Fix mouse lock
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22b5efc2a6
commit
2e821c783e
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@ -232,6 +232,13 @@ public final class Minecraft implements Runnable {
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++this.ticks;
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this.tick();
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}
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if(!hasMouse & GL11.isPointerLocked2() && this.currentScreen == null) {
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hasMouse = true;
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} else if(!GL11.isPointerLocked2()) {
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hasMouse = false;
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this.ungrabMouse();
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}
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checkGLError("Pre render");
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GL11.glEnable(3553);
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@ -249,14 +256,8 @@ public final class Minecraft implements Runnable {
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int var86;
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int var81;
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if(var66.minecraft.hasMouse) {
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var81 = 0;
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var86 = 0;
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if(var66.minecraft.levelLoaded) {
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GL11.mouseSetCursorPosition(var66.minecraft.width / 2, var66.minecraft.height / 2);
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} else {
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var81 = GL11.mouseGetDX();
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var86 = GL11.mouseGetDY();
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}
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var81 = GL11.mouseGetDX();
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var86 = GL11.mouseGetDY();
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byte var91 = 1;
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if(var66.minecraft.settings.invertMouse) {
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@ -865,18 +866,29 @@ public final class Minecraft implements Runnable {
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}
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public final void grabMouse() {
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if(GL11.isFocused()) {
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if(!GL11.isFocused()) {
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return;
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}
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if (GL11.isPointerLocked2()) {
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return;
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} else {
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GL11.mouseSetGrabbed(true);
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this.setCurrentScreen((GuiScreen)null);
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//this.setCurrentScreen((GuiScreen)null);
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this.lastClick = this.ticks + 10000;
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return;
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}
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}
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public final void ungrabMouse() {
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if (GL11.isPointerLocked2()) {
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GL11.mouseSetGrabbed(false);
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} else {
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GL11.mouseSetGrabbed(false);
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//this.setCurrentScreen((GuiScreen)null);
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//this.lastClick = this.ticks + 10000;
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return;
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}
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}
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public final void pause() {
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if(this.currentScreen == null) {
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