tessellator.draw();
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tessellator.draw();
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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@ -56,7 +56,7 @@ public class FontRenderer {
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Tessellator tessellator = Tessellator.instance;
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Tessellator tessellator = Tessellator.instance;
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for (int i1 = 0; i1 < 256; i1++) {
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for (int i1 = 0; i1 < 256; i1++) {
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GL11.glNewList(fontDisplayLists + i1, 4864 /* GL_COMPILE */);
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GL11.glNewList(fontDisplayLists + i1, 4864 /* GL_COMPILE */);
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tessellator.startDrawingQuads();
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tessellator.startDrawing(7);
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int l1 = (i1 % 16) * 8;
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int l1 = (i1 % 16) * 8;
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int k2 = (i1 / 16) * 8;
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int k2 = (i1 / 16) * 8;
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float f = 7.99F;
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float f = 7.99F;
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@ -135,7 +135,7 @@ public final class HUDScreen extends Screen {
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GL11.glTranslatef(-1.5F, 0.5F, 0.5F);
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GL11.glTranslatef(-1.5F, 0.5F, 0.5F);
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GL11.glScalef(-1.0F, -1.0F, -1.0F);
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GL11.glScalef(-1.0F, -1.0F, -1.0F);
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new TextureLocation("/terrain.png").bindTexture();
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new TextureLocation("/terrain.png").bindTexture();
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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Block.blocks[var15].renderFullbright();
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Block.blocks[var15].renderFullbright();
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tessellator.draw();
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tessellator.draw();
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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@ -21,7 +21,7 @@ public class Screen {
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GL11.glDisable(3553);
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GL11.glDisable(3553);
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GL11.glBlendFunc(770, 771);
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GL11.glBlendFunc(770, 771);
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GL11.glColor4f(var6, var7, var9, var5);
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GL11.glColor4f(var6, var7, var9, var5);
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tessellator.startDrawing();
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tessellator.startDrawing(7);
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tessellator.addVertex((float)var0, (float)var3, 0.0F);
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tessellator.addVertex((float)var0, (float)var3, 0.0F);
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tessellator.addVertex((float)var2, (float)var3, 0.0F);
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tessellator.addVertex((float)var2, (float)var3, 0.0F);
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tessellator.addVertex((float)var2, (float)var1, 0.0F);
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tessellator.addVertex((float)var2, (float)var1, 0.0F);
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GL11.glBlendFunc(770, 771);
|
GL11.glBlendFunc(770, 771);
|
||||||
GL11.glShadeModel(7425 /* GL_SMOOTH */);
|
GL11.glShadeModel(7425 /* GL_SMOOTH */);
|
||||||
Tessellator tessellator = Tessellator.instance;
|
Tessellator tessellator = Tessellator.instance;
|
||||||
tessellator.startDrawingQuads();
|
tessellator.startDrawing(7);
|
||||||
tessellator.setColorRGBA_F(f1, f2, f3, f);
|
tessellator.setColorRGBA_F(f1, f2, f3, f);
|
||||||
tessellator.addVertex(k, j, 0.0D);
|
tessellator.addVertex(k, j, 0.0D);
|
||||||
tessellator.addVertex(i, j, 0.0D);
|
tessellator.addVertex(i, j, 0.0D);
|
||||||
|
@ -73,7 +73,7 @@ public class Screen {
|
||||||
float var7 = 0.00390625F;
|
float var7 = 0.00390625F;
|
||||||
float var8 = 0.00390625F;
|
float var8 = 0.00390625F;
|
||||||
Tessellator tessellator = Tessellator.instance;
|
Tessellator tessellator = Tessellator.instance;
|
||||||
tessellator.startDrawing();
|
tessellator.startDrawing(7);
|
||||||
tessellator.addVertexWithUV((float)var1, (float)(var2 + var6), this.imgZ, (float)var3 * var7, (float)(var4 + var6) * var8);
|
tessellator.addVertexWithUV((float)var1, (float)(var2 + var6), this.imgZ, (float)var3 * var7, (float)(var4 + var6) * var8);
|
||||||
tessellator.addVertexWithUV((float)(var1 + var5), (float)(var2 + var6), this.imgZ, (float)(var3 + var5) * var7, (float)(var4 + var6) * var8);
|
tessellator.addVertexWithUV((float)(var1 + var5), (float)(var2 + var6), this.imgZ, (float)(var3 + var5) * var7, (float)(var4 + var6) * var8);
|
||||||
tessellator.addVertexWithUV((float)(var1 + var5), (float)var2, this.imgZ, (float)(var3 + var5) * var7, (float)var4 * var8);
|
tessellator.addVertexWithUV((float)(var1 + var5), (float)var2, this.imgZ, (float)(var3 + var5) * var7, (float)var4 * var8);
|
||||||
|
|
|
@ -201,14 +201,14 @@ public class Arrow extends Entity
|
||||||
GL11.glEnable(GL11.GL_RESCALE_NORMAL);
|
GL11.glEnable(GL11.GL_RESCALE_NORMAL);
|
||||||
GL11.glScalef(0.05625F, var20, var20);
|
GL11.glScalef(0.05625F, var20, var20);
|
||||||
GL11.glNormal3f(var20, 0.0F, 0.0F);
|
GL11.glNormal3f(var20, 0.0F, 0.0F);
|
||||||
var10.startDrawingQuads();
|
var10.startDrawing(7);
|
||||||
var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) var16, (double) var18);
|
var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) var16, (double) var18);
|
||||||
var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) var17, (double) var18);
|
var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) var17, (double) var18);
|
||||||
var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) var17, (double) var19);
|
var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) var17, (double) var19);
|
||||||
var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) var16, (double) var19);
|
var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) var16, (double) var19);
|
||||||
var10.draw();
|
var10.draw();
|
||||||
GL11.glNormal3f(-var20, 0.0F, 0.0F);
|
GL11.glNormal3f(-var20, 0.0F, 0.0F);
|
||||||
var10.startDrawingQuads();
|
var10.startDrawing(7);
|
||||||
var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) var16, (double) var18);
|
var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) var16, (double) var18);
|
||||||
var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) var17, (double) var18);
|
var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) var17, (double) var18);
|
||||||
var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) var17, (double) var19);
|
var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) var17, (double) var19);
|
||||||
|
@ -218,7 +218,7 @@ public class Arrow extends Entity
|
||||||
for (int var23 = 0; var23 < 4; ++var23) {
|
for (int var23 = 0; var23 < 4; ++var23) {
|
||||||
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
||||||
GL11.glNormal3f(0.0F, 0.0F, -var20);
|
GL11.glNormal3f(0.0F, 0.0F, -var20);
|
||||||
var10.startDrawingQuads();
|
var10.startDrawing(7);
|
||||||
var10.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) var12, (double) var14);
|
var10.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) var12, (double) var14);
|
||||||
var10.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) var13, (double) var14);
|
var10.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) var13, (double) var14);
|
||||||
var10.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) var13, (double) var15);
|
var10.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) var13, (double) var15);
|
||||||
|
|
|
@ -18,6 +18,8 @@ import java.util.Arrays;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
public class Level implements Serializable {
|
public class Level implements Serializable {
|
||||||
|
|
||||||
public static final long serialVersionUID = 0L;
|
public static final long serialVersionUID = 0L;
|
||||||
|
@ -977,4 +979,30 @@ public class Level implements Serializable {
|
||||||
public void removeAllNonCreativeModeEntities() {
|
public void removeAllNonCreativeModeEntities() {
|
||||||
this.blockMap.removeAllNonCreativeModeEntities();
|
this.blockMap.removeAllNonCreativeModeEntities();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void playSound(String name, float x, float y, float z, float f, float g) {
|
||||||
|
if(name == "grass" || name == "cloth") {
|
||||||
|
Random rand = new Random();
|
||||||
|
int randNum = rand.nextInt((4 - 1) + 1) + 1;
|
||||||
|
if(randNum == 3) {
|
||||||
|
randNum = rand.nextInt((4 - 1) + 1) + 1;
|
||||||
|
}
|
||||||
|
if(randNum == 3) {
|
||||||
|
randNum = rand.nextInt((4 - 1) + 1) + 1;
|
||||||
|
}
|
||||||
|
GL11.beginPlayback("sounds/blocks/grass" + randNum + ".mp3");
|
||||||
|
} else if(name == "wood") {
|
||||||
|
Random rand = new Random();
|
||||||
|
int randNum = rand.nextInt((4 - 1) + 1) + 1;
|
||||||
|
GL11.beginPlayback("sounds/blocks/wood" + randNum + ".mp3");
|
||||||
|
} else if(name == "gravel") {
|
||||||
|
Random rand = new Random();
|
||||||
|
int randNum = rand.nextInt((4 - 1) + 1) + 1;
|
||||||
|
GL11.beginPlayback("sounds/blocks/gravel" + randNum + ".mp3");
|
||||||
|
} else if(name == "metal" || name == "stone") {
|
||||||
|
Random rand = new Random();
|
||||||
|
int randNum = rand.nextInt((4 - 1) + 1) + 1;
|
||||||
|
GL11.beginPlayback("sounds/blocks/stone" + randNum + ".mp3");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -446,7 +446,7 @@ public class Block
|
||||||
|
|
||||||
public void renderPreview() {
|
public void renderPreview() {
|
||||||
Tessellator tessellator = Tessellator.instance;
|
Tessellator tessellator = Tessellator.instance;
|
||||||
tessellator.startDrawing();
|
tessellator.startDrawing(7);
|
||||||
|
|
||||||
for(int var2 = 0; var2 < 6; ++var2) {
|
for(int var2 = 0; var2 < 6; ++var2) {
|
||||||
if(var2 == 0) {
|
if(var2 == 0) {
|
||||||
|
@ -704,10 +704,10 @@ public class Block
|
||||||
BLACK_WOOL = (new Block(34, 77)).setData(Tile$SoundType.cloth, 1.0F, 1.0F, 0.8F);
|
BLACK_WOOL = (new Block(34, 77)).setData(Tile$SoundType.cloth, 1.0F, 1.0F, 0.8F);
|
||||||
GRAY_WOOL = (new Block(35, 78)).setData(Tile$SoundType.cloth, 1.0F, 1.0F, 0.8F);
|
GRAY_WOOL = (new Block(35, 78)).setData(Tile$SoundType.cloth, 1.0F, 1.0F, 0.8F);
|
||||||
WHITE_WOOL = (new Block(36, 79)).setData(Tile$SoundType.cloth, 1.0F, 1.0F, 0.8F);
|
WHITE_WOOL = (new Block(36, 79)).setData(Tile$SoundType.cloth, 1.0F, 1.0F, 0.8F);
|
||||||
DANDELION = (new FlowerBlock(37, 13)).setData(Tile$SoundType.none, 0.7F, 1.0F, 0.0F);
|
DANDELION = (new FlowerBlock(37, 13)).setData(Tile$SoundType.grass, 0.7F, 1.0F, 0.0F);
|
||||||
ROSE = (new FlowerBlock(38, 12)).setData(Tile$SoundType.none, 0.7F, 1.0F, 0.0F);
|
ROSE = (new FlowerBlock(38, 12)).setData(Tile$SoundType.grass, 0.7F, 1.0F, 0.0F);
|
||||||
BROWN_MUSHROOM = (new MushroomBlock(39, 29)).setData(Tile$SoundType.none, 0.7F, 1.0F, 0.0F);
|
BROWN_MUSHROOM = (new MushroomBlock(39, 29)).setData(Tile$SoundType.grass, 0.7F, 1.0F, 0.0F);
|
||||||
RED_MUSHROOM = (new MushroomBlock(40, 28)).setData(Tile$SoundType.none, 0.7F, 1.0F, 0.0F);
|
RED_MUSHROOM = (new MushroomBlock(40, 28)).setData(Tile$SoundType.grass, 0.7F, 1.0F, 0.0F);
|
||||||
var10000 = (new MetalBlock(41, 40)).setData(Tile$SoundType.metal, 0.7F, 1.0F, 3.0F);
|
var10000 = (new MetalBlock(41, 40)).setData(Tile$SoundType.metal, 0.7F, 1.0F, 3.0F);
|
||||||
var0 = false;
|
var0 = false;
|
||||||
var1 = var10000;
|
var1 = var10000;
|
||||||
|
|
|
@ -68,7 +68,7 @@ public class FlowerBlock extends Block {
|
||||||
|
|
||||||
public final void renderPreview() {
|
public final void renderPreview() {
|
||||||
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
tessellator.setNormal(0.0F, 1.0F, 0.0F);
|
||||||
tessellator.startDrawing();
|
tessellator.startDrawing(7);
|
||||||
this.render(0.0F, 0.4F, -0.3F);
|
this.render(0.0F, 0.4F, -0.3F);
|
||||||
tessellator.draw();
|
tessellator.draw();
|
||||||
}
|
}
|
||||||
|
|
|
@ -155,10 +155,6 @@ public class LiquidBlock extends Block {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public final int getRenderPass() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public AABB getCollisionBox(int x, int y, int z)
|
public AABB getCollisionBox(int x, int y, int z)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,10 +1,12 @@
|
||||||
package com.mojang.minecraft.mob;
|
package com.mojang.minecraft.mob;
|
||||||
|
|
||||||
import com.mojang.minecraft.Entity;
|
import com.mojang.minecraft.Entity;
|
||||||
|
import com.mojang.minecraft.Minecraft;
|
||||||
import com.mojang.minecraft.level.Level;
|
import com.mojang.minecraft.level.Level;
|
||||||
import com.mojang.minecraft.mob.ai.AI;
|
import com.mojang.minecraft.mob.ai.AI;
|
||||||
import com.mojang.minecraft.mob.ai.BasicAI;
|
import com.mojang.minecraft.mob.ai.BasicAI;
|
||||||
import com.mojang.minecraft.model.ModelManager;
|
import com.mojang.minecraft.model.ModelManager;
|
||||||
|
import com.mojang.minecraft.player.Player;
|
||||||
import com.mojang.minecraft.render.RenderEngine;
|
import com.mojang.minecraft.render.RenderEngine;
|
||||||
import com.mojang.minecraft.render.TextureLocation;
|
import com.mojang.minecraft.render.TextureLocation;
|
||||||
|
|
||||||
|
@ -70,8 +72,15 @@ public class Mob extends Entity {
|
||||||
return !this.removed;
|
return !this.removed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int prevHealth = this.health;
|
||||||
public final void tick() {
|
public final void tick() {
|
||||||
super.tick();
|
super.tick();
|
||||||
|
if(this instanceof Player) {
|
||||||
|
if(this.health < this.prevHealth && Minecraft.settings.sound) {
|
||||||
|
GL11.beginPlayback("sounds/player/oof.mp3");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.prevHealth = this.health;
|
||||||
this.oTilt = this.tilt;
|
this.oTilt = this.tilt;
|
||||||
if(this.attackTime > 0) {
|
if(this.attackTime > 0) {
|
||||||
--this.attackTime;
|
--this.attackTime;
|
||||||
|
|
|
@ -97,7 +97,7 @@ public final class ModelPart {
|
||||||
Tessellator var4 = Tessellator.instance;
|
Tessellator var4 = Tessellator.instance;
|
||||||
|
|
||||||
for(int var5 = 0; var5 < var2.quads.length; ++var5) {
|
for(int var5 = 0; var5 < var2.quads.length; ++var5) {
|
||||||
var4.startDrawingQuads();
|
var4.startDrawing(7);
|
||||||
TexturedQuad var10000 = var2.quads[var5];
|
TexturedQuad var10000 = var2.quads[var5];
|
||||||
float var8 = var3;
|
float var8 = var3;
|
||||||
TexturedQuad var6 = var10000;
|
TexturedQuad var6 = var10000;
|
||||||
|
|
|
@ -54,7 +54,7 @@ public final class Chunk {
|
||||||
boolean var8 = false;
|
boolean var8 = false;
|
||||||
boolean var9 = false;
|
boolean var9 = false;
|
||||||
GL11.glNewList(this.baseListId + var7, 4864);
|
GL11.glNewList(this.baseListId + var7, 4864);
|
||||||
renderer.startDrawing();
|
renderer.startDrawing(7);
|
||||||
|
|
||||||
for(int var10 = var1; var10 < var4; ++var10) {
|
for(int var10 = var1; var10 < var4; ++var10) {
|
||||||
for(int var11 = var2; var11 < var5; ++var11) {
|
for(int var11 = var2; var11 < var5; ++var11) {
|
||||||
|
|
|
@ -23,9 +23,9 @@ public class ChunkDistanceComparator implements Comparator
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
} else if(sqDist > otherSqDist) {
|
} else if(sqDist > otherSqDist) {
|
||||||
return -1;
|
|
||||||
} else {
|
|
||||||
return 1;
|
return 1;
|
||||||
|
} else {
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -88,7 +88,7 @@ public final class LevelRenderer {
|
||||||
}
|
}
|
||||||
|
|
||||||
int var6 = 2048 / var5;
|
int var6 = 2048 / var5;
|
||||||
var11.startDrawing();
|
var11.startDrawing(7);
|
||||||
|
|
||||||
int var7;
|
int var7;
|
||||||
for(var7 = -var5 * var6; var7 < var9.level.width + var5 * var6; var7 += var5) {
|
for(var7 = -var5 * var6; var7 < var9.level.width + var5 * var6; var7 += var5) {
|
||||||
|
@ -107,7 +107,7 @@ public final class LevelRenderer {
|
||||||
|
|
||||||
var11.draw();
|
var11.draw();
|
||||||
GL11.glColor3f(0.8F, 0.8F, 0.8F);
|
GL11.glColor3f(0.8F, 0.8F, 0.8F);
|
||||||
var11.startDrawing();
|
var11.startDrawing(7);
|
||||||
|
|
||||||
for(var7 = 0; var7 < var9.level.width; var7 += var5) {
|
for(var7 = 0; var7 < var9.level.width; var7 += var5) {
|
||||||
var11.addVertexWithUV((float)var7, 0.0F, 0.0F, 0.0F, 0.0F);
|
var11.addVertexWithUV((float)var7, 0.0F, 0.0F, 0.0F, 0.0F);
|
||||||
|
@ -151,7 +151,7 @@ public final class LevelRenderer {
|
||||||
}
|
}
|
||||||
|
|
||||||
var5 = 2048 / var4;
|
var5 = 2048 / var4;
|
||||||
var11.startDrawing();
|
var11.startDrawing(7);
|
||||||
|
|
||||||
for(var6 = -var4 * var5; var6 < var9.level.width + var4 * var5; var6 += var4) {
|
for(var6 = -var4 * var5; var6 < var9.level.width + var4 * var5; var6 += var4) {
|
||||||
for(var7 = -var4 * var5; var7 < var9.level.height + var4 * var5; var7 += var4) {
|
for(var7 = -var4 * var5; var7 < var9.level.height + var4 * var5; var7 += var4) {
|
||||||
|
|
|
@ -19,7 +19,7 @@ public class FixedFunctionShader {
|
||||||
}
|
}
|
||||||
|
|
||||||
public static final int COLOR = 1;
|
public static final int COLOR = 1;
|
||||||
public static final int NORMAL = 2;
|
//public static final int NORMAL = 2;
|
||||||
public static final int TEXTURE0 = 4;
|
public static final int TEXTURE0 = 4;
|
||||||
public static final int LIGHTING = 8;
|
public static final int LIGHTING = 8;
|
||||||
public static final int FOG = 16;
|
public static final int FOG = 16;
|
||||||
|
@ -39,9 +39,9 @@ public class FixedFunctionShader {
|
||||||
if ((i & COLOR) == COLOR) {
|
if ((i & COLOR) == COLOR) {
|
||||||
CC_a_color = true;
|
CC_a_color = true;
|
||||||
}
|
}
|
||||||
if ((i & NORMAL) == NORMAL) {
|
// if ((i & NORMAL) == NORMAL) {
|
||||||
CC_a_normal = true;
|
// CC_a_normal = true;
|
||||||
}
|
// }
|
||||||
if ((i & TEXTURE0) == TEXTURE0) {
|
if ((i & TEXTURE0) == TEXTURE0) {
|
||||||
CC_a_texture0 = true;
|
CC_a_texture0 = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,8 @@ import java.util.Random;
|
||||||
|
|
||||||
import org.lwjgl.opengl.GL11;
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
|
import com.mojang.minecraft.Minecraft;
|
||||||
|
|
||||||
public class MusicThread {
|
public class MusicThread {
|
||||||
|
|
||||||
static int currentSong = 0;
|
static int currentSong = 0;
|
||||||
|
@ -11,6 +13,12 @@ public class MusicThread {
|
||||||
static boolean justfinishedPlayingSong = false;
|
static boolean justfinishedPlayingSong = false;
|
||||||
|
|
||||||
public static void musicTick() {
|
public static void musicTick() {
|
||||||
|
if(!Minecraft.getMinecraft().settings.music) {
|
||||||
|
if(GL11.isPlaying(currentSong)) {
|
||||||
|
GL11.endSound(currentSong);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
if(!GL11.isPlaying(currentSong)) {
|
if(!GL11.isPlaying(currentSong)) {
|
||||||
Random rand = new Random();
|
Random rand = new Random();
|
||||||
int randomNum = rand.nextInt((3 - 1) + 1) + 1;
|
int randomNum = rand.nextInt((3 - 1) + 1) + 1;
|
||||||
|
@ -20,11 +28,11 @@ public class MusicThread {
|
||||||
lastSongPlayed = randomNum;
|
lastSongPlayed = randomNum;
|
||||||
|
|
||||||
if(randomNum == 1) {
|
if(randomNum == 1) {
|
||||||
currentSong = GL11.beginPlayback("/music/calm1.mp3", 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
|
currentSong = GL11.beginPlayback("/music/calm1.mp3", 1.0f, 1.0f, 1.0f, 0.3F);
|
||||||
} else if(randomNum == 2) {
|
} else if(randomNum == 2) {
|
||||||
currentSong = GL11.beginPlayback("/music/calm2.mp3", 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
|
currentSong = GL11.beginPlayback("/music/calm2.mp3", 1.0f, 1.0f, 1.0f, 0.3F);
|
||||||
} else if(randomNum == 3) {
|
} else if(randomNum == 3) {
|
||||||
currentSong = GL11.beginPlayback("/music/calm3.mp3", 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
|
currentSong = GL11.beginPlayback("/music/calm3.mp3", 1.0f, 1.0f, 1.0f, 0.3F);
|
||||||
} else {
|
} else {
|
||||||
throw new IndexOutOfBoundsException("Tried to play a sound that does not exist! :(");
|
throw new IndexOutOfBoundsException("Tried to play a sound that does not exist! :(");
|
||||||
}
|
}
|
||||||
|
|
|
@ -1205,14 +1205,14 @@ public class EaglerAdapterImpl2 {
|
||||||
NONE, FAILED, BLOCKED, FAILED_POSSIBLY_LOCKED, LOCKED, NOW_LOCKED;
|
NONE, FAILED, BLOCKED, FAILED_POSSIBLY_LOCKED, LOCKED, NOW_LOCKED;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static final Set<String> rateLimitedAddresses = new HashSet();
|
private static final Set<String> rateLimitedAddresses = new HashSet<String>();
|
||||||
private static final Set<String> blockedAddresses = new HashSet();
|
private static final Set<String> blockedAddresses = new HashSet<String>();
|
||||||
|
|
||||||
private static WebSocket sock = null;
|
private static WebSocket sock = null;
|
||||||
private static boolean sockIsConnecting = false;
|
private static boolean sockIsConnecting = false;
|
||||||
private static boolean sockIsConnected = false;
|
private static boolean sockIsConnected = false;
|
||||||
private static boolean sockIsAlive = false;
|
private static boolean sockIsAlive = false;
|
||||||
private static LinkedList<byte[]> readPackets = new LinkedList();
|
private static LinkedList<byte[]> readPackets = new LinkedList<byte[]>();
|
||||||
private static RateLimit rateLimitStatus = null;
|
private static RateLimit rateLimitStatus = null;
|
||||||
private static String currentSockURI = null;
|
private static String currentSockURI = null;
|
||||||
|
|
||||||
|
@ -1467,12 +1467,26 @@ public class EaglerAdapterImpl2 {
|
||||||
return ret.buffer;
|
return ret.buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static final int beginPlayback(String fileName, float x, float y, float z, float volume, float pitch) {
|
public static void beginPlayback(String fileName) {
|
||||||
|
AudioBuffer b = getBufferFor(fileName);
|
||||||
|
if(b == null) return;
|
||||||
|
AudioBufferSourceNode s = audioctx.createBufferSource();
|
||||||
|
s.setBuffer(b);
|
||||||
|
PannerNode p = audioctx.createPanner();
|
||||||
|
GainNode g = audioctx.createGain();
|
||||||
|
g.getGain().setValue(1.0f);
|
||||||
|
s.connect(g);
|
||||||
|
g.connect(p);
|
||||||
|
p.connect(audioctx.getDestination());
|
||||||
|
s.start(0.0d, playbackOffsetDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static final int beginPlayback(String fileName, float x, float y, float z, float volume) {
|
||||||
AudioBuffer b = getBufferFor(fileName);
|
AudioBuffer b = getBufferFor(fileName);
|
||||||
if(b == null) return -1;
|
if(b == null) return -1;
|
||||||
AudioBufferSourceNode s = audioctx.createBufferSource();
|
AudioBufferSourceNode s = audioctx.createBufferSource();
|
||||||
s.setBuffer(b);
|
s.setBuffer(b);
|
||||||
s.getPlaybackRate().setValue(pitch);
|
//s.getPlaybackRate().setValue(pitch);
|
||||||
PannerNode p = audioctx.createPanner();
|
PannerNode p = audioctx.createPanner();
|
||||||
p.setPosition(x, y, z);
|
p.setPosition(x, y, z);
|
||||||
p.setMaxDistance(volume * 16f + 0.1f);
|
p.setMaxDistance(volume * 16f + 0.1f);
|
||||||
|
|
|
@ -84,6 +84,8 @@ public class Tessellator {
|
||||||
/** The size of the buffers used (in integers). */
|
/** The size of the buffers used (in integers). */
|
||||||
private int bufferSize;
|
private int bufferSize;
|
||||||
|
|
||||||
|
private int drawMode;
|
||||||
|
|
||||||
private Tessellator(int par1) {
|
private Tessellator(int par1) {
|
||||||
this.bufferSize = par1;
|
this.bufferSize = par1;
|
||||||
ArrayBuffer a = ArrayBuffer.create(par1 * 4);
|
ArrayBuffer a = ArrayBuffer.create(par1 * 4);
|
||||||
|
@ -115,7 +117,7 @@ public class Tessellator {
|
||||||
// GL11.glEnableVertexAttrib(GL11.GL_NORMAL_ARRAY);
|
// GL11.glEnableVertexAttrib(GL11.GL_NORMAL_ARRAY);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
GL11.glDrawArrays(7, 0, this.vertexCount, Int32Array.create(intBuffer.getBuffer(), 0, this.vertexCount * 7));
|
GL11.glDrawArrays(drawMode, 0, this.vertexCount, Int32Array.create(intBuffer.getBuffer(), 0, this.vertexCount * 7));
|
||||||
|
|
||||||
if (this.hasTexture) {
|
if (this.hasTexture) {
|
||||||
GL11.glDisableVertexAttrib(GL11.GL_TEXTURE_COORD_ARRAY);
|
GL11.glDisableVertexAttrib(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||||
|
@ -146,21 +148,15 @@ public class Tessellator {
|
||||||
this.addedVertices = 0;
|
this.addedVertices = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets draw mode in the tessellator to draw quads.
|
|
||||||
*/
|
|
||||||
public void startDrawingQuads() {
|
|
||||||
this.startDrawing();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Resets tessellator state and prepares for drawing (with the specified draw
|
* Resets tessellator state and prepares for drawing (with the specified draw
|
||||||
* mode).
|
* mode).
|
||||||
*/
|
*/
|
||||||
public void startDrawing() {
|
public void startDrawing(int drawMode) {
|
||||||
// if (this.isDrawing) {
|
// if (this.isDrawing) {
|
||||||
// this.draw();
|
// this.draw();
|
||||||
// }
|
// }
|
||||||
|
this.drawMode = drawMode;
|
||||||
this.isDrawing = true;
|
this.isDrawing = true;
|
||||||
this.reset();
|
this.reset();
|
||||||
this.hasNormals = false;
|
this.hasNormals = false;
|
||||||
|
|
|
@ -120,7 +120,7 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
||||||
private static DisplayList compilingDisplayList = null;
|
private static DisplayList compilingDisplayList = null;
|
||||||
|
|
||||||
private static boolean enableColorArray = false;
|
private static boolean enableColorArray = false;
|
||||||
private static boolean enableNormalArray = false;
|
//private static boolean enableNormalArray = false;
|
||||||
private static boolean enableTex0Array = false;
|
private static boolean enableTex0Array = false;
|
||||||
|
|
||||||
private static float colorR = 1.0f;
|
private static float colorR = 1.0f;
|
||||||
|
@ -745,9 +745,9 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
||||||
case GL_COLOR_ARRAY:
|
case GL_COLOR_ARRAY:
|
||||||
enableColorArray = true;
|
enableColorArray = true;
|
||||||
break;
|
break;
|
||||||
case GL_NORMAL_ARRAY:
|
// case GL_NORMAL_ARRAY:
|
||||||
enableNormalArray = true;
|
// enableNormalArray = true;
|
||||||
break;
|
// break;
|
||||||
case GL_TEXTURE_COORD_ARRAY:
|
case GL_TEXTURE_COORD_ARRAY:
|
||||||
enableTex0Array = true;
|
enableTex0Array = true;
|
||||||
break;
|
break;
|
||||||
|
@ -761,9 +761,9 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
||||||
case GL_COLOR_ARRAY:
|
case GL_COLOR_ARRAY:
|
||||||
enableColorArray = false;
|
enableColorArray = false;
|
||||||
break;
|
break;
|
||||||
case GL_NORMAL_ARRAY:
|
// case GL_NORMAL_ARRAY:
|
||||||
enableNormalArray = false;
|
// enableNormalArray = false;
|
||||||
break;
|
// break;
|
||||||
case GL_TEXTURE_COORD_ARRAY:
|
case GL_TEXTURE_COORD_ARRAY:
|
||||||
enableTex0Array = false;
|
enableTex0Array = false;
|
||||||
break;
|
break;
|
||||||
|
@ -775,7 +775,7 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
||||||
private static final int getShaderModeFlag0() {
|
private static final int getShaderModeFlag0() {
|
||||||
int mode = 0;
|
int mode = 0;
|
||||||
mode = (mode | (enableColorArray ? FixedFunctionShader.COLOR : 0));
|
mode = (mode | (enableColorArray ? FixedFunctionShader.COLOR : 0));
|
||||||
mode = (mode | (enableNormalArray ? FixedFunctionShader.NORMAL : 0));
|
//mode = (mode | (enableNormalArray ? FixedFunctionShader.NORMAL : 0));
|
||||||
mode = (mode | (enableTex0Array ? FixedFunctionShader.TEXTURE0 : 0));
|
mode = (mode | (enableTex0Array ? FixedFunctionShader.TEXTURE0 : 0));
|
||||||
return mode;
|
return mode;
|
||||||
}
|
}
|
||||||
|
@ -792,7 +792,7 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
|
||||||
private static final int getShaderModeFlag() {
|
private static final int getShaderModeFlag() {
|
||||||
int mode = 0;
|
int mode = 0;
|
||||||
mode = (mode | (enableColorArray ? FixedFunctionShader.COLOR : 0));
|
mode = (mode | (enableColorArray ? FixedFunctionShader.COLOR : 0));
|
||||||
mode = (mode | (enableNormalArray ? FixedFunctionShader.NORMAL : 0));
|
//mode = (mode | (enableNormalArray ? FixedFunctionShader.NORMAL : 0));
|
||||||
mode = (mode | (enableTex0Array ? FixedFunctionShader.TEXTURE0 : 0));
|
mode = (mode | (enableTex0Array ? FixedFunctionShader.TEXTURE0 : 0));
|
||||||
mode = (mode | ((enableColorMaterial && enableLighting) ? FixedFunctionShader.LIGHTING : 0));
|
mode = (mode | ((enableColorMaterial && enableLighting) ? FixedFunctionShader.LIGHTING : 0));
|
||||||
mode = (mode | (fogEnabled ? FixedFunctionShader.FOG : 0));
|
mode = (mode | (fogEnabled ? FixedFunctionShader.FOG : 0));
|
||||||
|
|
Loading…
Reference in New Issue
Block a user